Player Matchup

Maui
Maui
Brodingandr
Maui
Level 99
God Stats
4W - 3L
1,984 SR
Queue Stats
652W - 609L
1,518 Elo+
Solo
Fenrir
Fenrir
JJ13542
Fenrir
Level 101
God Stats
1W - 6L
1,045 SR
Queue Stats
140W - 124L
1,617 Elo+
Solo
Pele
Pele
PortalMaster
Pele
Level 122
God Stats
2W - 0L
1,848 SR
Queue Stats
136W - 157L
1,471 Elo+
Party 1
Danzaburou
Danzaburou
ReaIRazor
Danzaburou
Level 63
God Stats
8W - 7L
1,638 SR
Queue Stats
125W - 138L
1,528 Elo+
Party 1
Janus
Janus
WalnutTax41182
Janus
Level 124
God Stats
6W - 16L
1,342 SR
Queue Stats
305W - 313L
1,526 Elo+
Party 1
Team Averages
Level 102
1,571 SR
1,532 Elo+

VS

Team Averages
Level 124
1,568 SR
1,549 Elo+
Zhong Kui
Zhong Kui
BrendoDeanso123
Zhong Kui
Level 149
God Stats
3W - 4L
1,505 SR
Queue Stats
174W - 156L
1,529 Elo+
Solo
Cupid
Cupid
DarkNeptune9852
Cupid
Level 154
God Stats
4W - 2L
1,657 SR
Queue Stats
91W - 93L
1,526 Elo+
Solo
Serqet
Serqet
OpTiCSerpent94
Serqet
Level 120
God Stats
1W - 4L
1,245 SR
Queue Stats
254W - 219L
1,594 Elo+
Solo
Bakasura
Bakasura
iamfish66
Bakasura
Level 63
God Stats
19W - 8L
1,785 SR
Queue Stats
124W - 95L
1,640 Elo+
Solo
Geb
Geb
sercho
Geb
Level 132
God Stats
3W - 7L
1,649 SR
Queue Stats
535W - 534L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 5
7,021
540
3,633
12,834
9,007
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fenrir
JJ13542
Fenrir
14
2 / 1 / 3
7,749
596
5,455
10,446
4,806
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

14
7 / 2 / 3
9,048
696
8,171
10,746
3,842
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Danzaburou
ReaIRazor
Danzaburou
12
0 / 3 / 1
7,486
576
7,366
10,062
4,107
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
2 / 1 / 3
7,850
604
8,179
9,275
3,703
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
BrendoDeanso123
Zhong Kui
11
0 / 2 / 1
6,480
498
10,495
9,982
6,906
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
1 / 1 / 3
7,180
552
5,586
11,515
4,048
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

13
2 / 5 / 1
7,364
566
5,343
8,771
2,820
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bakasura
iamfish66
Bakasura
14
5 / 2 / 1
8,119
625
8,548
10,758
4,448
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Geb
sercho
Geb
10
0 / 2 / 3
6,210
478
4,951
12,218
9,614
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
17
12
Kills
8
8
Deaths
12
15
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
BrendoDeanso123
Zhong Kui
0
2
1
0.25
W
1
1
5
3.5
L
1
1
3
2.5
W
Fenrir
JJ13542
Fenrir
2
1
3
3.5
L
2
5
1
0.5
W
7
2
3
4.25
W
Danzaburou
ReaIRazor
Danzaburou
0
3
1
0.17
W
2
1
3
3.5
L
Bakasura
iamfish66
Bakasura
5
2
1
2.75
L
Geb
sercho
Geb
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,804
Damage
34,923
53,363
Taken
53,244
25,465
Mitigated
27,836
17,707
Healing
13,612
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
BrendoDeanso123
Zhong Kui
10,495
531
0
2,890
9,982
6,906
0
6,598
3,384
51,218
0
W
3,633
967
1,689
3,432
12,834
9,007
0
6,610
5,921
16,402
0
L
5,586
3,190
114
4,300
11,515
4,048
353
540
10,975
0
49,387
W
Fenrir
JJ13542
Fenrir
5,455
2,138
0
3,261
10,446
4,806
0
1,974
8,355
0
63,252
L
5,343
1,145
0
306
8,771
2,820
0
33
8,738
0
51,876
W
8,171
3,338
0
3,350
10,746
3,842
355
732
9,331
0
64,289
W
Danzaburou
ReaIRazor
Danzaburou
7,366
2,642
0
3,879
10,062
4,107
696
484
9,266
0
60,328
W
8,179
280
0
2,096
9,275
3,703
381
5,646
3,352
73,949
0
L
Bakasura
iamfish66
Bakasura
8,548
4,926
0
2,077
10,758
4,448
31
1,063
9,695
0
68,738
L
Geb
sercho
Geb
4,951
230
245
3,680
12,218
9,614
0
3,578
8,640
19,019
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,154
Gold Earned
35,353
455
Minions Killed
421
0
Camps Cleared
0
1,362,514
Distance Traveled
1,352,175
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
6,480
498
91
7
0
243,004
1
W
Maui
7,021
540
20
2
0
266,672
2
L
Cupid
7,180
552
93
7
0
247,047
0
W
Fenrir
7,749
596
102
8
0
286,679
0
L
Serqet
7,364
566
96
7
0
274,865
0
W
Pele
9,048
696
106
8
0
278,232
4
W
Danzaburou
7,486
576
105
8
0
240,189
2
W
Janus
7,850
604
122
9
0
290,742
2
L
Bakasura
8,119
625
121
9
0
320,560
0
L
Geb
6,210
478
20
2
0
266,699
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role