Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 177
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Skadi
Skadi
 
Skadi
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
FoxyTheDog
Chaac
Level 59
God Stats
0W - 1L
1,167 SR
Queue Stats
134W - 150L
1,489 Elo+
Party 1
Serqet
Serqet
Noiadissimo
Serqet
Level 38
God Stats
15W - 23L
1,541 SR
Queue Stats
233W - 248L
1,329 Elo+
Solo
Ra
Ra
ThatBeing
Ra
Level 119
God Stats
3W - 5L
1,472 SR
Queue Stats
53W - 72L
1,389 Elo+
Solo
Team Averages
Level 108
1,436 SR
1,441 Elo+

VS

Team Averages
Level 47
1,456 SR
1,404 Elo+
Ah Puch
Ah Puch
Artico17
Ah Puch
Level 39
God Stats
5W - 5L
1,500 SR
Queue Stats
59W - 65L
1,448 Elo+
Party 3
Cthulhu
Cthulhu
Gurmps
Cthulhu
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,189 Elo+
Party 2
Nemesis
Nemesis
PortilloAE
Nemesis
Level 85
God Stats
7W - 5L
1,575 SR
Queue Stats
658W - 650L
1,460 Elo+
Solo
Neith
Neith
epicfail929
Neith
Level 42
God Stats
1W - 1L
1,204 SR
Queue Stats
3W - 2L
1,500 Elo+
Party 2
King Arthur
King Arthur
molotov08
King Arthur
Level 41
God Stats
2W - 1L
1,500 SR
Queue Stats
38W - 37L
1,425 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
9
2 / 1 / 2
5,771
577
3,939
8,211
5,029
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Skadi
 
Skadi
10
2 / 0 / 0
4,958
496
3,527
5,052
1,798
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chaac
9
0 / 2 / 0
5,239
524
5,433
9,629
8,772
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serqet
9
0 / 2 / 2
5,342
534
2,106
7,615
2,787
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

1
0 / 0 / 0
3,426
343
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Artico17
Ah Puch
9
0 / 2 / 2
5,657
566
6,154
4,819
1,103
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cthulhu
Gurmps
Cthulhu
8
0 / 0 / 0
4,636
464
466
3,189
1,964
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Nemesis
PortilloAE
Nemesis
11
1 / 2 / 2
6,053
605
2,210
7,553
2,464
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
0 / 0 / 1
5,244
524
2,046
2,754
846
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

King Arthur
molotov08
King Arthur
12
4 / 0 / 1
6,924
692
7,718
9,342
9,874
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
11
4
Kills
5
5
Deaths
4
4
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
2
1
2
3
L
Skadi
 
Skadi
2
0
0
2
W
Ah Puch
Artico17
Ah Puch
0
2
2
0.5
L
Chaac
0
2
0
0
W
Cthulhu
Gurmps
Cthulhu
0
0
0
0
L
Serqet
0
2
2
0.5
W
Nemesis
PortilloAE
Nemesis
1
2
2
1
L
0
0
0
0
W
0
0
1
0.5
W
King Arthur
molotov08
King Arthur
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,005
Damage
18,594
30,507
Taken
27,657
18,386
Mitigated
16,251
8,128
Healing
3,646
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
3,939
76
614
1,904
8,211
5,029
0
4,443
3,768
22,829
0
L
Skadi
 
Skadi
3,527
1,185
0
1,779
5,052
1,798
0
1,196
3,856
0
26,662
W
Ah Puch
Artico17
Ah Puch
6,154
622
0
986
4,819
1,103
299
3,108
1,711
36,812
0
L
Chaac
5,433
1,322
59
1,337
9,629
8,772
0
0
9,629
0
39,137
W
Cthulhu
Gurmps
Cthulhu
466
0
165
240
3,189
1,964
354
0
3,189
9,388
0
L
Serqet
2,106
436
0
2,435
7,615
2,787
0
981
6,634
0
28,148
W
Nemesis
PortilloAE
Nemesis
2,210
542
0
674
7,553
2,464
306
811
6,580
0
45,368
L
0
0
0
0
0
0
0
0
0
0
0
W
2,046
164
0
959
2,754
846
1,471
0
2,754
0
35,094
W
King Arthur
molotov08
King Arthur
7,718
1,433
0
622
9,342
9,874
0
20
9,136
0
51,023

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,736
Gold Earned
28,514
206
Minions Killed
265
0
Camps Cleared
0
780,358
Distance Traveled
999,707
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
5,771
577
49
5
0
191,411
2
L
Skadi
4,958
496
38
4
0
200,408
0
W
Ah Puch
5,657
566
51
5
0
196,137
2
L
Chaac
5,239
524
67
7
0
187,038
0
W
Cthulhu
4,636
464
10
1
0
179,774
0
L
Serqet
5,342
534
52
5
0
201,501
0
W
Nemesis
6,053
605
75
8
0
223,161
0
L
Ra
3,426
343
0
0
0
0
0
W
Neith
5,244
524
51
5
0
179,028
0
W
King Arthur
6,924
692
78
8
0
221,607
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role