Player Matchup

Morgan Le Fay
Morgan Le Fay
BLACC_CEASAR
Morgan Le Fay
Level 121
God Stats
1W - 1L
1,669 SR
Queue Stats
59W - 103L
1,327 Elo+
Party 1
Izanami
Izanami
BLK_KNOCKOUT
Izanami
Level 120
God Stats
13W - 23L
1,273 SR
Queue Stats
44W - 87L
1,299 Elo+
Party 1
Awilix
Awilix
BamWick
Awilix
Level 73
God Stats
42W - 40L
1,550 SR
Queue Stats
124W - 180L
1,412 Elo+
Party 1
Vamana
Vamana
C4_blow_up_
Vamana
Level 17
God Stats
16W - 25L
1,367 SR
Queue Stats
20W - 31L
1,353 Elo+
Party 1
Ymir
Ymir
JayMoneyKD
Ymir
Level 46
God Stats
1W - 10L
1,263 SR
Queue Stats
33W - 68L
1,318 Elo+
Party 1
Team Averages
Level 75
1,424 SR
1,342 Elo+

VS

Team Averages
Level 115
1,360 SR
1,449 Elo+
Ix Chel
Ix Chel
Mr Galactico777
Ix Chel
Level 117
God Stats
1W - 4L
1,111 SR
Queue Stats
51W - 42L
1,515 Elo+
Solo
Da Ji
Da Ji
Santana S4ge
Da Ji
Level 68
God Stats
6W - 8L
1,486 SR
Queue Stats
133W - 142L
1,406 Elo+
Party 2
Apollo
Apollo
Shiesty KP
Apollo
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
199W - 210L
1,423 Elo+
Solo
Cu Chulainn
Cu Chulainn
Smite4Switch
Cu Chulainn
Level 146
God Stats
1W - 1L
1,218 SR
Queue Stats
100W - 133L
1,427 Elo+
Solo
Cerberus
Cerberus
Underdog Truth
Cerberus
Level 99
God Stats
13W - 18L
1,483 SR
Queue Stats
349W - 345L
1,475 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
BLACC_CEASAR
Morgan Le Fay
14
1 / 8 / 2
8,563
476
5,928
13,340
5,345
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
BLK_KNOCKOUT
Izanami
15
2 / 3 / 3
9,234
513
13,629
11,837
4,537
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Awilix
BamWick
Awilix
12
3 / 6 / 1
8,362
465
7,090
12,817
5,208
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Vamana
16
3 / 3 / 2
9,889
549
9,363
16,779
14,259
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
3 / 3 / 3
8,933
496
4,764
15,820
13,939
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
13 / 2 / 2
12,307
684
17,728
14,819
7,172
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
2 / 6 / 7
9,323
518
5,376
16,082
7,092
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Apollo
Shiesty KP
Apollo
15
2 / 1 / 2
8,958
498
5,373
10,546
5,277
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cu Chulainn
Smite4Switch
Cu Chulainn
17
6 / 3 / 4
10,763
598
14,424
23,997
29,519
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cerberus
13
0 / 1 / 5
8,828
490
6,201
17,240
12,942
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
43
12
Kills
23
23
Deaths
13
11
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
BLACC_CEASAR
Morgan Le Fay
1
8
2
0.25
L
Izanami
BLK_KNOCKOUT
Izanami
2
3
3
1.17
L
Awilix
BamWick
Awilix
3
6
1
0.58
L
Vamana
3
3
2
1.33
L
3
3
3
1.5
W
13
2
2
7
W
2
6
7
0.92
W
Apollo
Shiesty KP
Apollo
2
1
2
3
W
Cu Chulainn
Smite4Switch
Cu Chulainn
6
3
4
2.67
W
Cerberus
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,774
Damage
49,102
70,593
Taken
82,684
43,288
Mitigated
62,002
7,981
Healing
22,230
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
BLACC_CEASAR
Morgan Le Fay
5,928
686
0
1,655
13,340
5,345
634
6,400
6,940
57,482
0
L
Izanami
BLK_KNOCKOUT
Izanami
13,629
8,555
0
1,464
11,837
4,537
0
3,941
7,896
0
87,912
L
Awilix
BamWick
Awilix
7,090
3,121
0
180
12,817
5,208
0
3,663
9,154
0
39,908
L
Vamana
9,363
4,888
0
3,030
16,779
14,259
0
3,338
13,441
56
62,315
L
4,764
2,437
0
1,652
15,820
13,939
0
6,587
9,233
17,538
0
W
17,728
2,052
2,348
4,142
14,819
7,172
4,662
3,006
11,765
110,580
0
W
5,376
1,468
0
2,828
16,082
7,092
1,735
2,501
13,539
0
51,167
W
Apollo
Shiesty KP
Apollo
5,373
3,843
0
1,766
10,546
5,277
2,357
1,604
8,942
0
62,934
W
Cu Chulainn
Smite4Switch
Cu Chulainn
14,424
3,405
0
4,021
23,997
29,519
807
1,182
21,596
0
84,725
W
Cerberus
6,201
1,054
2,155
4,970
17,240
12,942
299
2,455
14,785
39,976
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,981
Gold Earned
50,179
414
Minions Killed
542
0
Camps Cleared
0
1,668,331
Distance Traveled
1,720,150
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
8,563
476
90
5
0
329,691
2
L
Izanami
9,234
513
153
9
0
306,360
0
L
Awilix
8,362
465
58
3
0
291,946
1
L
Vamana
9,889
549
82
5
0
396,395
0
L
Ymir
8,933
496
31
2
0
343,939
4
W
Ix Chel
12,307
684
179
10
0
357,246
0
W
Da Ji
9,323
518
72
4
0
376,238
0
W
Apollo
8,958
498
116
6
0
310,141
0
W
Cu Chulainn
10,763
598
125
7
0
338,758
2
W
Cerberus
8,828
490
50
3
0
337,767
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role