Player Matchup

Mercury
Mercury
HerroItzYim
Mercury
Level 85
God Stats
3W - 0L
1,903 SR
Queue Stats
15W - 17L
1,443 Elo+
Party 1
Sun Wukong
Sun Wukong
Kings1926
Sun Wukong
Level 63
God Stats
1W - 2L
1,544 SR
Queue Stats
16W - 19L
1,406 Elo+
Party 1
Anubis
Anubis
Nutbusterz
Anubis
Level 29
God Stats
12W - 12L
1,689 SR
Queue Stats
15W - 17L
1,406 Elo+
Party 1
Xbalanque
Xbalanque
iTz MoNti34
Xbalanque
Level 43
God Stats
4W - 6L
1,565 SR
Queue Stats
7W - 13L
1,330 Elo+
Party 1
Bacchus
Bacchus
iTz PuCci
Bacchus
Level 46
God Stats
15W - 17L
1,509 SR
Queue Stats
16W - 19L
1,406 Elo+
Party 1
Team Averages
Level 53
1,642 SR
1,398 Elo+

VS

Team Averages
Level 88
1,455 SR
1,441 Elo+
Surtr
Surtr
 
Surtr
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Medusa
Medusa
D3m0nic W01f
Medusa
Level 98
God Stats
22W - 27L
1,516 SR
Queue Stats
182W - 175L
1,466 Elo+
Solo
Ix Chel
Ix Chel
YVNG-Shooter316
Ix Chel
Level 106
God Stats
0W - 2L
1,500 SR
Queue Stats
45W - 39L
1,264 Elo+
Solo
Athena
Athena
Your_Local_Gator
Athena
Level 28
God Stats
7W - 7L
1,500 SR
Queue Stats
17W - 28L
1,443 Elo+
Party 2
Vamana
Vamana
jacrispy___32
Vamana
Level 87
God Stats
5W - 7L
1,262 SR
Queue Stats
299W - 267L
1,534 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
HerroItzYim
Mercury
15
4 / 1 / 0
8,972
561
4,744
8,808
3,185
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Sun Wukong
Kings1926
Sun Wukong
15
0 / 0 / 1
8,610
538
6,175
10,567
10,012
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Anubis
Nutbusterz
Anubis
15
5 / 1 / 1
9,883
618
10,477
10,454
4,973
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Xbalanque
iTz MoNti34
Xbalanque
11
0 / 3 / 2
7,031
439
6,655
8,822
3,228
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Bacchus
iTz PuCci
Bacchus
12
0 / 2 / 2
7,412
463
4,459
11,230
10,094
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
16
2 / 0 / 2
8,949
559
8,021
13,424
6,997
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Medusa
13
4 / 1 / 1
7,590
474
9,629
8,064
3,558
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
0 / 6 / 0
7,060
441
4,318
10,211
2,619
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 1 / 2
7,430
464
2,709
11,158
9,167
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

16
0 / 1 / 0
9,487
593
5,431
10,066
10,458
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
11
9
Kills
6
7
Deaths
9
6
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Surtr
 
Surtr
2
0
2
3
L
Medusa
4
1
1
4.5
W
Mercury
HerroItzYim
Mercury
4
1
0
4
W
Sun Wukong
Kings1926
Sun Wukong
0
0
1
0.5
W
Anubis
Nutbusterz
Anubis
5
1
1
5.5
L
0
6
0
0
L
0
1
2
1
W
Xbalanque
iTz MoNti34
Xbalanque
0
3
2
0.33
W
Bacchus
iTz PuCci
Bacchus
0
2
2
0.5
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,510
Damage
30,108
49,881
Taken
52,923
31,492
Mitigated
32,799
14,188
Healing
12,118
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
 
Surtr
8,021
3,340
0
3,825
13,424
6,997
0
2,332
11,092
1,091
93,494
L
Medusa
9,629
4,757
0
3,157
8,064
3,558
875
2,156
5,908
0
71,298
W
Mercury
HerroItzYim
Mercury
4,744
2,141
0
500
8,808
3,185
730
531
8,277
0
74,091
W
Sun Wukong
Kings1926
Sun Wukong
6,175
1,292
0
4,121
10,567
10,012
441
48
10,519
0
67,685
W
Anubis
Nutbusterz
Anubis
10,477
529
0
5,823
10,454
4,973
2,998
4,118
6,336
87,407
0
L
4,318
428
0
530
10,211
2,619
0
7,180
3,031
43,620
0
L
2,709
639
201
2,975
11,158
9,167
66
3,268
7,890
14,713
0
W
Xbalanque
iTz MoNti34
Xbalanque
6,655
3,510
0
1,384
8,822
3,228
0
231
8,591
0
44,139
W
Bacchus
iTz PuCci
Bacchus
4,459
546
0
2,360
11,230
10,094
0
2,462
8,768
22,896
0
L
5,431
1,771
0
1,430
10,066
10,458
0
0
10,066
0
90,235

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,908
Gold Earned
40,516
490
Minions Killed
516
0
Camps Cleared
0
1,580,951
Distance Traveled
1,526,598
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
8,949
559
144
9
0
345,953
0
L
Medusa
7,590
474
103
6
0
282,253
0
W
Mercury
8,972
561
118
7
0
393,659
0
W
Sun Wukong
8,610
538
125
8
0
309,454
0
W
Anubis
9,883
618
140
9
0
268,522
0
L
Ix Chel
7,060
441
78
5
0
227,917
0
L
Athena
7,430
464
32
2
0
343,543
0
W
Xbalanque
7,031
439
77
5
0
289,116
0
W
Bacchus
7,412
463
30
2
0
320,200
0
L
Vamana
9,487
593
159
10
0
326,932
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role