Player Matchup

Zeus
Zeus
Kanned_iced
Zeus
Level 141
God Stats
5W - 3L
1,638 SR
Queue Stats
264W - 273L
1,519 Elo+
Solo
Baba Yaga
Baba Yaga
Sl1houette
Baba Yaga
Level 146
God Stats
2W - 0L
1,280 SR
Queue Stats
51W - 42L
1,522 Elo+
Solo
Anubis
Anubis
Whipz090
Anubis
Level 148
God Stats
3W - 1L
1,632 SR
Queue Stats
86W - 83L
1,578 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Xzed090
Ah Muzen Cab
Level 157
God Stats
1W - 1L
1,881 SR
Queue Stats
157W - 162L
1,508 Elo+
Party 1
Bacchus
Bacchus
pxxpshnxxd
Bacchus
Level 128
God Stats
4W - 5L
1,447 SR
Queue Stats
200W - 196L
1,532 Elo+
Party 1
Team Averages
Level 144
1,576 SR
1,532 Elo+

VS

Team Averages
Level 118
1,490 SR
1,535 Elo+
Khepri
Khepri
AsianPandaGod
Khepri
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 11L
1,424 Elo+
Party 2
Cliodhna
Cliodhna
B0BZILLA
Cliodhna
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 34L
1,589 Elo+
Solo
Ishtar
Ishtar
Elite_Prodigy777
Ishtar
Level 149
God Stats
1W - 2L
1,839 SR
Queue Stats
296W - 308L
1,584 Elo+
Solo
Hercules
Hercules
Joshygetright_
Hercules
Level 60
God Stats
0W - 3L
1,113 SR
Queue Stats
104W - 114L
1,480 Elo+
Party 2
Janus
Janus
happydukes20
Janus
Level 151
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 34L
1,598 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
10 / 2 / 14
11,323
871
21,442
9,770
4,633
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Baba Yaga
Sl1houette
Baba Yaga
17
5 / 4 / 13
10,445
803
15,727
14,184
7,030
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anubis
Whipz090
Anubis
18
9 / 3 / 10
10,977
844
12,754
12,331
9,243
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ah Muzen Cab
Xzed090
Ah Muzen Cab
16
2 / 3 / 14
9,686
745
9,673
11,235
6,215
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
pxxpshnxxd
Bacchus
16
1 / 4 / 16
9,494
730
4,764
15,978
25,590
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 5 / 7
9,720
748
3,970
17,484
16,706
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cliodhna
B0BZILLA
Cliodhna
16
3 / 7 / 2
9,220
709
8,032
15,208
5,759
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

16
3 / 7 / 4
9,339
718
9,339
14,804
5,853
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
13
1 / 4 / 2
8,204
631
1,122
11,098
13,936
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
1 / 4 / 3
8,657
666
11,239
8,143
3,445
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
29
27
Kills
11
16
Deaths
27
67
Assists
18
Player
Kills
Deaths
Assists
KDA
L
3
5
7
1.3
L
Cliodhna
B0BZILLA
Cliodhna
3
7
2
0.57
L
3
7
4
0.71
L
Hercules
1
4
2
0.5
W
10
2
14
8.5
W
Baba Yaga
Sl1houette
Baba Yaga
5
4
13
2.88
W
Anubis
Whipz090
Anubis
9
3
10
4.67
W
Ah Muzen Cab
Xzed090
Ah Muzen Cab
2
3
14
3
L
1
4
3
0.63
W
Bacchus
pxxpshnxxd
Bacchus
1
4
16
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,360
Damage
33,702
63,498
Taken
66,737
52,711
Mitigated
45,699
16,151
Healing
12,129
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,970
310
624
1,477
17,484
16,706
111
14,194
3,290
13,681
358
L
Cliodhna
B0BZILLA
Cliodhna
8,032
426
774
689
15,208
5,759
391
11,261
3,947
0
19,449
L
9,339
4,629
1,299
1,992
14,804
5,853
0
12,982
1,822
0
19,159
L
Hercules
1,122
39
810
2,877
11,098
13,936
258
9,143
1,955
0
3,703
W
21,442
889
1,446
1,926
9,770
4,633
1,555
2,679
7,091
34,359
0
W
Baba Yaga
Sl1houette
Baba Yaga
15,727
1,350
867
3,789
14,184
7,030
1,273
4,514
9,670
30,061
0
W
Anubis
Whipz090
Anubis
12,754
135
1,041
2,038
12,331
9,243
1,812
2,547
9,784
29,998
0
W
Ah Muzen Cab
Xzed090
Ah Muzen Cab
9,673
2,811
951
1,292
11,235
6,215
3,826
1,630
9,605
0
33,240
L
11,239
165
710
877
8,143
3,445
846
7,107
1,036
29,437
0
W
Bacchus
pxxpshnxxd
Bacchus
4,764
204
866
1,935
15,978
25,590
876
3,481
12,497
10,344
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,925
Gold Earned
45,140
159
Minions Killed
132
0
Camps Cleared
0
1,182,440
Distance Traveled
1,066,853
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
9,720
748
29
2
0
239,603
0
L
Cliodhna
9,220
709
30
2
0
218,562
0
L
Ishtar
9,339
718
25
2
0
223,303
0
L
Hercules
8,204
631
4
0
0
150,295
0
W
Zeus
11,323
871
33
3
0
252,971
0
W
Baba Yaga
10,445
803
33
3
0
233,297
0
W
Anubis
10,977
844
51
4
0
209,732
0
W
Ah Muzen Cab
9,686
745
36
3
0
244,454
0
L
Janus
8,657
666
44
3
0
235,090
0
W
Bacchus
9,494
730
6
0
0
241,986
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role