Player Matchup

Morgan Le Fay
Morgan Le Fay
AJH The Legend
Morgan Le Fay
Level 159
God Stats
2W - 5L
1,392 SR
Queue Stats
407W - 422L
1,487 Elo+
Solo
Nox
Nox
MoldyShishkabob
Nox
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,240 Elo+
Party 1
Khepri
Khepri
OneFrozeWarrior
Khepri
Level 100
God Stats
0W - 2L
1,416 SR
Queue Stats
5W - 16L
1,275 Elo+
Party 1
Cu Chulainn
Cu Chulainn
PlayerCrAz
Cu Chulainn
Level 146
God Stats
1W - 2L
1,671 SR
Queue Stats
235W - 193L
1,553 Elo+
Party 1
Ullr
Ullr
Zeroclipse
Ullr
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
122W - 80L
1,113 Elo+
Party 1
Team Averages
Level 90
1,496 SR
1,334 Elo+

VS

Team Averages
Level 105
1,500 SR
1,574 Elo+
Janus
Janus
 
Janus
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
DarkOsama445
Chiron
Level 17
God Stats
2W - 0L
1,500 SR
Queue Stats
20W - 23L
1,530 Elo+
Party 2
Ne Zha
Ne Zha
HentaaiiNoKami
Ne Zha
Level 106
God Stats
4W - 2L
1,500 SR
Queue Stats
486W - 449L
1,599 Elo+
Party 2
Xing Tian
Xing Tian
Remic
Xing Tian
Level 183
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 46L
1,626 Elo+
Party 3
Anhur
Anhur
dante12123
Anhur
Level 133
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 30L
1,617 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
AJH The Legend
Morgan Le Fay
5
0 / 1 / 0
5,508
551
265
1,689
601
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

14
2 / 6 / 6
7,269
727
3,535
8,324
3,123
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
5 / 3 / 6
8,511
851
3,175
17,968
8,706
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cu Chulainn
PlayerCrAz
Cu Chulainn
17
4 / 3 / 10
8,363
836
11,069
12,331
10,802
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

15
4 / 6 / 6
8,131
813
4,106
11,946
4,252
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
15
1 / 3 / 11
8,995
900
14,549
7,247
3,598
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chiron
14
2 / 4 / 6
8,403
840
9,444
9,196
4,659
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

17
8 / 2 / 9
10,019
1,002
11,356
7,150
4,282
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Xing Tian
Remic
Xing Tian
13
3 / 5 / 12
8,730
873
5,845
14,831
16,812
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Anhur
14
5 / 3 / 11
8,789
879
9,126
7,958
4,422
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
68
15
Kills
19
19
Deaths
17
28
Assists
49
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
1
3
11
2.17
L
Morgan Le Fay
AJH The Legend
Morgan Le Fay
0
1
0
0
W
Chiron
2
4
6
1.25
W
8
2
9
6.25
L
2
6
6
0.83
L
5
3
6
2.67
L
Cu Chulainn
PlayerCrAz
Cu Chulainn
4
3
10
3
W
Xing Tian
Remic
Xing Tian
3
5
12
1.8
L
4
6
6
1.17
W
Anhur
5
3
11
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,150
Damage
50,320
52,258
Taken
46,382
27,484
Mitigated
33,773
9,246
Healing
10,359
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
14,549
723
1,049
625
7,247
3,598
1,542
1,585
5,662
33,280
0
L
Morgan Le Fay
AJH The Legend
Morgan Le Fay
265
0
0
5
1,689
601
0
710
979
265
0
W
Chiron
9,444
2,442
564
703
9,196
4,659
1,072
2,293
6,903
0
16,847
W
11,356
1,224
1,562
1,032
7,150
4,282
1,270
1,037
6,113
0
23,423
L
3,535
710
222
94
8,324
3,123
0
2,710
5,614
11,474
0
L
3,175
29
706
5,596
17,968
8,706
0
5,769
12,199
5,557
0
L
Cu Chulainn
PlayerCrAz
Cu Chulainn
11,069
1,163
377
1,595
12,331
10,802
0
6,237
6,094
2,733
26,736
W
Xing Tian
Remic
Xing Tian
5,845
615
1,606
1,602
14,831
16,812
22
2,008
12,823
8,758
0
L
4,106
1,276
291
360
11,946
4,252
0
4,968
6,978
0
6,776
W
Anhur
9,126
2,418
470
1,146
7,958
4,422
1,450
2,033
5,925
0
16,243

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,782
Gold Earned
44,936
65
Minions Killed
118
0
Camps Cleared
0
735,007
Distance Traveled
989,373
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,995
900
55
6
0
189,554
0
L
Morgan Le Fay
5,508
551
0
0
0
9,932
0
W
Chiron
8,403
840
14
1
0
187,963
0
W
Ne Zha
10,019
1,002
27
3
0
229,161
0
L
Nox
7,269
727
26
3
0
163,824
0
L
Khepri
8,511
851
4
0
0
206,327
0
L
Cu Chulainn
8,363
836
30
3
0
190,721
0
W
Xing Tian
8,730
873
1
0
0
195,374
0
L
Ullr
8,131
813
5
1
0
164,203
0
W
Anhur
8,789
879
21
2
0
187,321
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role