Player Matchup

King Arthur
King Arthur
AhegaoSempai
King Arthur
Level 127
God Stats
2W - 0L
1,500 SR
Queue Stats
17W - 11L
1,629 Elo+
Party 1
Sol
Sol
KingAsa94
Sol
Level 17
God Stats
3W - 1L
1,659 SR
Queue Stats
15W - 8L
1,578 Elo+
Party 1
Geb
Geb
nerfcerberus
Geb
Level 157
God Stats
2W - 1L
1,500 SR
Queue Stats
54W - 49L
1,549 Elo+
Party 1
Team Averages
Level 100
1,553 SR
1,585 Elo+

VS

Team Averages
Level 68
1,650 SR
1,534 Elo+
Atlas
Atlas
Lozotic
Atlas
Level 96
God Stats
8W - 11L
1,679 SR
Queue Stats
54W - 58L
1,454 Elo+
Solo
Olorun
Olorun
SwitchGuns12
Olorun
Level 18
God Stats
0W - 4L
1,500 SR
Queue Stats
35W - 31L
1,555 Elo+
Party 2
Cliodhna
Cliodhna
youngsoul17
Cliodhna
Level 91
God Stats
14W - 15L
1,770 SR
Queue Stats
197W - 158L
1,592 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AhegaoSempai
King Arthur
12
1 / 5 / 3
9,210
708
5,351
14,299
11,813
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
2 / 2 / 3
10,093
776
7,332
11,380
4,934
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

16
3 / 3 / 3
10,646
819
8,060
14,644
16,452
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Lozotic
Atlas
16
3 / 3 / 7
9,424
725
9,429
13,089
13,785
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Olorun
17
7 / 3 / 3
10,812
832
11,203
12,380
6,839
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cliodhna
youngsoul17
Cliodhna
4
0 / 0 / 1
6,681
514
0
0
0

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
21
6
Kills
10
10
Deaths
6
9
Assists
11
Player
Kills
Deaths
Assists
KDA
W
King Arthur
AhegaoSempai
King Arthur
1
5
3
0.5
W
2
2
3
1.75
L
Atlas
Lozotic
Atlas
3
3
7
2.17
L
Olorun
7
3
3
2.83
W
3
3
3
1.5
L
Cliodhna
youngsoul17
Cliodhna
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,743
Damage
20,632
40,323
Taken
25,469
33,199
Mitigated
20,624
7,875
Healing
7,030
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
AhegaoSempai
King Arthur
5,351
740
0
14
14,299
11,813
0
7,246
6,707
0
41,608
W
7,332
1,572
0
3,443
11,380
4,934
2,541
5,989
5,245
50,540
0
L
Atlas
Lozotic
Atlas
9,429
3,383
0
3,137
13,089
13,785
111
7,787
5,302
25,098
252
L
Olorun
11,203
5,114
480
3,413
12,380
6,839
410
7,620
4,760
45,644
0
W
8,060
644
2,156
2,262
14,644
16,452
360
6,245
7,913
26,663
0
L
Cliodhna
youngsoul17
Cliodhna
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,949
Gold Earned
26,917
170
Minions Killed
95
0
Camps Cleared
0
673,828
Distance Traveled
424,605
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
9,210
708
61
5
0
219,487
0
W
Sol
10,093
776
92
7
0
211,463
0
L
Atlas
9,424
725
26
2
0
219,935
2
L
Olorun
10,812
832
69
5
0
204,670
0
W
Geb
10,646
819
17
1
0
242,878
0
L
Cliodhna
6,681
514
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role