Player Matchup

Mercury
Mercury
AaronAH04
Mercury
Level 59
God Stats
2W - 2L
1,435 SR
Queue Stats
189W - 182L
1,595 Elo+
Party 1
Surtr
Surtr
Evo732
Surtr
Level 124
God Stats
2W - 3L
1,604 SR
Queue Stats
8W - 4L
1,727 Elo+
Party 1
Ix Chel
Ix Chel
Jae5Hush50B
Ix Chel
Level 93
God Stats
6W - 7L
1,533 SR
Queue Stats
340W - 349L
1,549 Elo+
Party 1
Team Averages
Level 92
1,524 SR
1,624 Elo+

VS

Team Averages
Level 106
1,754 SR
1,581 Elo+
Scylla
Scylla
EmoTaliRocks
Scylla
Level 100
God Stats
4W - 1L
1,845 SR
Queue Stats
63W - 56L
1,636 Elo+
Solo
Sun Wukong
Sun Wukong
KarMa_Valtazar
Sun Wukong
Level 99
God Stats
9W - 2L
1,907 SR
Queue Stats
38W - 33L
1,650 Elo+
Solo
Neith
Neith
dj2sleezy
Neith
Level 120
God Stats
29W - 23L
1,509 SR
Queue Stats
310W - 312L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
AaronAH04
Mercury
13
1 / 6 / 2
10,026
627
6,728
14,819
5,366
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Surtr
Evo732
Surtr
15
2 / 5 / 1
10,359
647
10,453
20,725
23,385
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ix Chel
Jae5Hush50B
Ix Chel
15
0 / 9 / 2
10,146
634
11,956
18,775
6,652
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
18
9 / 0 / 8
12,633
790
17,602
6,158
2,491
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
KarMa_Valtazar
Sun Wukong
18
8 / 3 / 11
12,869
804
16,713
24,323
29,787
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Neith
dj2sleezy
Neith
17
3 / 0 / 10
11,086
693
11,494
9,560
4,190
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
49
3
Kills
20
20
Deaths
3
5
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Mercury
AaronAH04
Mercury
1
6
2
0.33
W
Scylla
9
0
8
13
L
Surtr
Evo732
Surtr
2
5
1
0.5
L
Ix Chel
Jae5Hush50B
Ix Chel
0
9
2
0.11
W
Sun Wukong
KarMa_Valtazar
Sun Wukong
8
3
11
4.5
W
Neith
dj2sleezy
Neith
3
0
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,137
Damage
45,809
54,319
Taken
40,041
35,403
Mitigated
36,468
6,601
Healing
6,889
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
AaronAH04
Mercury
6,728
2,894
0
250
14,819
5,366
0
4,130
10,465
0
43,260
W
Scylla
17,602
1,037
0
554
6,158
2,491
1,215
1,599
4,559
65,690
0
L
Surtr
Evo732
Surtr
10,453
2,475
0
2,660
20,725
23,385
0
8,178
12,056
541
33,459
L
Ix Chel
Jae5Hush50B
Ix Chel
11,956
391
1,242
2,449
18,775
6,652
0
5,359
12,819
57,173
0
W
Sun Wukong
KarMa_Valtazar
Sun Wukong
16,713
3,276
0
3,410
24,323
29,787
371
8,659
15,664
0
51,102
W
Neith
dj2sleezy
Neith
11,494
4,785
0
2,925
9,560
4,190
1,914
2,213
7,347
0
46,352

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,531
Gold Earned
36,588
192
Minions Killed
231
0
Camps Cleared
0
838,750
Distance Traveled
915,690
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
10,026
627
64
4
0
317,097
0
W
Scylla
12,633
790
98
6
0
312,012
5
L
Surtr
10,359
647
46
3
0
275,746
0
L
Ix Chel
10,146
634
82
5
0
245,907
0
W
Sun Wukong
12,869
804
70
4
0
304,465
0
W
Neith
11,086
693
63
4
0
299,213
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role