Player Matchup

Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
Darth_Br0der
Kali
Level 103
God Stats
11W - 5L
1,714 SR
Queue Stats
329W - 330L
1,450 Elo+
Party 2
Chaac
Chaac
JuanSArvelo
Chaac
Level 125
God Stats
38W - 36L
1,515 SR
Queue Stats
91W - 98L
1,410 Elo+
Solo
Ares
Ares
LOL2Dahmax23456
Ares
Level 27
God Stats
3W - 2L
1,501 SR
Queue Stats
44W - 54L
1,444 Elo+
Party 2
Hel
Hel
Ness21__
Hel
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 27L
1,442 Elo+
Solo
Team Averages
Level 97
1,546 SR
1,449 Elo+

VS

Team Averages
Level 112
1,529 SR
1,454 Elo+
Sobek
Sobek
 
Sobek
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
Metharky
Gilgamesh
Level 58
God Stats
2W - 5L
1,523 SR
Queue Stats
220W - 243L
1,389 Elo+
Solo
Kukulkan
Kukulkan
PhilipvdMeulen
Kukulkan
Level 144
God Stats
6W - 3L
1,738 SR
Queue Stats
109W - 113L
1,475 Elo+
Party 1
Thanatos
Thanatos
fIetzah
Thanatos
Level 155
God Stats
2W - 7L
1,383 SR
Queue Stats
63W - 67L
1,456 Elo+
Solo
Artemis
Artemis
j3ojohnson
Artemis
Level 63
God Stats
0W - 3L
1,500 SR
Queue Stats
128W - 151L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
11
2 / 0 / 0
5,912
537
4,886
5,666
2,233
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
4 / 2 / 0
6,822
620
5,285
8,499
3,055
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

11
2 / 0 / 1
6,585
599
5,763
6,656
6,155
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

9
0 / 2 / 3
5,953
541
3,264
8,152
6,075
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
0 / 0 / 1
5,854
532
1,847
5,000
1,746
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
9
2 / 0 / 2
5,780
525
2,576
7,540
5,646
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Gilgamesh
Metharky
Gilgamesh
9
0 / 2 / 0
4,956
451
2,163
10,117
8,407
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kukulkan
11
1 / 2 / 0
5,931
539
2,936
5,131
1,930
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Thanatos
fIetzah
Thanatos
10
1 / 2 / 1
5,507
501
4,154
8,804
3,435
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Artemis
j3ojohnson
Artemis
9
0 / 2 / 0
4,587
417
4,437
6,186
2,154
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
7
8
Kills
4
4
Deaths
8
5
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
 
Ah Muzen Cab
2
0
0
2
L
Sobek
 
Sobek
2
0
2
3
W
4
2
0
2
W
2
0
1
2.5
W
0
2
3
0.75
L
Gilgamesh
Metharky
Gilgamesh
0
2
0
0
W
0
0
1
0.5
L
Kukulkan
1
2
0
0.5
L
Thanatos
fIetzah
Thanatos
1
2
1
0.75
L
Artemis
j3ojohnson
Artemis
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,045
Damage
16,266
33,973
Taken
37,778
19,264
Mitigated
21,572
11,668
Healing
13,014
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
 
Ah Muzen Cab
4,886
1,976
0
2,463
5,666
2,233
0
351
5,315
0
43,363
L
Sobek
 
Sobek
2,576
600
1,125
3,740
7,540
5,646
0
1,071
6,389
17,132
0
W
5,285
3,098
0
1,803
8,499
3,055
130
1,554
6,945
0
45,618
W
5,763
808
0
3,068
6,656
6,155
0
0
6,656
0
43,318
W
3,264
499
0
1,983
8,152
6,075
0
886
7,266
16,361
0
L
Gilgamesh
Metharky
Gilgamesh
2,163
387
0
1,740
10,117
8,407
0
699
9,418
0
28,374
W
1,847
0
52
2,299
5,000
1,746
0
2,721
2,279
36,967
0
L
Kukulkan
2,936
205
0
605
5,131
1,930
92
1,082
3,935
53,059
0
L
Thanatos
fIetzah
Thanatos
4,154
1,981
0
4,493
8,804
3,435
0
1,430
7,328
0
39,799
L
Artemis
j3ojohnson
Artemis
4,437
1,355
0
1,311
6,186
2,154
0
589
5,597
0
22,488

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,126
Gold Earned
26,761
301
Minions Killed
256
0
Camps Cleared
0
1,098,719
Distance Traveled
1,082,771
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
5,912
537
60
5
0
184,611
0
L
Sobek
5,780
525
25
2
0
216,802
4
W
Kali
6,822
620
74
7
0
273,490
1
W
Chaac
6,585
599
73
7
0
205,304
0
W
Ares
5,953
541
21
2
0
228,617
2
L
Gilgamesh
4,956
451
33
3
0
222,110
0
W
Hel
5,854
532
73
7
0
206,697
4
L
Kukulkan
5,931
539
93
8
0
208,452
2
L
Thanatos
5,507
501
69
6
0
240,570
3
L
Artemis
4,587
417
36
3
0
194,837
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role