Player Matchup

Ah Puch
Ah Puch
AWildEmu
Ah Puch
Level 126
God Stats
0W - 2L
1,500 SR
Queue Stats
174W - 165L
1,460 Elo+
Party 2
Tiamat
Tiamat
LupusRegumXV
Tiamat
Level 104
God Stats
1W - 2L
1,500 SR
Queue Stats
100W - 88L
1,371 Elo+
Party 2
Sol
Sol
MerkenMaster
Sol
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
73W - 81L
1,489 Elo+
Party 2
Chang'e
Chang'e
N0mAds17
Chang'e
Level 154
God Stats
3W - 2L
1,500 SR
Queue Stats
115W - 105L
1,406 Elo+
Party 2
Hun Batz
Hun Batz
megashark7
Hun Batz
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 18L
1,440 Elo+
Party 2
Team Averages
Level 126
1,500 SR
1,433 Elo+

VS

Team Averages
Level 81
1,488 SR
1,469 Elo+
Kukulkan
Kukulkan
Devmorize
Kukulkan
Level 70
God Stats
1W - 0L
1,498 SR
Queue Stats
5W - 3L
1,455 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Fadangle
Tsukuyomi
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
454W - 397L
1,539 Elo+
Solo
Horus
Horus
KotadSlayer
Horus
Level 91
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,455 Elo+
Party 1
Sol
Sol
Kozak117X
Sol
Level 63
God Stats
1W - 0L
1,722 SR
Queue Stats
4W - 3L
1,455 Elo+
Party 1
Skadi
Skadi
SilverDrgn14
Skadi
Level 63
God Stats
1W - 1L
1,221 SR
Queue Stats
44W - 51L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
AWildEmu
Ah Puch
16
2 / 4 / 9
9,316
717
15,492
12,478
9,721
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Tiamat
16
3 / 4 / 10
9,139
703
6,963
15,363
23,292
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

16
5 / 4 / 7
9,483
729
15,958
17,368
8,098
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chang'e
N0mAds17
Chang'e
17
3 / 3 / 11
9,574
736
12,262
16,220
7,787
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hun Batz
megashark7
Hun Batz
15
2 / 7 / 7
9,491
730
11,632
16,642
11,179
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Devmorize
Kukulkan
17
5 / 2 / 15
10,384
799
17,165
10,547
5,797
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Tsukuyomi
Fadangle
Tsukuyomi
18
6 / 3 / 14
10,700
823
15,877
17,343
20,476
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

14
0 / 3 / 13
8,779
675
3,385
18,650
18,991
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

17
4 / 3 / 15
10,354
796
18,961
16,860
9,281
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

17
7 / 4 / 8
10,880
837
15,028
13,092
6,318
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
87
15
Kills
22
22
Deaths
15
44
Assists
65
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
AWildEmu
Ah Puch
2
4
9
1.63
W
Kukulkan
Devmorize
Kukulkan
5
2
15
6.25
W
Tsukuyomi
Fadangle
Tsukuyomi
6
3
14
4.33
W
0
3
13
2.17
W
4
3
15
3.83
L
Tiamat
3
4
10
2
L
5
4
7
2.13
L
Chang'e
N0mAds17
Chang'e
3
3
11
2.83
W
7
4
8
2.75
L
Hun Batz
megashark7
Hun Batz
2
7
7
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,307
Damage
70,416
78,071
Taken
76,492
60,077
Mitigated
60,863
34,507
Healing
37,986
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
AWildEmu
Ah Puch
15,492
357
997
2,590
12,478
9,721
550
6,576
5,902
31,591
0
W
Kukulkan
Devmorize
Kukulkan
17,165
784
1,907
930
10,547
5,797
1,310
6,852
3,695
32,898
0
W
Tsukuyomi
Fadangle
Tsukuyomi
15,877
1,715
1,577
2,309
17,343
20,476
526
9,781
7,562
0
32,414
W
3,385
1,437
12,788
8,033
18,650
18,991
642
12,654
5,996
0
4,954
W
18,961
6,753
248
6,077
16,860
9,281
2,769
12,793
4,067
38,247
0
L
Tiamat
6,963
614
637
2,627
15,363
23,292
99
7,084
8,279
14,574
0
L
15,958
7,412
687
5,363
17,368
8,098
0
8,571
8,797
31,932
0
L
Chang'e
N0mAds17
Chang'e
12,262
290
9,559
8,413
16,220
7,787
697
4,761
11,459
20,919
0
W
15,028
5,319
2,504
1,613
13,092
6,318
2,780
8,793
4,299
0
32,376
L
Hun Batz
megashark7
Hun Batz
11,632
1,680
1,294
2,340
16,642
11,179
582
9,134
7,508
483
17,381

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,003
Gold Earned
51,097
129
Minions Killed
161
0
Camps Cleared
0
1,075,733
Distance Traveled
1,243,010
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
9,316
717
24
2
0
208,443
0
W
Kukulkan
10,384
799
36
3
0
256,958
0
W
Tsukuyomi
10,700
823
21
2
0
276,558
0
W
Horus
8,779
675
3
0
0
255,159
0
W
Sol
10,354
796
57
4
0
230,939
0
L
Tiamat
9,139
703
18
1
0
220,244
0
L
Sol
9,483
729
54
4
0
192,396
0
L
Chang'e
9,574
736
22
2
0
248,052
0
W
Skadi
10,880
837
44
3
0
223,396
0
L
Hun Batz
9,491
730
11
1
0
206,598
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role