Player Matchup

Hercules
Hercules
 
Hercules
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bakasura
Bakasura
Crystarre
Bakasura
Level 22
God Stats
1W - 0L
1,220 SR
Queue Stats
69W - 12L
1,858 Elo+
Party 2
Vulcan
Vulcan
Ȝven
Vulcan
Level 27
God Stats
28W - 6L
1,708 SR
Queue Stats
163W - 62L
1,800 Elo+
Party 2
Team Averages
Level 29
1,476 SR
1,719 Elo+

VS

Team Averages
Level 44
1,491 SR
1,576 Elo+
Medusa
Medusa
ArchaicDaemon
Medusa
Level 18
God Stats
1W - 1L
1,452 SR
Queue Stats
6W - 3L
1,624 Elo+
Party 1
Anubis
Anubis
Littleswaga
Anubis
Level 87
God Stats
9W - 3L
1,521 SR
Queue Stats
13W - 8L
1,767 Elo+
Party 1
Chaac
Chaac
MykeRizzowski
Chaac
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,337 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
14
1 / 3 / 10
8,414
765
6,486
11,618
11,543
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bakasura
Crystarre
Bakasura
14
7 / 2 / 4
9,229
839
11,421
12,084
6,001
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Vulcan
Ȝven
Vulcan
14
4 / 0 / 6
8,694
790
10,583
3,355
1,310
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 5 / 3
8,076
734
5,057
11,446
4,538
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anubis
13
3 / 5 / 2
8,213
747
11,885
10,528
5,139
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

12
0 / 2 / 4
7,517
683
3,407
9,866
6,964
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
14
12
Kills
5
5
Deaths
12
20
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
1
3
10
2
L
2
5
3
0.7
W
Bakasura
Crystarre
Bakasura
7
2
4
4.5
L
Anubis
3
5
2
0.8
L
0
2
4
1
W
Vulcan
Ȝven
Vulcan
4
0
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,490
Damage
20,349
27,057
Taken
31,840
18,854
Mitigated
16,641
8,646
Healing
6,969
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
6,486
1,845
0
4,546
11,618
11,543
482
5,360
6,258
0
24,975
L
5,057
3,342
0
1,201
11,446
4,538
288
2,718
7,954
0
21,796
W
Bakasura
Crystarre
Bakasura
11,421
7,303
0
3,468
12,084
6,001
832
5,122
6,962
0
40,124
L
Anubis
11,885
402
0
2,498
10,528
5,139
401
2,816
6,330
45,875
0
L
3,407
535
0
3,270
9,866
6,964
192
5,090
4,305
0
21,369
W
Vulcan
Ȝven
Vulcan
10,583
3,408
0
632
3,355
1,310
224
1,463
1,892
27,413
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,337
Gold Earned
23,806
150
Minions Killed
163
0
Camps Cleared
0
682,449
Distance Traveled
619,572
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
8,414
765
37
3
0
228,751
0
L
Medusa
8,076
734
45
4
0
227,436
1
W
Bakasura
9,229
839
74
7
0
232,437
0
L
Anubis
8,213
747
75
7
0
169,280
0
L
Chaac
7,517
683
43
4
0
222,856
4
W
Vulcan
8,694
790
39
4
0
221,261
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role