Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
AColossalGnome
Janus
Level 110
God Stats
1W - 1L
1,725 SR
Queue Stats
73W - 86L
1,435 Elo+
Party 1
Skadi
Skadi
AColossalReyna
Skadi
Level 145
God Stats
5W - 5L
1,391 SR
Queue Stats
177W - 169L
1,492 Elo+
Party 1
Ix Chel
Ix Chel
B Nilla442
Ix Chel
Level 180
God Stats
10W - 16L
1,220 SR
Queue Stats
174W - 191L
1,500 Elo+
Party 1
Hercules
Hercules
aHx57
Hercules
Level 31
God Stats
16W - 21L
1,449 SR
Queue Stats
31W - 49L
1,395 Elo+
Party 1
Team Averages
Level 123
1,457 SR
1,465 Elo+

VS

Team Averages
Level 100
1,447 SR
1,430 Elo+
Anubis
Anubis
 
Anubis
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Pele
Pele
 
Pele
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
He Bo
He Bo
RetroJUBJUB
He Bo
Level 138
God Stats
2W - 4L
1,500 SR
Queue Stats
267W - 229L
1,529 Elo+
Solo
Maui
Maui
TD061
Maui
Level 79
God Stats
3W - 4L
1,237 SR
Queue Stats
43W - 32L
1,467 Elo+
Party 2
Amaterasu
Amaterasu
TheUwntdCrwn
Amaterasu
Level 20
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 2L
1,154 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
9
0 / 8 / 2
6,021
430
5,885
17,863
6,783
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

11
0 / 4 / 0
6,241
446
2,691
6,206
1,863
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
2 / 0 / 1
6,964
497
9,277
6,724
2,174
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ix Chel
B Nilla442
Ix Chel
10
3 / 5 / 2
6,873
491
6,484
14,703
9,529
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hercules
aHx57
Hercules
10
0 / 8 / 0
5,899
421
1,705
14,478
7,901
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
15
9 / 2 / 4
9,658
690
14,094
11,165
5,920
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Pele
 
Pele
13
5 / 0 / 4
8,169
584
8,967
7,600
3,110
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
10 / 0 / 0
9,379
670
13,498
8,260
2,888
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Maui
TD061
Maui
11
1 / 2 / 6
6,800
486
3,765
8,338
5,798
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Amaterasu
TheUwntdCrwn
Amaterasu
11
0 / 2 / 1
6,756
483
1,922
12,488
11,279
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
40
5
Kills
25
25
Deaths
6
5
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
0
8
2
0.13
W
Anubis
 
Anubis
9
2
4
5.5
W
Pele
 
Pele
5
0
4
7
L
0
4
0
0
L
2
0
1
2.5
L
Ix Chel
B Nilla442
Ix Chel
3
5
2
0.8
W
10
0
0
10
W
Maui
TD061
Maui
1
2
6
2
W
Amaterasu
TheUwntdCrwn
Amaterasu
0
2
1
0.25
L
Hercules
aHx57
Hercules
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,042
Damage
42,246
59,974
Taken
47,851
28,250
Mitigated
28,995
13,650
Healing
13,033
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
5,885
1,593
0
4,989
17,863
6,783
0
8,710
9,153
0
35,182
W
Anubis
 
Anubis
14,094
482
0
5,211
11,165
5,920
3,789
3,999
7,166
85,802
0
W
Pele
 
Pele
8,967
2,935
0
1,307
7,600
3,110
114
1,270
6,330
0
62,546
L
2,691
234
0
835
6,206
1,863
0
3,006
3,200
42,225
0
L
9,277
4,232
0
1,188
6,724
2,174
0
1,499
5,225
0
51,841
L
Ix Chel
B Nilla442
Ix Chel
6,484
892
996
2,729
14,703
9,529
0
8,393
6,310
29,564
0
W
13,498
685
0
2,265
8,260
2,888
453
511
7,450
67,043
0
W
Maui
TD061
Maui
3,765
1,053
0
358
8,338
5,798
340
2,056
6,282
31,881
5,666
W
Amaterasu
TheUwntdCrwn
Amaterasu
1,922
418
0
3,892
12,488
11,279
30
1,509
10,979
0
29,488
L
Hercules
aHx57
Hercules
1,705
84
0
2,913
14,478
7,901
0
9,540
4,938
189
31,788

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,998
Gold Earned
40,762
306
Minions Killed
409
0
Camps Cleared
0
1,282,109
Distance Traveled
1,404,626
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,021
430
50
4
0
287,921
0
W
Anubis
9,658
690
133
10
0
226,024
0
W
Pele
8,169
584
85
6
0
318,368
0
L
Janus
6,241
446
85
6
0
227,830
0
L
Skadi
6,964
497
76
5
0
246,742
1
L
Ix Chel
6,873
491
38
3
0
255,323
0
W
He Bo
9,379
670
93
7
0
267,134
0
W
Maui
6,800
486
48
3
0
283,826
2
W
Amaterasu
6,756
483
50
4
0
309,274
0
L
Hercules
5,899
421
57
4
0
264,293
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role