Player Matchup

Anhur
Anhur
MagnumIII
Anhur
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,690 Elo+
Party 4
Ares
Ares
Piby64
Ares
Level 69
God Stats
8W - 8L
1,594 SR
Queue Stats
58W - 62L
1,448 Elo+
Party 4
Bakasura
Bakasura
XfE-Kama
Bakasura
Level 56
God Stats
0W - 4L
1,153 SR
Queue Stats
13W - 22L
1,424 Elo+
Party 1
Cupid
Cupid
im frog 2IS
Cupid
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 46L
1,491 Elo+
Party 1
Tyr
Tyr
shhagat
Tyr
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 45L
1,399 Elo+
Party 4
Team Averages
Level 54
1,449 SR
1,490 Elo+

VS

Team Averages
Level 94
1,545 SR
1,479 Elo+
Medusa
Medusa
 
Medusa
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Thanatos
Thanatos
 
Thanatos
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Jormungandr
Jormungandr
V-nom62
Jormungandr
Level 85
God Stats
10W - 7L
1,515 SR
Queue Stats
356W - 477L
1,326 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Vinqxy
Ah Muzen Cab
Level 122
God Stats
2W - 1L
1,500 SR
Queue Stats
390W - 372L
1,546 Elo+
Party 3
Neith
Neith
notPoke99
Neith
Level 107
God Stats
2W - 0L
1,712 SR
Queue Stats
114W - 116L
1,525 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
MagnumIII
Anhur
10
1 / 4 / 6
6,187
412
4,356
9,851
4,469
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Ares
Piby64
Ares
10
2 / 7 / 3
6,855
457
3,596
18,109
18,991
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bakasura
XfE-Kama
Bakasura
12
3 / 5 / 3
7,025
468
5,965
16,892
7,925
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
2 / 5 / 3
6,208
414
4,159
13,793
5,559
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tyr
10
0 / 6 / 3
5,693
380
2,957
16,866
14,518
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
17
6 / 0 / 7
11,022
735
11,676
8,355
4,329
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Thanatos
 
Thanatos
13
7 / 2 / 4
9,162
611
6,316
11,832
4,889
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Jormungandr
V-nom62
Jormungandr
12
0 / 6 / 18
9,283
619
7,432
20,127
18,349
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ah Muzen Cab
Vinqxy
Ah Muzen Cab
15
5 / 2 / 14
9,817
654
21,039
13,740
5,899
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Neith
notPoke99
Neith
16
9 / 0 / 10
10,761
717
14,732
4,704
2,652
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
80
8
Kills
27
27
Deaths
10
18
Assists
53
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
6
0
7
9.5
W
Thanatos
 
Thanatos
7
2
4
4.5
L
Anhur
MagnumIII
Anhur
1
4
6
1
L
Ares
Piby64
Ares
2
7
3
0.5
W
Jormungandr
V-nom62
Jormungandr
0
6
18
1.5
W
Ah Muzen Cab
Vinqxy
Ah Muzen Cab
5
2
14
6
L
Bakasura
XfE-Kama
Bakasura
3
5
3
0.9
L
2
5
3
0.7
W
Neith
notPoke99
Neith
9
0
10
14
L
Tyr
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,033
Damage
61,195
75,511
Taken
58,758
51,462
Mitigated
36,118
13,421
Healing
22,728
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
11,676
6,323
0
4,340
8,355
4,329
8,985
728
7,627
0
107,204
W
Thanatos
 
Thanatos
6,316
1,844
0
7,309
11,832
4,889
0
692
11,140
0
45,371
L
Anhur
MagnumIII
Anhur
4,356
2,754
0
1,351
9,851
4,469
0
1,021
8,830
0
26,226
L
Ares
Piby64
Ares
3,596
155
0
1,496
18,109
18,991
0
1,489
16,620
25,017
0
W
Jormungandr
V-nom62
Jormungandr
7,432
2,004
1,778
4,351
20,127
18,349
1,000
1,512
18,183
39,229
0
W
Ah Muzen Cab
Vinqxy
Ah Muzen Cab
21,039
11,100
0
1,691
13,740
5,899
4,495
1,114
12,502
0
91,214
L
Bakasura
XfE-Kama
Bakasura
5,965
3,500
80
4,835
16,892
7,925
0
2,090
14,802
0
25,619
L
4,159
1,791
153
3,286
13,793
5,559
0
740
13,053
0
25,727
W
Neith
notPoke99
Neith
14,732
6,537
0
3,259
4,704
2,652
4,303
589
4,115
0
87,286
L
Tyr
2,957
553
0
2,220
16,866
14,518
0
2,092
14,774
0
25,366

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,968
Gold Earned
50,045
201
Minions Killed
482
0
Camps Cleared
0
1,308,935
Distance Traveled
1,407,731
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
11,022
735
143
10
0
284,181
0
W
Thanatos
9,162
611
64
4
0
315,801
0
L
Anhur
6,187
412
46
3
0
228,220
0
L
Ares
6,855
457
18
1
0
256,079
2
W
Jormungandr
9,283
619
54
4
0
269,295
0
W
Ah Muzen Cab
9,817
654
107
7
0
274,788
1
L
Bakasura
7,025
468
69
5
0
292,884
4
L
Cupid
6,208
414
35
2
0
275,543
1
W
Neith
10,761
717
114
8
0
263,666
2
L
Tyr
5,693
380
33
2
0
256,209
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role