Player Matchup

Tyr
Tyr
KyrinAnzo
Tyr
Level 69
God Stats
7W - 2L
1,425 SR
Queue Stats
23W - 15L
1,484 Elo+
Party 1
Neith
Neith
LoliCommunist
Neith
Level 51
God Stats
1W - 1L
1,434 SR
Queue Stats
9W - 7L
1,431 Elo+
Party 1
Tiamat
Tiamat
zefy23
Tiamat
Level 106
God Stats
1W - 1L
1,509 SR
Queue Stats
23W - 17L
1,464 Elo+
Party 1
Team Averages
Level 75
1,456 SR
1,459 Elo+

VS

Team Averages
Level 67
1,667 SR
1,409 Elo+
Ix Chel
Ix Chel
Every_Shot_Money
Ix Chel
Level 106
God Stats
1W - 1L
1,745 SR
Queue Stats
5W - 6L
1,427 Elo+
Party 2
Bacchus
Bacchus
NotDum
Bacchus
Level 17
God Stats
3W - 2L
1,757 SR
Queue Stats
5W - 7L
1,445 Elo+
Party 2
Ne Zha
Ne Zha
bcaet
Ne Zha
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 52L
1,354 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 2 / 8
10,130
675
11,947
21,666
21,350
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
3 / 1 / 5
11,039
736
10,379
7,073
3,191
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Tiamat
zefy23
Tiamat
17
5 / 1 / 3
11,130
742
15,360
12,832
8,129
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 3 / 2
9,828
655
11,315
9,396
5,209
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bacchus
NotDum
Bacchus
15
2 / 1 / 2
10,264
684
9,199
21,725
30,162
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Ne Zha
bcaet
Ne Zha
14
0 / 5 / 4
9,478
632
10,423
16,722
9,043
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
12
9
Kills
4
4
Deaths
9
16
Assists
8
Player
Kills
Deaths
Assists
KDA
L
2
3
2
1
W
1
2
8
2.5
W
3
1
5
5.5
L
Bacchus
NotDum
Bacchus
2
1
2
3
L
Ne Zha
bcaet
Ne Zha
0
5
4
0.4
W
Tiamat
zefy23
Tiamat
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,686
Damage
30,937
41,571
Taken
47,843
32,670
Mitigated
44,414
10,156
Healing
12,575
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,315
714
2,625
842
9,396
5,209
696
3,525
5,508
49,628
0
W
11,947
1,119
0
5,236
21,666
21,350
459
8,555
11,538
73
27,849
W
10,379
4,056
0
1,613
7,073
3,191
2,717
3,815
3,258
0
59,194
L
Bacchus
NotDum
Bacchus
9,199
1,120
2,354
4,315
21,725
30,162
116
6,545
14,245
22,724
0
L
Ne Zha
bcaet
Ne Zha
10,423
2,213
289
2,150
16,722
9,043
238
3,862
12,582
0
41,967
W
Tiamat
zefy23
Tiamat
15,360
750
0
3,307
12,832
8,129
189
8,559
4,273
52,096
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,299
Gold Earned
29,570
184
Minions Killed
175
0
Camps Cleared
0
877,552
Distance Traveled
824,284
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
9,828
655
93
6
0
275,278
0
W
Tyr
10,130
675
30
2
0
296,821
1
W
Neith
11,039
736
90
6
0
283,590
0
L
Bacchus
10,264
684
23
2
0
287,338
1
L
Ne Zha
9,478
632
59
4
0
261,668
0
W
Tiamat
11,130
742
64
4
0
297,141
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role