Player Matchup

Neith
Neith
BlogeBiden
Neith
Level 88
God Stats
4W - 1L
1,361 SR
Queue Stats
71W - 58L
1,535 Elo+
Party 1
Guan Yu
Guan Yu
FrostyFreezyy
Guan Yu
Level 93
God Stats
2W - 1L
1,578 SR
Queue Stats
49W - 56L
1,296 Elo+
Solo
Bacchus
Bacchus
LittleSeizures
Bacchus
Level 107
God Stats
2W - 2L
1,620 SR
Queue Stats
82W - 70L
1,569 Elo+
Party 1
Medusa
Medusa
We Should Joust
Medusa
Level 129
God Stats
2W - 1L
1,313 SR
Queue Stats
95W - 79L
1,572 Elo+
Party 1
Hercules
Hercules
人人Icönic人人
Hercules
Level 148
God Stats
2W - 3L
1,543 SR
Queue Stats
117W - 98L
1,539 Elo+
Party 1
Team Averages
Level 113
1,483 SR
1,502 Elo+

VS

Team Averages
Level 139
1,587 SR
1,509 Elo+
Horus
Horus
 
Horus
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
AKalashnkov47
King Arthur
Level 121
God Stats
1W - 3L
1,720 SR
Queue Stats
410W - 410L
1,499 Elo+
Party 2
Hercules
Hercules
Kloomster
Hercules
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 13L
1,525 Elo+
Solo
Chaac
Chaac
MoonFroggy
Chaac
Level 116
God Stats
0W - 3L
1,500 SR
Queue Stats
231W - 222L
1,524 Elo+
Party 2
Thoth
Thoth
Yomm1
Thoth
Level 168
God Stats
3W - 10L
1,715 SR
Queue Stats
599W - 629L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
15
2 / 0 / 12
8,315
832
7,409
8,558
4,746
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Guan Yu
14
0 / 1 / 12
7,839
784
7,215
10,661
10,489
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

16
5 / 1 / 9
9,629
963
8,768
8,647
13,654
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

15
6 / 1 / 9
9,111
911
11,183
9,192
5,138
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
2 / 2 / 11
8,042
804
8,844
13,434
16,852
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
11
0 / 1 / 4
6,632
663
1,922
7,414
8,955
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

King Arthur
AKalashnkov47
King Arthur
13
2 / 5 / 2
7,490
749
5,511
13,895
17,452
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hercules
Kloomster
Hercules
14
0 / 2 / 3
6,902
690
10,696
11,540
12,762
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chaac
13
2 / 6 / 1
7,318
732
11,961
12,601
16,847
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thoth
Yomm1
Thoth
12
1 / 2 / 2
6,528
653
4,943
4,934
2,274
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
17
15
Kills
5
5
Deaths
16
53
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
0
1
4
2
L
King Arthur
AKalashnkov47
King Arthur
2
5
2
0.6
W
Neith
2
0
12
8
W
Guan Yu
0
1
12
6
L
Hercules
Kloomster
Hercules
0
2
3
0.75
W
5
1
9
9.5
L
Chaac
2
6
1
0.42
W
6
1
9
10.5
L
Thoth
Yomm1
Thoth
1
2
2
1
W
2
2
11
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,419
Damage
35,033
50,492
Taken
50,384
50,879
Mitigated
58,290
22,375
Healing
12,954
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
1,922
867
1,913
2,673
7,414
8,955
0
1,193
6,221
0
3,208
L
King Arthur
AKalashnkov47
King Arthur
5,511
679
554
2,529
13,895
17,452
0
2,014
11,638
0
12,929
W
Neith
7,409
3,236
1,496
2,001
8,558
4,746
1,474
1,354
7,204
0
16,636
W
Guan Yu
7,215
702
5,239
4,572
10,661
10,489
86
1,255
9,406
0
13,334
L
Hercules
Kloomster
Hercules
10,696
1,484
358
2,978
11,540
12,762
0
2,479
8,710
7,226
13,701
W
8,768
940
384
2,008
8,647
13,654
389
2,030
6,617
17,265
0
L
Chaac
11,961
1,104
194
683
12,601
16,847
0
2,455
9,745
0
21,621
W
11,183
4,823
657
1,573
9,192
5,138
1,931
1,710
7,482
0
25,714
L
Thoth
Yomm1
Thoth
4,943
236
318
754
4,934
2,274
66
627
4,307
9,133
0
W
8,844
2,892
926
3,519
13,434
16,852
277
2,333
11,101
0
16,305

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,936
Gold Earned
34,870
109
Minions Killed
70
0
Camps Cleared
0
1,029,827
Distance Traveled
886,072
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
6,632
663
0
0
0
198,389
0
L
King Arthur
7,490
749
15
2
0
165,677
0
W
Neith
8,315
832
24
2
0
195,688
0
W
Guan Yu
7,839
784
14
1
0
224,675
0
L
Hercules
6,902
690
25
3
0
184,222
0
W
Bacchus
9,629
963
20
2
0
207,449
0
L
Chaac
7,318
732
18
2
0
166,881
0
W
Medusa
9,111
911
38
4
0
186,199
0
L
Thoth
6,528
653
12
1
0
170,903
0
W
Hercules
8,042
804
13
1
0
215,816
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role