Player Matchup

Nu Wa
Nu Wa
Elmer95
Nu Wa
Level 107
God Stats
18W - 27L
1,451 SR
Queue Stats
97W - 90L
1,465 Elo+
Solo
Ne Zha
Ne Zha
LucasPG
Ne Zha
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 14L
1,437 Elo+
Party 1
Discordia
Discordia
Mayojua98
Discordia
Level 124
God Stats
6W - 4L
1,735 SR
Queue Stats
23W - 20L
1,604 Elo+
Solo
Sobek
Sobek
TheMiddleman4
Sobek
Level 115
God Stats
6W - 6L
1,533 SR
Queue Stats
44W - 39L
1,548 Elo+
Solo
Charybdis
Charybdis
VineaTrix
Charybdis
Level 47
God Stats
1W - 2L
1,449 SR
Queue Stats
116W - 151L
1,445 Elo+
Party 1
Team Averages
Level 104
1,534 SR
1,500 Elo+

VS

Team Averages
Level 123
1,570 SR
1,526 Elo+
Kali
Kali
Derriock
Kali
Level 128
God Stats
3W - 1L
1,777 SR
Queue Stats
78W - 78L
1,521 Elo+
Solo
Guan Yu
Guan Yu
GatorOfTheNight
Guan Yu
Level 128
God Stats
26W - 20L
1,565 SR
Queue Stats
536W - 554L
1,539 Elo+
Solo
Nu Wa
Nu Wa
SEAHAWKS_OWN_U
Nu Wa
Level 128
God Stats
28W - 28L
1,314 SR
Queue Stats
595W - 557L
1,568 Elo+
Solo
Yemoja
Yemoja
Theboujieone
Yemoja
Level 101
God Stats
25W - 18L
1,547 SR
Queue Stats
491W - 468L
1,529 Elo+
Solo
Charybdis
Charybdis
vastki
Charybdis
Level 129
God Stats
8W - 3L
1,648 SR
Queue Stats
369W - 377L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Elmer95
Nu Wa
12
0 / 0 / 0
6,548
935
1,129
1,026
546
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Ne Zha
LucasPG
Ne Zha
12
0 / 2 / 1
6,939
991
5,682
6,263
2,523
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Discordia
Mayojua98
Discordia
12
1 / 2 / 0
7,458
1,065
6,806
6,039
1,641
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

12
0 / 3 / 1
6,919
988
5,797
11,210
9,233
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Charybdis
VineaTrix
Charybdis
13
0 / 2 / 1
7,306
1,044
4,101
6,941
2,506
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Team 1 Tickets

293

VS

Team 2 Tickets

360

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
13
1 / 0 / 8
8,372
1,196
5,326
6,522
3,622
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
1 / 0 / 8
7,494
1,071
7,672
5,128
4,053
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

13
3 / 1 / 6
8,203
1,172
6,818
4,258
1,593
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Yemoja
13
0 / 0 / 8
7,666
1,095
2,341
5,725
5,490
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Charybdis
vastki
Charybdis
13
4 / 0 / 3
8,444
1,206
7,384
5,289
2,271
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
42
1
Kills
9
9
Deaths
1
3
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Kali
1
0
8
5
L
Nu Wa
Elmer95
Nu Wa
0
0
0
0
W
1
0
8
5
L
Ne Zha
LucasPG
Ne Zha
0
2
1
0.25
L
Discordia
Mayojua98
Discordia
1
2
0
0.5
W
3
1
6
6
L
0
3
1
0.17
W
Yemoja
0
0
8
4
L
Charybdis
VineaTrix
Charybdis
0
2
1
0.25
W
Charybdis
vastki
Charybdis
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,515
Damage
29,541
31,479
Taken
26,922
16,449
Mitigated
17,029
2,787
Healing
10,398
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kali
5,326
2,332
0
2,276
6,522
3,622
0
3,221
3,176
0
12,599
L
Nu Wa
Elmer95
Nu Wa
1,129
479
0
0
1,026
546
0
252
774
3,793
0
W
7,672
161
1,302
681
5,128
4,053
0
2,706
2,294
0
18,734
L
Ne Zha
LucasPG
Ne Zha
5,682
2,183
0
493
6,263
2,523
0
2,620
3,643
0
16,173
L
Discordia
Mayojua98
Discordia
6,806
318
0
0
6,039
1,641
0
1,182
4,857
27,662
0
W
6,818
1,738
166
1,159
4,258
1,593
0
2,806
1,372
27,958
0
L
5,797
252
0
1,902
11,210
9,233
0
2,956
8,254
12,992
0
W
Yemoja
2,341
544
3,524
1,290
5,725
5,490
0
2,182
3,361
7,702
0
L
Charybdis
VineaTrix
Charybdis
4,101
1,245
0
392
6,941
2,506
0
2,149
4,792
0
19,540
W
Charybdis
vastki
Charybdis
7,384
3,950
0
0
5,289
2,271
0
2,179
2,987
0
19,061

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,170
Gold Earned
40,179
122
Minions Killed
140
6
Camps Cleared
6
580,985
Distance Traveled
710,162
0
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
8,372
1,196
34
5
1
158,723
6
L
Nu Wa
6,548
935
8
1
0
32,170
0
W
Guan Yu
7,494
1,071
11
2
1
171,500
8
L
Ne Zha
6,939
991
17
2
1
143,188
0
L
Discordia
7,458
1,065
53
8
3
127,816
0
W
Nu Wa
8,203
1,172
57
8
2
130,128
0
L
Sobek
6,919
988
10
1
0
150,624
0
W
Yemoja
7,666
1,095
5
1
0
130,580
0
L
Charybdis
7,306
1,044
34
5
2
127,187
0
W
Charybdis
8,444
1,206
33
5
2
119,231
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role