Player Matchup

Discordia
Discordia
DevourDark
Discordia
Level 45
God Stats
3W - 6L
1,500 SR
Queue Stats
268W - 280L
1,422 Elo+
Solo
Sol
Sol
SkiTs_Zow
Sol
Level 105
God Stats
1W - 1L
1,677 SR
Queue Stats
15W - 12L
1,475 Elo+
Party 2
Hercules
Hercules
alessandro1502
Hercules
Level 130
God Stats
9W - 13L
1,548 SR
Queue Stats
230W - 212L
1,463 Elo+
Solo
Hun Batz
Hun Batz
ichigo12237
Hun Batz
Level 159
God Stats
2W - 4L
1,500 SR
Queue Stats
568W - 546L
1,458 Elo+
Solo
Achilles
Achilles
temp-623545
Achilles
Level 16
God Stats
1W - 1L
1,677 SR
Queue Stats
4W - 6L
1,475 Elo+
Party 2
Team Averages
Level 91
1,580 SR
1,458 Elo+

VS

Team Averages
Level 111
1,555 SR
1,492 Elo+
Ymir
Ymir
Funny-ass20
Ymir
Level 174
God Stats
10W - 10L
1,386 SR
Queue Stats
793W - 754L
1,486 Elo+
Solo
Ao Kuang
Ao Kuang
Master_Oogway895
Ao Kuang
Level 81
God Stats
2W - 0L
1,507 SR
Queue Stats
131W - 112L
1,537 Elo+
Party 1
Janus
Janus
SPARTAN-2-22
Janus
Level 87
God Stats
1W - 2L
1,301 SR
Queue Stats
146W - 118L
1,522 Elo+
Party 1
Surtr
Surtr
alphaman84066
Surtr
Level 68
God Stats
3W - 0L
1,711 SR
Queue Stats
112W - 100L
1,488 Elo+
Party 1
Charybdis
Charybdis
s XL WarCorps
Charybdis
Level 146
God Stats
9W - 2L
1,872 SR
Queue Stats
156W - 156L
1,425 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
DevourDark
Discordia
7
0 / 2 / 1
5,461
321
1,421
3,177
864
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
2 / 5 / 3
7,912
465
9,576
14,479
4,720
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hercules
13
5 / 4 / 3
8,980
528
13,821
18,975
17,860
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hun Batz
ichigo12237
Hun Batz
14
7 / 3 / 4
8,913
524
12,882
17,215
7,401
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Achilles
temp-623545
Achilles
13
3 / 4 / 2
7,556
444
6,833
14,584
11,523
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 2 / 4
8,786
517
7,443
16,478
18,199
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
7 / 4 / 6
9,796
576
9,946
15,667
6,976
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
5 / 4 / 5
9,907
583
12,340
10,307
4,517
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
1 / 4 / 5
8,315
489
10,438
16,632
13,603
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Charybdis
s XL WarCorps
Charybdis
13
1 / 3 / 6
8,223
484
9,726
9,781
4,142
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
43
17
Kills
17
18
Deaths
17
13
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Discordia
DevourDark
Discordia
0
2
1
0.25
W
3
2
4
2.5
W
7
4
6
2.5
W
5
4
5
1.88
L
2
5
3
0.7
L
Hercules
5
4
3
1.63
W
1
4
5
0.88
L
Hun Batz
ichigo12237
Hun Batz
7
3
4
3
W
Charybdis
s XL WarCorps
Charybdis
1
3
6
1.33
L
Achilles
temp-623545
Achilles
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,533
Damage
49,893
68,430
Taken
68,865
42,368
Mitigated
47,437
15,315
Healing
16,677
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
DevourDark
Discordia
1,421
0
0
720
3,177
864
0
2,042
1,135
16,515
0
W
7,443
1,836
365
5,569
16,478
18,199
353
3,140
13,338
28,896
0
W
9,946
1,761
0
3,405
15,667
6,976
1,464
2,523
13,144
47,537
0
W
12,340
655
0
1,000
10,307
4,517
939
1,407
8,900
70,579
0
L
9,576
4,074
0
3,850
14,479
4,720
55
7,117
7,362
61,613
0
L
Hercules
13,821
6,139
0
6,231
18,975
17,860
0
6,647
12,328
0
67,253
W
10,438
5,279
0
5,189
16,632
13,603
0
1,337
15,295
328
48,332
L
Hun Batz
ichigo12237
Hun Batz
12,882
5,480
0
2,822
17,215
7,401
0
7,923
9,292
0
64,095
W
Charybdis
s XL WarCorps
Charybdis
9,726
3,780
741
408
9,781
4,142
4,082
2,590
7,191
0
56,958
L
Achilles
temp-623545
Achilles
6,833
2,492
0
1,692
14,584
11,523
19
6,217
8,367
0
37,075

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,822
Gold Earned
45,027
361
Minions Killed
362
0
Camps Cleared
0
1,392,192
Distance Traveled
1,641,662
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
5,461
321
19
1
0
120,626
2
W
Ymir
8,786
517
18
1
0
334,808
3
W
Ao Kuang
9,796
576
55
3
0
330,656
0
W
Janus
9,907
583
114
7
0
343,896
0
L
Sol
7,912
465
109
6
0
279,523
0
L
Hercules
8,980
528
104
6
0
309,403
1
W
Surtr
8,315
489
70
4
0
336,044
0
L
Hun Batz
8,913
524
83
5
0
358,208
0
W
Charybdis
8,223
484
105
6
0
296,258
0
L
Achilles
7,556
444
46
3
0
324,432
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role