Player Matchup

Serqet
Serqet
I 12 Inch I
Serqet
Level 141
God Stats
7W - 7L
1,755 SR
Queue Stats
290W - 300L
1,591 Elo+
Party 1
Ganesha
Ganesha
Ragnot9608
Ganesha
Level 154
God Stats
2W - 4L
1,699 SR
Queue Stats
449W - 382L
1,600 Elo+
Party 3
Heimdallr
Heimdallr
Toasty24
Heimdallr
Level 46
God Stats
1W - 1L
1,787 SR
Queue Stats
11W - 16L
1,604 Elo+
Party 1
He Bo
He Bo
xNaldo06x
He Bo
Level 157
God Stats
4W - 3L
1,655 SR
Queue Stats
317W - 256L
1,603 Elo+
Party 3
Cu Chulainn
Cu Chulainn
xxMLG ASSASSINx
Cu Chulainn
Level 109
God Stats
3W - 1L
1,500 SR
Queue Stats
15W - 13L
1,591 Elo+
Party 1
Team Averages
Level 121
1,679 SR
1,598 Elo+

VS

Team Averages
Level 110
1,576 SR
1,602 Elo+
Janus
Janus
 
Janus
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kali
Kali
Catfxshh
Kali
Level 126
God Stats
2W - 1L
1,795 SR
Queue Stats
55W - 22L
1,749 Elo+
Solo
Charybdis
Charybdis
Cosmic_Dreamer89
Charybdis
Level 58
God Stats
21W - 21L
1,522 SR
Queue Stats
541W - 488L
1,570 Elo+
Party 2
King Arthur
King Arthur
Fascism Bear
King Arthur
Level 123
God Stats
19W - 14L
1,557 SR
Queue Stats
249W - 210L
1,602 Elo+
Solo
Cthulhu
Cthulhu
LoneRumble5
Cthulhu
Level 106
God Stats
22W - 15L
1,506 SR
Queue Stats
874W - 776L
1,590 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
14
5 / 6 / 2
8,442
563
10,655
17,286
7,873
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ganesha
Ragnot9608
Ganesha
12
1 / 2 / 5
8,081
539
4,589
15,639
15,142
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Heimdallr
Toasty24
Heimdallr
12
0 / 3 / 1
6,913
461
7,407
12,563
5,340
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

He Bo
xNaldo06x
He Bo
14
3 / 5 / 1
8,686
579
10,739
9,525
3,505
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cu Chulainn
xxMLG ASSASSINx
Cu Chulainn
14
1 / 3 / 2
8,430
562
7,934
15,668
10,110
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
16
1 / 2 / 4
8,991
599
6,583
9,037
3,499
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Kali
17
11 / 2 / 5
10,414
694
14,310
15,858
7,480
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Charybdis
15
2 / 1 / 1
9,045
603
6,944
9,430
4,224
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

King Arthur
Fascism Bear
King Arthur
14
4 / 2 / 6
8,656
577
9,464
16,336
16,058
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Cthulhu
LoneRumble5
Cthulhu
15
1 / 3 / 5
8,430
562
8,448
13,351
10,927
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
40
10
Kills
19
19
Deaths
10
11
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
1
2
4
1.5
W
Kali
11
2
5
6.75
W
Charybdis
2
1
1
2.5
W
King Arthur
Fascism Bear
King Arthur
4
2
6
3.5
L
Serqet
5
6
2
1
W
Cthulhu
LoneRumble5
Cthulhu
1
3
5
1.17
L
Ganesha
Ragnot9608
Ganesha
1
2
5
1.75
L
Heimdallr
Toasty24
Heimdallr
0
3
1
0.17
L
He Bo
xNaldo06x
He Bo
3
5
1
0.7
L
Cu Chulainn
xxMLG ASSASSINx
Cu Chulainn
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,324
Damage
45,749
70,681
Taken
64,012
41,970
Mitigated
42,188
12,982
Healing
19,833
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
6,583
241
0
1,492
9,037
3,499
988
4,867
4,095
89,559
0
W
Kali
14,310
6,084
0
5,260
15,858
7,480
0
4,762
10,749
0
81,413
W
Charybdis
6,944
5,698
0
6,144
9,430
4,224
1,579
883
8,329
0
82,024
W
King Arthur
Fascism Bear
King Arthur
9,464
1,231
0
3,332
16,336
16,058
0
4,627
11,209
0
29,664
L
Serqet
10,655
2,300
0
4,444
17,286
7,873
0
2,310
14,883
0
56,863
W
Cthulhu
LoneRumble5
Cthulhu
8,448
381
0
3,605
13,351
10,927
0
695
12,512
64,431
0
L
Ganesha
Ragnot9608
Ganesha
4,589
364
0
2,881
15,639
15,142
0
3,232
12,187
27,523
0
L
Heimdallr
Toasty24
Heimdallr
7,407
4,378
0
2,761
12,563
5,340
0
314
12,154
0
45,224
L
He Bo
xNaldo06x
He Bo
10,739
944
0
750
9,525
3,505
0
2,322
7,203
63,710
0
L
Cu Chulainn
xxMLG ASSASSINx
Cu Chulainn
7,934
956
0
2,146
15,668
10,110
290
5,181
9,223
506
67,200

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,552
Gold Earned
45,536
432
Minions Killed
558
0
Camps Cleared
0
1,482,525
Distance Traveled
1,637,847
15
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,991
599
172
11
0
313,162
1
W
Kali
10,414
694
106
7
0
362,630
5
W
Charybdis
9,045
603
145
10
0
294,933
4
W
King Arthur
8,656
577
31
2
0
370,553
4
L
Serqet
8,442
563
92
6
0
324,801
0
W
Cthulhu
8,430
562
104
7
0
296,569
0
L
Ganesha
8,081
539
10
1
0
318,125
7
L
Heimdallr
6,913
461
91
6
0
264,266
0
L
He Bo
8,686
579
125
8
0
289,461
4
L
Cu Chulainn
8,430
562
114
8
0
285,872
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role