Player Matchup

Fenrir
Fenrir
Anty_Venom456
Fenrir
Level 67
God Stats
5W - 7L
1,304 SR
Queue Stats
94W - 83L
1,390 Elo+
Party 1
Ah Puch
Ah Puch
Blbk230
Ah Puch
Level 124
God Stats
5W - 4L
1,643 SR
Queue Stats
189W - 204L
1,502 Elo+
Solo
Ao Kuang
Ao Kuang
Fionliss4174
Ao Kuang
Level 150
God Stats
20W - 28L
1,481 SR
Queue Stats
379W - 419L
1,380 Elo+
Solo
Sylvanus
Sylvanus
Ykora
Sylvanus
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 6L
1,447 Elo+
Solo
Hachiman
Hachiman
alegre205vikingo
Hachiman
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
86W - 61L
1,460 Elo+
Party 1
Team Averages
Level 110
1,486 SR
1,436 Elo+

VS

Team Averages
Level 98
1,461 SR
1,533 Elo+
Ix Chel
Ix Chel
PanishMans
Ix Chel
Level 116
God Stats
2W - 5L
1,452 SR
Queue Stats
226W - 230L
1,469 Elo+
Solo
Jormungandr
Jormungandr
Pig Hands
Jormungandr
Level 142
God Stats
227W - 203L
1,503 SR
Queue Stats
419W - 409L
1,443 Elo+
Solo
Hercules
Hercules
Raiiiny41
Hercules
Level 72
God Stats
31W - 32L
1,414 SR
Queue Stats
794W - 761L
1,567 Elo+
Solo
Hou Yi
Hou Yi
Taken-TwistYT
Hou Yi
Level 71
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 28L
1,778 Elo+
Solo
Hades
Hades
v TOO LAZY v
Hades
Level 87
God Stats
12W - 15L
1,438 SR
Queue Stats
59W - 67L
1,409 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 5 / 6
8,927
470
5,589
13,722
5,817
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ah Puch
Blbk230
Ah Puch
18
14 / 2 / 6
12,698
668
26,780
12,075
5,934
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ao Kuang
Fionliss4174
Ao Kuang
16
6 / 3 / 4
9,779
515
9,633
17,931
11,683
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Sylvanus
Ykora
Sylvanus
14
3 / 3 / 6
9,052
476
10,310
15,130
9,290
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
1 / 2 / 9
8,531
449
7,523
13,048
5,117
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
PanishMans
Ix Chel
14
1 / 11 / 5
8,391
442
7,079
17,782
7,316
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
Pig Hands
Jormungandr
16
3 / 2 / 4
10,011
527
13,471
16,565
13,611
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hercules
Raiiiny41
Hercules
13
5 / 3 / 4
9,069
477
9,069
16,989
16,404
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

15
3 / 5 / 3
8,672
456
5,240
12,562
4,488
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
3 / 7 / 2
8,393
442
9,287
14,834
8,543
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
33
28
Kills
15
15
Deaths
28
31
Assists
18
Player
Kills
Deaths
Assists
KDA
W
4
5
6
1.4
W
Ah Puch
Blbk230
Ah Puch
14
2
6
8.5
W
Ao Kuang
Fionliss4174
Ao Kuang
6
3
4
2.67
L
Ix Chel
PanishMans
Ix Chel
1
11
5
0.32
L
Jormungandr
Pig Hands
Jormungandr
3
2
4
2.5
L
Hercules
Raiiiny41
Hercules
5
3
4
2.33
L
3
5
3
0.9
W
Sylvanus
Ykora
Sylvanus
3
3
6
2
W
1
2
9
2.75
L
3
7
2
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,835
Damage
44,146
71,906
Taken
78,732
37,841
Mitigated
50,362
19,279
Healing
18,042
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,589
1,978
0
2,905
13,722
5,817
0
6,460
7,068
0
30,790
W
Ah Puch
Blbk230
Ah Puch
26,780
884
0
2,671
12,075
5,934
489
6,233
5,467
118,447
0
W
Ao Kuang
Fionliss4174
Ao Kuang
9,633
2,575
0
5,187
17,931
11,683
588
9,880
6,977
50,145
0
L
Ix Chel
PanishMans
Ix Chel
7,079
404
319
2,545
17,782
7,316
0
13,343
4,293
58,081
0
L
Jormungandr
Pig Hands
Jormungandr
13,471
2,411
63
5,099
16,565
13,611
0
8,539
7,457
73,177
0
L
Hercules
Raiiiny41
Hercules
9,069
2,375
0
4,926
16,989
16,404
0
9,059
7,834
0
30,779
L
5,240
2,010
264
1,353
12,562
4,488
0
7,031
5,531
0
46,639
W
Sylvanus
Ykora
Sylvanus
10,310
3,574
662
3,720
15,130
9,290
1,634
2,220
12,910
46,627
14,468
W
7,523
4,686
0
4,134
13,048
5,117
1,846
3,152
9,647
0
52,344
L
9,287
442
95
3,378
14,834
8,543
559
7,232
7,567
45,091
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,987
Gold Earned
44,536
440
Minions Killed
377
0
Camps Cleared
0
1,801,784
Distance Traveled
1,798,483
0
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,927
470
48
3
0
355,171
0
W
Ah Puch
12,698
668
177
9
0
390,832
0
W
Ao Kuang
9,779
515
73
4
0
351,196
0
L
Ix Chel
8,391
442
77
4
0
332,127
2
L
Jormungandr
10,011
527
93
5
0
400,600
9
L
Hercules
9,069
477
38
2
0
378,490
0
L
Hou Yi
8,672
456
87
5
0
343,801
0
W
Sylvanus
9,052
476
80
4
0
329,153
0
W
Hachiman
8,531
449
62
3
0
375,432
0
L
Hades
8,393
442
82
4
0
343,465
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role