Player Matchup

He Bo
He Bo
ArmsV1
He Bo
Level 158
God Stats
6W - 11L
1,157 SR
Queue Stats
1,008W - 1,047L
1,505 Elo+
Solo
Tyr
Tyr
CRACKERZ 89
Tyr
Level 158
God Stats
2W - 1L
1,500 SR
Queue Stats
382W - 378L
1,496 Elo+
Party 2
Hel
Hel
DeathFrmAbove93
Hel
Level 104
God Stats
2W - 1L
1,824 SR
Queue Stats
205W - 205L
1,546 Elo+
Solo
Hades
Hades
EnglishNoah
Hades
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 11L
1,520 Elo+
Solo
Ne Zha
Ne Zha
SDOTT 18
Ne Zha
Level 139
God Stats
2W - 2L
1,582 SR
Queue Stats
34W - 34L
1,510 Elo+
Party 2
Team Averages
Level 120
1,513 SR
1,515 Elo+

VS

Team Averages
Level 125
1,517 SR
1,535 Elo+
Aphrodite
Aphrodite
DeineFreundin
Aphrodite
Level 118
God Stats
7W - 2L
1,919 SR
Queue Stats
339W - 360L
1,530 Elo+
Party 1
Ares
Ares
McClaren215
Ares
Level 120
God Stats
3W - 3L
1,193 SR
Queue Stats
340W - 364L
1,529 Elo+
Party 1
Yu Huang
Yu Huang
Midokitsu
Yu Huang
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 30L
1,618 Elo+
Solo
Hachiman
Hachiman
VALeu
Hachiman
Level 156
God Stats
2W - 1L
1,472 SR
Queue Stats
66W - 53L
1,521 Elo+
Solo
Merlin
Merlin
ii NATH lo
Merlin
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
76W - 64L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
ArmsV1
He Bo
16
1 / 5 / 7
9,246
616
8,569
16,128
8,481
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

16
1 / 6 / 8
10,097
673
6,894
26,181
36,680
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

18
3 / 4 / 12
10,563
704
15,276
22,156
20,245
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

16
3 / 7 / 6
9,908
661
16,580
21,546
14,054
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ne Zha
SDOTT 18
Ne Zha
18
9 / 5 / 5
11,179
745
20,436
18,389
11,254
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
DeineFreundin
Aphrodite
19
3 / 2 / 18
11,066
738
14,133
20,472
20,831
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

17
2 / 5 / 16
11,282
752
11,741
23,509
41,083
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Yu Huang
Midokitsu
Yu Huang
19
7 / 3 / 16
12,154
810
22,251
17,020
10,700
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hachiman
VALeu
Hachiman
18
8 / 5 / 8
11,325
755
20,013
18,012
11,201
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
ii NATH lo
Merlin
18
6 / 2 / 14
11,515
768
20,745
12,006
7,581
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
98
17
Kills
26
27
Deaths
17
38
Assists
72
Player
Kills
Deaths
Assists
KDA
L
He Bo
ArmsV1
He Bo
1
5
7
0.9
L
1
6
8
0.83
L
3
4
12
2.25
W
Aphrodite
DeineFreundin
Aphrodite
3
2
18
6
L
3
7
6
0.86
W
2
5
16
2
W
Yu Huang
Midokitsu
Yu Huang
7
3
16
5
L
Ne Zha
SDOTT 18
Ne Zha
9
5
5
2.3
W
Hachiman
VALeu
Hachiman
8
5
8
2.4
W
Merlin
ii NATH lo
Merlin
6
2
14
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,755
Damage
88,883
104,400
Taken
91,019
90,714
Mitigated
91,396
49,453
Healing
46,441
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
ArmsV1
He Bo
8,569
38
348
2,282
16,128
8,481
792
10,660
4,687
18,642
0
L
6,894
315
2,525
6,156
26,181
36,680
50
16,351
8,937
0
15,488
L
15,276
302
13,435
12,451
22,156
20,245
416
12,211
9,188
22,648
0
W
Aphrodite
DeineFreundin
Aphrodite
14,133
1,722
15,268
12,555
20,472
20,831
755
9,049
11,423
31,419
0
L
16,580
773
1,016
4,408
21,546
14,054
278
14,412
6,374
30,092
0
W
11,741
262
2,254
2,025
23,509
41,083
168
10,487
13,022
15,591
0
W
Yu Huang
Midokitsu
Yu Huang
22,251
821
1,078
2,965
17,020
10,700
497
7,836
9,184
30,300
0
L
Ne Zha
SDOTT 18
Ne Zha
20,436
2,167
2,909
3,923
18,389
11,254
957
11,375
6,344
0
44,156
W
Hachiman
VALeu
Hachiman
20,013
10,962
0
3,603
18,012
11,201
4,184
7,396
10,616
0
37,951
W
Merlin
ii NATH lo
Merlin
20,745
2,191
4,095
2,598
12,006
7,581
2,810
5,657
6,349
52,401
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,993
Gold Earned
57,342
144
Minions Killed
171
0
Camps Cleared
0
1,367,766
Distance Traveled
1,358,523
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
9,246
616
23
2
0
267,845
0
L
Tyr
10,097
673
25
2
0
278,541
0
L
Hel
10,563
704
25
2
0
307,222
0
W
Aphrodite
11,066
738
36
2
0
285,210
0
L
Hades
9,908
661
43
3
0
225,877
0
W
Ares
11,282
752
7
0
0
287,734
0
W
Yu Huang
12,154
810
19
1
0
283,116
0
L
Ne Zha
11,179
745
28
2
0
288,281
0
W
Hachiman
11,325
755
45
3
0
229,056
0
W
Merlin
11,515
768
64
4
0
273,407
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role