Player Matchup

Yemoja
Yemoja
Dwoopy311
Yemoja
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 12L
1,254 Elo+
Party 2
Set
Set
Mushu_Bee
Set
Level 88
God Stats
55W - 89L
1,383 SR
Queue Stats
612W - 629L
1,416 Elo+
Solo
Hel
Hel
Vat1can Sniper
Hel
Level 16
God Stats
0W - 4L
1,267 SR
Queue Stats
4W - 23L
1,254 Elo+
Party 2
Baron Samedi
Baron Samedi
YNIC
Baron Samedi
Level 86
God Stats
29W - 24L
1,531 SR
Queue Stats
69W - 71L
1,393 Elo+
Solo
Artemis
Artemis
thegreatmic
Artemis
Level 42
God Stats
1W - 6L
1,421 SR
Queue Stats
10W - 34L
1,207 Elo+
Party 2
Team Averages
Level 47
1,420 SR
1,305 Elo+

VS

Team Averages
Level 73
1,653 SR
1,426 Elo+
Morgan Le Fay
Morgan Le Fay
Going_Postal2112
Morgan Le Fay
Level 9
God Stats
5W - 11L
1,372 SR
Queue Stats
33W - 46L
1,228 Elo+
Party 1
Geb
Geb
Leopeña777
Geb
Level 126
God Stats
11W - 7L
1,648 SR
Queue Stats
421W - 481L
1,460 Elo+
Solo
Skadi
Skadi
Yortemire
Skadi
Level 67
God Stats
4W - 0L
1,881 SR
Queue Stats
194W - 185L
1,461 Elo+
Party 1
Jing Wei
Jing Wei
colegotti
Jing Wei
Level 65
God Stats
15W - 18L
1,429 SR
Queue Stats
302W - 304L
1,466 Elo+
Party 1
Hades
Hades
rasengy
Hades
Level 97
God Stats
4W - 1L
1,937 SR
Queue Stats
70W - 59L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Dwoopy311
Yemoja
18
2 / 6 / 7
13,020
1,085
5,714
25,497
30,696
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

18
4 / 12 / 7
13,016
1,085
17,512
33,016
24,151
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

18
1 / 7 / 8
11,671
973
7,188
30,826
17,589
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Baron Samedi
YNIC
Baron Samedi
18
5 / 6 / 6
12,900
1,075
14,498
30,943
17,939
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Artemis
thegreatmic
Artemis
17
1 / 10 / 5
11,289
941
16,339
23,939
13,346
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Team 1 Tickets

0

VS

Team 2 Tickets

230

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Going_Postal2112
Morgan Le Fay
20
11 / 4 / 17
14,537
1,211
26,809
10,764
6,247
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
1 / 4 / 29
13,858
1,155
21,582
23,405
26,685
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Skadi
Yortemire
Skadi
19
0 / 1 / 21
12,279
1,023
13,811
8,632
4,228
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jing Wei
colegotti
Jing Wei
20
18 / 1 / 12
15,076
1,256
38,897
14,084
7,384
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hades
rasengy
Hades
20
11 / 3 / 17
14,341
1,195
36,186
15,827
11,647
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
137
13
Kills
41
41
Deaths
13
33
Assists
96
Player
Kills
Deaths
Assists
KDA
L
Yemoja
Dwoopy311
Yemoja
2
6
7
0.92
W
Morgan Le Fay
Going_Postal2112
Morgan Le Fay
11
4
17
4.88
W
1
4
29
3.88
L
4
12
7
0.63
L
1
7
8
0.71
L
Baron Samedi
YNIC
Baron Samedi
5
6
6
1.33
W
Skadi
Yortemire
Skadi
0
1
21
10.5
W
Jing Wei
colegotti
Jing Wei
18
1
12
24
W
Hades
rasengy
Hades
11
3
17
6.5
L
Artemis
thegreatmic
Artemis
1
10
5
0.35

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,251
Damage
137,285
144,221
Taken
72,712
103,721
Mitigated
56,191
25,265
Healing
15,804
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
Dwoopy311
Yemoja
5,714
2,179
4,201
2,091
25,497
30,696
0
14,230
11,267
17,527
0
W
Morgan Le Fay
Going_Postal2112
Morgan Le Fay
26,809
3,051
13
1,454
10,764
6,247
0
5,489
5,275
46,383
0
W
21,582
1,504
200
4,367
23,405
26,685
0
10,321
13,084
36,820
0
L
17,512
9,679
0
342
33,016
24,151
0
18,578
14,438
0
32,801
L
7,188
238
6,199
4,584
30,826
17,589
0
20,412
10,414
25,655
0
L
Baron Samedi
YNIC
Baron Samedi
14,498
2,396
2,213
4,110
30,943
17,939
0
18,805
12,138
39,234
0
W
Skadi
Yortemire
Skadi
13,811
5,376
102
295
8,632
4,228
0
2,393
6,239
0
34,634
W
Jing Wei
colegotti
Jing Wei
38,897
30,599
0
3,263
14,084
7,384
0
4,010
9,651
0
55,115
W
Hades
rasengy
Hades
36,186
2,324
772
5,338
15,827
11,647
0
5,187
10,640
53,505
0
L
Artemis
thegreatmic
Artemis
16,339
6,972
0
1,525
23,939
13,346
0
12,552
11,387
0
34,056

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,896
Gold Earned
70,091
196
Minions Killed
211
3
Camps Cleared
5
958,961
Distance Traveled
1,158,659
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
13,020
1,085
15
1
2
197,134
0
W
Morgan Le Fay
14,537
1,211
45
4
0
209,562
0
W
Geb
13,858
1,155
21
2
0
244,497
0
L
Set
13,016
1,085
47
4
0
188,542
0
L
Hel
11,671
973
40
3
1
227,989
0
L
Baron Samedi
12,900
1,075
55
5
0
187,314
0
W
Skadi
12,279
1,023
40
3
3
220,288
0
W
Jing Wei
15,076
1,256
36
3
2
283,010
0
W
Hades
14,341
1,195
69
6
0
201,302
0
L
Artemis
11,289
941
39
3
0
157,982
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role