Player Matchup

Ares
Ares
Dreadigon404
Ares
Level 49
God Stats
2W - 2L
1,500 SR
Queue Stats
176W - 177L
1,612 Elo+
Solo
Tyr
Tyr
FROSTY4593
Tyr
Level 47
God Stats
7W - 6L
1,580 SR
Queue Stats
95W - 102L
1,404 Elo+
Solo
Kali
Kali
Gk ShadowR
Kali
Level 48
God Stats
12W - 11L
1,640 SR
Queue Stats
234W - 181L
1,483 Elo+
Solo
Charybdis
Charybdis
KeenKiller77
Charybdis
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 32L
1,021 Elo+
Party 3
Merlin
Merlin
ZRAKTORIAN
Merlin
Level 70
God Stats
24W - 20L
1,487 SR
Queue Stats
157W - 167L
1,424 Elo+
Party 3
Team Averages
Level 44
1,541 SR
1,389 Elo+

VS

Team Averages
Level 55
1,515 SR
1,365 Elo+
Fafnir
Fafnir
BigShatter395
Fafnir
Level 46
God Stats
5W - 2L
1,500 SR
Queue Stats
45W - 61L
1,369 Elo+
Solo
Ah Puch
Ah Puch
IceClone6538
Ah Puch
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 6L
1,175 Elo+
Party 1
Charybdis
Charybdis
RyRyMiller10
Charybdis
Level 45
God Stats
15W - 16L
1,354 SR
Queue Stats
74W - 85L
1,407 Elo+
Party 2
Osiris
Osiris
shukii_
Osiris
Level 92
God Stats
4W - 1L
1,794 SR
Queue Stats
191W - 194L
1,428 Elo+
Party 1
Loki
Loki
xXHOUSTONXx22
Loki
Level 82
God Stats
17W - 19L
1,430 SR
Queue Stats
147W - 143L
1,446 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 1
8,724
436
3,207
17,496
20,640
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
3 / 2 / 0
10,236
512
17,409
21,745
22,975
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

16
1 / 2 / 1
9,732
487
10,637
18,766
9,000
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Charybdis
KeenKiller77
Charybdis
9
0 / 5 / 1
6,486
324
1,799
8,353
2,935
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Merlin
ZRAKTORIAN
Merlin
15
1 / 4 / 0
9,601
480
3,140
9,057
3,492
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 0 / 9
10,535
527
8,010
11,866
13,641
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ah Puch
IceClone6538
Ah Puch
15
3 / 2 / 4
9,323
466
9,178
8,978
4,339
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
RyRyMiller10
Charybdis
17
7 / 1 / 3
10,710
536
12,384
9,195
3,885
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Osiris
shukii_
Osiris
13
1 / 1 / 1
8,041
402
6,714
18,024
19,439
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

18
5 / 1 / 4
10,828
541
12,423
18,894
8,110
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
38
5
Kills
17
17
Deaths
5
3
Assists
21
Player
Kills
Deaths
Assists
KDA
W
1
0
9
5.5
L
0
4
1
0.13
L
3
2
0
1.5
L
1
2
1
0.75
W
Ah Puch
IceClone6538
Ah Puch
3
2
4
2.5
L
Charybdis
KeenKiller77
Charybdis
0
5
1
0.1
W
Charybdis
RyRyMiller10
Charybdis
7
1
3
8.5
L
Merlin
ZRAKTORIAN
Merlin
1
4
0
0.25
W
Osiris
shukii_
Osiris
1
1
1
1.5
W
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,192
Damage
48,709
75,417
Taken
66,957
59,042
Mitigated
49,414
15,188
Healing
26,051
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,010
1,435
0
3,819
11,866
13,641
867
3,199
8,667
53,028
0
L
3,207
276
0
1,064
17,496
20,640
0
4,017
13,479
46,058
0
L
17,409
3,271
149
6,923
21,745
22,975
0
4,440
17,305
1,652
82,771
L
10,637
5,613
0
4,471
18,766
9,000
0
4,610
14,156
0
95,620
W
Ah Puch
IceClone6538
Ah Puch
9,178
770
78
2,538
8,978
4,339
351
1,119
7,859
53,487
0
L
Charybdis
KeenKiller77
Charybdis
1,799
1,062
12
1,287
8,353
2,935
0
611
7,742
0
14,556
W
Charybdis
RyRyMiller10
Charybdis
12,384
7,509
0
4,136
9,195
3,885
1,537
1,133
8,062
0
92,857
L
Merlin
ZRAKTORIAN
Merlin
3,140
110
0
1,282
9,057
3,492
389
3,510
5,547
60,993
0
W
Osiris
shukii_
Osiris
6,714
3,717
205
7,027
18,024
19,439
0
1,345
16,679
0
38,378
W
12,423
2,847
0
8,248
18,894
8,110
0
609
18,285
0
105,891

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,779
Gold Earned
49,437
466
Minions Killed
469
0
Camps Cleared
0
1,827,079
Distance Traveled
1,911,481
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
10,535
527
75
4
0
368,422
0
L
Ares
8,724
436
61
3
0
358,011
4
L
Tyr
10,236
512
126
6
0
421,200
0
L
Kali
9,732
487
130
7
0
452,421
0
W
Ah Puch
9,323
466
82
4
0
353,462
0
L
Charybdis
6,486
324
22
1
0
256,956
0
W
Charybdis
10,710
536
120
6
0
390,360
0
L
Merlin
9,601
480
127
6
0
338,491
4
W
Osiris
8,041
402
54
3
0
359,078
0
W
Loki
10,828
541
138
7
0
440,159
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role