Player Matchup

Nemesis
Nemesis
CptGlucose11
Nemesis
Level 129
God Stats
6W - 4L
1,465 SR
Queue Stats
73W - 49L
1,588 Elo+
Party 3
King Arthur
King Arthur
DigemSmack223
King Arthur
Level 154
God Stats
6W - 7L
1,539 SR
Queue Stats
183W - 135L
1,508 Elo+
Party 3
Neith
Neith
Helge53
Neith
Level 104
God Stats
4W - 8L
1,317 SR
Queue Stats
90W - 98L
1,426 Elo+
Party 3
Scylla
Scylla
ThesoloNinja
Scylla
Level 84
God Stats
0W - 5L
1,292 SR
Queue Stats
7W - 11L
1,272 Elo+
Party 1
Ra
Ra
drbojingle
Ra
Level 109
God Stats
1W - 8L
1,535 SR
Queue Stats
7W - 11L
1,272 Elo+
Party 1
Team Averages
Level 116
1,430 SR
1,413 Elo+

VS

Team Averages
Level 119
1,588 SR
1,456 Elo+
Sobek
Sobek
Chadmodious
Sobek
Level 158
God Stats
2W - 2L
1,586 SR
Queue Stats
14W - 13L
1,548 Elo+
Party 2
Awilix
Awilix
ElMightyBurrito
Awilix
Level 127
God Stats
24W - 15L
1,626 SR
Queue Stats
364W - 297L
1,500 Elo+
Solo
Janus
Janus
Lemon_Tree24
Janus
Level 89
God Stats
88W - 103L
1,591 SR
Queue Stats
169W - 162L
1,421 Elo+
Solo
Chaac
Chaac
OzzmosisGames
Chaac
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 11L
1,383 Elo+
Party 2
Izanami
Izanami
Tartarxs
Izanami
Level 74
God Stats
31W - 19L
1,636 SR
Queue Stats
233W - 269L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
CptGlucose11
Nemesis
14
1 / 3 / 1
7,591
759
5,559
10,977
4,556
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

King Arthur
DigemSmack223
King Arthur
12
1 / 4 / 0
6,981
698
5,391
14,031
12,306
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Neith
Helge53
Neith
13
0 / 3 / 1
6,941
694
8,518
7,956
3,674
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
14
0 / 0 / 1
7,178
718
7,964
5,108
2,182
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
0 / 2 / 0
7,166
717
4,688
5,841
2,823
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 0 / 9
7,724
772
7,579
11,731
13,123
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
4 / 1 / 4
8,381
838
8,901
6,823
3,296
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
4 / 1 / 6
8,316
832
9,614
4,780
1,910
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
2 / 0 / 9
7,682
768
10,276
13,063
14,323
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
Tartarxs
Izanami
15
1 / 0 / 2
7,859
786
1,570
7,664
3,256
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
42
2
Kills
12
12
Deaths
2
3
Assists
30
Player
Kills
Deaths
Assists
KDA
W
1
0
9
5.5
L
Nemesis
CptGlucose11
Nemesis
1
3
1
0.5
L
King Arthur
DigemSmack223
King Arthur
1
4
0
0.25
W
4
1
4
6
L
Neith
Helge53
Neith
0
3
1
0.17
W
4
1
6
7
W
2
0
9
6.5
W
Izanami
Tartarxs
Izanami
1
0
2
2
L
Scylla
0
0
1
0.5
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,120
Damage
37,940
43,913
Taken
44,061
25,541
Mitigated
35,908
5,371
Healing
11,415
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,579
517
0
2,703
11,731
13,123
403
3,592
8,139
16,377
669
L
Nemesis
CptGlucose11
Nemesis
5,559
1,759
0
830
10,977
4,556
397
3,288
7,689
0
18,122
L
King Arthur
DigemSmack223
King Arthur
5,391
699
0
200
14,031
12,306
0
6,294
7,737
0
14,204
W
8,901
2,826
0
336
6,823
3,296
764
1,959
4,864
0
29,593
L
Neith
Helge53
Neith
8,518
2,903
0
1,035
7,956
3,674
0
3,352
4,604
0
23,158
W
9,614
461
170
805
4,780
1,910
1,139
843
3,937
40,108
0
W
10,276
1,403
0
5,536
13,063
14,323
222
4,045
8,962
1,731
20,371
W
Izanami
Tartarxs
Izanami
1,570
1,050
0
1,865
7,664
3,256
3,185
2,013
5,507
0
29,830
L
Scylla
7,964
212
0
475
5,108
2,182
0
2,081
3,027
26,851
0
L
4,688
180
1,988
843
5,841
2,823
184
2,563
3,278
25,473
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,857
Gold Earned
39,962
193
Minions Killed
246
0
Camps Cleared
0
1,082,541
Distance Traveled
1,179,386
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
7,724
772
22
2
0
228,225
0
L
Nemesis
7,591
759
29
3
0
233,300
0
L
King Arthur
6,981
698
18
2
0
215,319
0
W
Awilix
8,381
838
52
5
0
266,126
0
L
Neith
6,941
694
32
3
0
208,793
0
W
Janus
8,316
832
78
8
0
238,367
0
W
Chaac
7,682
768
25
3
0
232,901
0
W
Izanami
7,859
786
69
7
0
213,767
0
L
Scylla
7,178
718
46
5
0
208,153
0
L
Ra
7,166
717
68
7
0
216,976
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role