Player Matchup

Sol
Sol
NightmareSally1
Sol
Level 159
God Stats
4W - 3L
1,476 SR
Queue Stats
97W - 137L
1,469 Elo+
Party 1
Fenrir
Fenrir
Raven umu
Fenrir
Level 172
God Stats
1W - 0L
1,301 SR
Queue Stats
29W - 20L
1,627 Elo+
Party 1
Yemoja
Yemoja
YEAIGOTCHA
Yemoja
Level 152
God Stats
2W - 4L
1,171 SR
Queue Stats
128W - 120L
1,574 Elo+
Party 1
Hera
Hera
gamertag589
Hera
Level 157
God Stats
3W - 0L
1,500 SR
Queue Stats
250W - 239L
1,537 Elo+
Party 1
Geb
Geb
lvl99Goomy
Geb
Level 169
God Stats
11W - 6L
1,746 SR
Queue Stats
240W - 231L
1,583 Elo+
Party 1
Team Averages
Level 162
1,439 SR
1,558 Elo+

VS

Team Averages
Level 143
1,330 SR
1,511 Elo+
Hel
Hel
ArmedLherisson
Hel
Level 164
God Stats
1W - 1L
1,395 SR
Queue Stats
46W - 48L
1,486 Elo+
Solo
Danzaburou
Danzaburou
Jozuego
Danzaburou
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,424 Elo+
Party 2
Nox
Nox
SamarASMR
Nox
Level 145
God Stats
0W - 2L
1,056 SR
Queue Stats
29W - 28L
1,525 Elo+
Party 2
Cabrakan
Cabrakan
YoJareddo
Cabrakan
Level 141
God Stats
0W - 1L
1,317 SR
Queue Stats
8W - 6L
1,601 Elo+
Party 2
Mercury
Mercury
l337train
Mercury
Level 149
God Stats
1W - 3L
1,382 SR
Queue Stats
219W - 217L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 2 / 9
11,654
777
15,150
11,805
7,041
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Fenrir
Raven umu
Fenrir
15
6 / 3 / 5
10,332
689
8,427
18,612
20,582
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Yemoja
YEAIGOTCHA
Yemoja
16
0 / 2 / 15
9,873
658
6,181
14,203
17,876
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

19
6 / 3 / 10
11,531
769
25,380
10,215
6,197
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
1 / 3 / 15
10,876
725
9,218
17,850
24,074
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 2 / 8
11,139
743
10,203
13,684
8,644
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
Jozuego
Danzaburou
18
1 / 3 / 8
10,395
693
13,709
14,519
6,711
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

18
1 / 2 / 12
10,160
677
10,978
13,537
15,179
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Magic Focus

Magic Focus

+20
Magical Power

Cabrakan
YoJareddo
Cabrakan
17
3 / 5 / 6
10,937
729
4,305
22,666
40,859
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mercury
l337train
Mercury
16
4 / 6 / 4
9,993
666
14,818
13,293
5,962
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
51
18
Kills
13
13
Deaths
18
54
Assists
38
Player
Kills
Deaths
Assists
KDA
L
4
2
8
4
L
Danzaburou
Jozuego
Danzaburou
1
3
8
1.67
W
5
2
9
4.75
W
Fenrir
Raven umu
Fenrir
6
3
5
2.83
L
1
2
12
3.5
W
Yemoja
YEAIGOTCHA
Yemoja
0
2
15
3.75
L
Cabrakan
YoJareddo
Cabrakan
3
5
6
1.2
W
6
3
10
3.67
L
Mercury
l337train
Mercury
4
6
4
1
W
1
3
15
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,356
Damage
54,013
72,685
Taken
77,699
75,770
Mitigated
77,355
27,786
Healing
37,233
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,203
49
16,129
9,310
13,684
8,644
284
11,013
2,538
21,299
0
L
Danzaburou
Jozuego
Danzaburou
13,709
8,242
377
3,759
14,519
6,711
1,330
11,114
3,304
0
41,563
W
15,150
4,855
32
3,416
11,805
7,041
5,964
4,961
6,844
55,308
0
W
Fenrir
Raven umu
Fenrir
8,427
1,787
2,727
3,521
18,612
20,582
996
6,622
11,990
0
13,944
L
10,978
1,295
1,903
1,857
13,537
15,179
623
8,070
5,185
27,331
0
W
Yemoja
YEAIGOTCHA
Yemoja
6,181
1,670
9,474
3,782
14,203
17,876
890
5,565
8,610
10,531
0
L
Cabrakan
YoJareddo
Cabrakan
4,305
735
872
2,232
22,666
40,859
33
14,929
7,204
9,817
0
W
25,380
6,391
63
850
10,215
6,197
1,472
4,029
6,186
48,081
0
L
Mercury
l337train
Mercury
14,818
6,461
436
358
13,293
5,962
492
9,656
3,539
0
30,345
W
9,218
543
1,034
2,887
17,850
24,074
0
4,281
13,569
16,153
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,266
Gold Earned
52,624
165
Minions Killed
146
0
Camps Cleared
0
1,238,690
Distance Traveled
1,377,157
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
11,139
743
21
1
0
300,843
0
L
Danzaburou
10,395
693
51
3
0
268,463
0
W
Sol
11,654
777
88
6
0
231,421
2
W
Fenrir
10,332
689
13
1
0
249,696
1
L
Nox
10,160
677
41
3
0
291,993
0
W
Yemoja
9,873
658
12
1
0
202,530
0
L
Cabrakan
10,937
729
8
1
0
237,445
0
W
Hera
11,531
769
47
3
0
262,341
0
L
Mercury
9,993
666
25
2
0
278,413
0
W
Geb
10,876
725
5
0
0
292,702
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role