Player Matchup

Thor
Thor
 
Thor
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Anubis
Anubis
 
Anubis
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Kukulkan
Kukulkan
Heros Sorrow
Kukulkan
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,170 Elo+
Party 2
Cthulhu
Cthulhu
KGAReloaded
Cthulhu
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,170 Elo+
Party 2
Cu Chulainn
Cu Chulainn
SILENT960
Cu Chulainn
Level 15
God Stats
2W - 1L
1,851 SR
Queue Stats
9W - 6L
1,581 Elo+
Party 3
Team Averages
Level 34
1,570 SR
1,384 Elo+

VS

Team Averages
Level 60
1,494 SR
1,383 Elo+
Nu Wa
Nu Wa
Cliitler4736
Nu Wa
Level 68
God Stats
1W - 1L
1,753 SR
Queue Stats
26W - 29L
1,435 Elo+
Party 1
Tyr
Tyr
FROSTY4593
Tyr
Level 47
God Stats
7W - 6L
1,499 SR
Queue Stats
95W - 102L
1,396 Elo+
Solo
Sobek
Sobek
INFINITYBOMB13
Sobek
Level 8
God Stats
7W - 7L
1,634 SR
Queue Stats
7W - 10L
1,374 Elo+
Party 1
Neith
Neith
LEERROOOY
Neith
Level 69
God Stats
2W - 0L
1,184 SR
Queue Stats
18W - 23L
1,304 Elo+
Party 1
Thanatos
Thanatos
ToxicBoyJenk
Thanatos
Level 109
God Stats
6W - 5L
1,399 SR
Queue Stats
32W - 38L
1,406 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
14
5 / 5 / 2
9,181
540
7,531
16,335
6,315
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Anubis
 
Anubis
13
1 / 2 / 0
7,876
463
3,469
9,050
3,529
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Kukulkan
Heros Sorrow
Kukulkan
9
0 / 5 / 0
6,068
357
5,736
9,101
2,882
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Cthulhu
KGAReloaded
Cthulhu
12
0 / 2 / 0
7,104
418
6,169
12,584
12,900
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cu Chulainn
SILENT960
Cu Chulainn
13
1 / 3 / 1
7,908
465
12,645
16,954
18,675
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 2 / 5
8,665
510
8,005
8,212
2,414
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

15
1 / 2 / 2
8,822
519
11,734
18,719
17,302
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
0 / 0 / 3
7,719
454
768
10,171
9,949
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Neith
LEERROOOY
Neith
14
4 / 0 / 3
8,688
511
11,196
8,942
4,096
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thanatos
ToxicBoyJenk
Thanatos
17
9 / 3 / 2
10,372
610
10,325
12,076
5,264
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
31
7
Kills
16
17
Deaths
7
3
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
5
5
2
1.2
L
Anubis
 
Anubis
1
2
0
0.5
W
2
2
5
2.25
W
1
2
2
1
L
Kukulkan
Heros Sorrow
Kukulkan
0
5
0
0
W
0
0
3
1.5
L
Cthulhu
KGAReloaded
Cthulhu
0
2
0
0
W
Neith
LEERROOOY
Neith
4
0
3
5.5
L
Cu Chulainn
SILENT960
Cu Chulainn
1
3
1
0.5
W
Thanatos
ToxicBoyJenk
Thanatos
9
3
2
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,550
Damage
42,028
64,024
Taken
58,120
44,301
Mitigated
39,025
10,358
Healing
26,093
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
7,531
1,854
0
495
16,335
6,315
0
2,142
14,193
0
77,922
L
Anubis
 
Anubis
3,469
0
0
4,004
9,050
3,529
0
3,612
5,438
55,492
0
W
8,005
1,698
0
1,483
8,212
2,414
736
2,977
5,235
63,076
0
W
11,734
3,063
0
6,293
18,719
17,302
516
553
18,159
557
72,038
L
Kukulkan
Heros Sorrow
Kukulkan
5,736
1,098
0
0
9,101
2,882
0
585
8,516
31,406
0
W
768
211
0
3,052
10,171
9,949
204
5,880
4,287
9,915
0
L
Cthulhu
KGAReloaded
Cthulhu
6,169
115
957
880
12,584
12,900
0
1,153
11,431
47,719
0
W
Neith
LEERROOOY
Neith
11,196
4,958
415
3,497
8,942
4,096
1,548
4,727
4,215
0
75,260
L
Cu Chulainn
SILENT960
Cu Chulainn
12,645
3,686
0
4,022
16,954
18,675
0
1,490
15,464
0
62,269
W
Thanatos
ToxicBoyJenk
Thanatos
10,325
4,240
0
11,353
12,076
5,264
286
1,217
10,850
0
96,089

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,137
Gold Earned
44,266
388
Minions Killed
445
0
Camps Cleared
0
1,639,017
Distance Traveled
1,658,361
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
9,181
540
113
7
0
338,684
1
L
Anubis
7,876
463
92
5
0
335,662
0
W
Nu Wa
8,665
510
71
4
0
317,111
0
W
Tyr
8,822
519
111
7
0
377,956
0
L
Kukulkan
6,068
357
50
3
0
302,412
0
W
Sobek
7,719
454
14
1
0
314,125
0
L
Cthulhu
7,104
418
51
3
0
339,388
0
W
Neith
8,688
511
116
7
0
285,522
5
L
Cu Chulainn
7,908
465
82
5
0
322,871
0
W
Thanatos
10,372
610
133
8
0
363,647
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role