Player Matchup

Ullr
Ullr
 
Ullr
Level 92
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
AnAngryPanda114
Guan Yu
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
189W - 184L
1,515 Elo+
Solo
Sol
Sol
Hellsleader
Sol
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
93W - 69L
1,474 Elo+
Party 2
Anubis
Anubis
ICantWin
Anubis
Level 29
God Stats
11W - 5L
1,788 SR
Queue Stats
36W - 25L
1,529 Elo+
Party 2
Khepri
Khepri
SnarkyArky
Khepri
Level 117
God Stats
5W - 3L
1,545 SR
Queue Stats
48W - 37L
1,478 Elo+
Party 2
Team Averages
Level 82
1,567 SR
1,499 Elo+

VS

Team Averages
Level 110
1,608 SR
1,495 Elo+
Tiamat
Tiamat
Centiboi225
Tiamat
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 24L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Grandclosing
Cthulhu
Level 118
God Stats
3W - 3L
1,499 SR
Queue Stats
60W - 63L
1,492 Elo+
Solo
Ao Kuang
Ao Kuang
Xantheron
Ao Kuang
Level 114
God Stats
21W - 18L
1,666 SR
Queue Stats
108W - 94L
1,507 Elo+
Party 1
Achilles
Achilles
gbeach
Achilles
Level 69
God Stats
4W - 1L
1,750 SR
Queue Stats
25W - 22L
1,472 Elo+
Solo
Ullr
Ullr
izanagio
Ullr
Level 125
God Stats
3W - 3L
1,626 SR
Queue Stats
136W - 125L
1,505 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
13
6 / 3 / 3
8,606
538
13,123
14,564
6,695
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

15
3 / 2 / 5
9,499
594
6,970
12,732
12,227
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
5 / 6 / 7
9,167
573
16,861
15,656
5,854
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Anubis
ICantWin
Anubis
15
15 / 0 / 11
10,018
626
22,649
12,044
9,081
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Khepri
SnarkyArky
Khepri
12
2 / 2 / 15
8,402
525
4,435
11,901
11,853
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
13
2 / 7 / 2
7,817
489
10,401
14,237
7,240
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cthulhu
Grandclosing
Cthulhu
11
2 / 7 / 3
7,923
495
6,620
20,091
14,491
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ao Kuang
Xantheron
Ao Kuang
13
3 / 8 / 5
8,517
532
8,413
19,458
6,445
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
gbeach
Achilles
14
4 / 5 / 2
8,571
536
10,329
16,059
13,852
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ullr
14
2 / 4 / 2
8,609
538
4,785
12,766
4,702
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
27
31
Kills
13
13
Deaths
31
41
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Ullr
 
Ullr
6
3
3
2.5
W
3
2
5
2.75
L
Tiamat
2
7
2
0.43
L
Cthulhu
Grandclosing
Cthulhu
2
7
3
0.5
W
5
6
7
1.42
W
Anubis
ICantWin
Anubis
15
0
11
20.5
W
Khepri
SnarkyArky
Khepri
2
2
15
4.75
L
Ao Kuang
Xantheron
Ao Kuang
3
8
5
0.69
L
Achilles
gbeach
Achilles
4
5
2
1
L
Ullr
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,038
Damage
40,548
66,897
Taken
82,611
45,710
Mitigated
46,730
24,872
Healing
16,724
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
 
Ullr
13,123
6,347
0
3,649
14,564
6,695
769
6,921
7,516
0
63,642
W
6,970
671
787
5,438
12,732
12,227
0
1,377
10,605
0
66,187
L
Tiamat
10,401
1,284
0
2,464
14,237
7,240
0
5,327
8,859
38,343
0
L
Cthulhu
Grandclosing
Cthulhu
6,620
561
1,653
2,369
20,091
14,491
0
14,439
5,652
25,962
0
W
16,861
8,030
0
5,622
15,656
5,854
750
6,592
9,064
73,252
0
W
Anubis
ICantWin
Anubis
22,649
1,517
0
7,107
12,044
9,081
684
6,716
5,196
71,318
0
W
Khepri
SnarkyArky
Khepri
4,435
614
0
2,269
11,901
11,853
0
6,112
5,646
19,901
0
L
Ao Kuang
Xantheron
Ao Kuang
8,413
1,757
0
2,000
19,458
6,445
0
12,097
7,307
52,892
0
L
Achilles
gbeach
Achilles
10,329
1,597
0
4,035
16,059
13,852
0
4,803
10,384
0
44,716
L
Ullr
4,785
1,936
0
4,203
12,766
4,702
2,460
7,501
5,247
0
59,462

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,692
Gold Earned
41,437
400
Minions Killed
328
0
Camps Cleared
0
1,581,385
Distance Traveled
1,572,256
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
8,606
538
99
6
0
305,154
5
W
Guan Yu
9,499
594
99
6
0
340,791
2
L
Tiamat
7,817
489
62
4
0
303,958
4
L
Cthulhu
7,923
495
26
2
0
323,747
4
W
Sol
9,167
573
98
6
0
287,394
0
W
Anubis
10,018
626
80
5
0
325,334
3
W
Khepri
8,402
525
24
2
0
322,712
5
L
Ao Kuang
8,517
532
72
5
0
334,239
0
L
Achilles
8,571
536
59
4
0
321,439
2
L
Ullr
8,609
538
109
7
0
288,873
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role