Player Matchup

Danzaburou
Danzaburou
Chris_Emory
Danzaburou
Level 54
God Stats
84W - 79L
1,464 SR
Queue Stats
121W - 115L
1,452 Elo+
Solo
Ix Chel
Ix Chel
Dario19996619
Ix Chel
Level 89
God Stats
17W - 17L
1,602 SR
Queue Stats
93W - 101L
1,589 Elo+
Solo
Cthulhu
Cthulhu
SplayJungle9804
Cthulhu
Level 38
God Stats
11W - 12L
1,111 SR
Queue Stats
108W - 131L
1,411 Elo+
Solo
Team Averages
Level 60
1,392 SR
1,484 Elo+

VS

Team Averages
Level 76
1,750 SR
1,507 Elo+
Kuzenbo
Kuzenbo
Amapachito
Kuzenbo
Level 113
God Stats
5W - 1L
1,968 SR
Queue Stats
647W - 644L
1,535 Elo+
Party 1
Ao Kuang
Ao Kuang
Demonslayer4700
Ao Kuang
Level 67
God Stats
19W - 18L
1,591 SR
Queue Stats
284W - 292L
1,479 Elo+
Solo
Izanami
Izanami
Paris8829
Izanami
Level 48
God Stats
8W - 6L
1,692 SR
Queue Stats
379W - 364L
1,507 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Chris_Emory
Danzaburou
14
0 / 1 / 0
8,397
646
11,848
8,675
4,027
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ix Chel
13
0 / 3 / 0
8,230
633
11,272
9,695
3,648
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

13
0 / 5 / 0
7,674
590
8,651
15,149
13,962
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Amapachito
Kuzenbo
14
3 / 0 / 5
9,642
742
7,436
19,338
29,637
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ao Kuang
14
6 / 0 / 3
9,931
764
9,982
10,704
9,931
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Izanami
Paris8829
Izanami
13
0 / 0 / 6
8,238
634
9,845
10,453
5,529
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
23
0
Kills
9
9
Deaths
0
0
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
Amapachito
Kuzenbo
3
0
5
5.5
L
Danzaburou
Chris_Emory
Danzaburou
0
1
0
0
L
Ix Chel
0
3
0
0
W
Ao Kuang
6
0
3
7.5
W
Izanami
Paris8829
Izanami
0
0
6
3
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,771
Damage
27,263
33,519
Taken
40,495
21,637
Mitigated
45,097
10,179
Healing
14,351
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
Amapachito
Kuzenbo
7,436
3,266
0
6,326
19,338
29,637
30
7,831
10,832
17,331
0
L
Danzaburou
Chris_Emory
Danzaburou
11,848
5,930
0
3,680
8,675
4,027
35
4,282
4,345
0
47,831
L
Ix Chel
11,272
778
1,611
2,615
9,695
3,648
0
4,843
4,587
45,332
0
W
Ao Kuang
9,982
1,842
613
3,355
10,704
9,931
0
4,597
5,820
44,998
0
W
Izanami
Paris8829
Izanami
9,845
6,719
0
4,057
10,453
5,529
0
6,041
4,076
0
40,649
L
8,651
523
318
1,955
15,149
13,962
0
7,589
7,115
17,210
430

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,301
Gold Earned
27,811
176
Minions Killed
158
0
Camps Cleared
0
693,541
Distance Traveled
666,919
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
9,642
742
29
2
0
229,537
0
L
Danzaburou
8,397
646
74
6
0
224,745
0
L
Ix Chel
8,230
633
72
6
0
232,946
0
W
Ao Kuang
9,931
764
56
4
0
220,694
0
W
Izanami
8,238
634
73
6
0
216,688
0
L
Cthulhu
7,674
590
30
2
0
235,850
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role