Player Matchup

Gilgamesh
Gilgamesh
BULL2SWOL
Gilgamesh
Level 124
God Stats
49W - 16L
1,762 SR
Queue Stats
839W - 334L
1,640 Elo+
Solo
Janus
Janus
Dranosh921
Janus
Level 87
God Stats
4W - 7L
1,422 SR
Queue Stats
114W - 130L
1,369 Elo+
Solo
Anhur
Anhur
ISOCALI
Anhur
Level 81
God Stats
2W - 1L
1,332 SR
Queue Stats
11W - 10L
1,364 Elo+
Solo
Team Averages
Level 97
1,505 SR
1,458 Elo+

VS

Team Averages
Level 84
1,403 SR
1,448 Elo+
Anubis
Anubis
 
Anubis
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
Nibblessnarf
Fafnir
Level 56
God Stats
0W - 1L
1,272 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Set
Set
moosh8877
Set
Level 89
God Stats
3W - 6L
1,436 SR
Queue Stats
220W - 249L
1,345 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BULL2SWOL
Gilgamesh
13
4 / 1 / 8
8,254
917
8,467
10,504
8,091
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Janus
13
2 / 1 / 7
7,672
852
6,312
6,469
1,904
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Anhur
ISOCALI
Anhur
13
6 / 1 / 4
8,314
924
5,573
4,575
1,219
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
12
3 / 4 / 0
7,287
810
8,012
8,427
4,328
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fafnir
7
0 / 4 / 1
5,746
638
416
7,608
4,972
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

10
0 / 5 / 2
6,570
730
4,916
10,427
6,525
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
6
12
Kills
3
3
Deaths
13
19
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
3
4
0
0.75
W
Gilgamesh
BULL2SWOL
Gilgamesh
4
1
8
8
W
Janus
2
1
7
5.5
W
Anhur
ISOCALI
Anhur
6
1
4
8
L
Fafnir
0
4
1
0.13
L
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,352
Damage
13,344
21,548
Taken
26,462
11,214
Mitigated
15,825
3,563
Healing
4,351
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
8,012
345
0
1,758
8,427
4,328
0
3,290
5,018
28,350
0
W
Gilgamesh
BULL2SWOL
Gilgamesh
8,467
3,046
89
2,821
10,504
8,091
854
2,901
7,603
0
24,156
W
Janus
6,312
177
0
65
6,469
1,904
870
3,541
2,928
35,039
0
W
Anhur
ISOCALI
Anhur
5,573
3,288
0
588
4,575
1,219
969
2,042
2,533
0
21,049
L
Fafnir
416
328
232
406
7,608
4,972
0
925
6,408
3,556
0
L
4,916
2,263
0
1,955
10,427
6,525
0
2,142
7,962
0
14,805

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,240
Gold Earned
19,603
119
Minions Killed
69
0
Camps Cleared
0
524,994
Distance Traveled
485,094
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
7,287
810
41
5
0
153,637
0
W
Gilgamesh
8,254
917
27
3
0
188,924
0
W
Janus
7,672
852
65
7
0
178,639
0
W
Anhur
8,314
924
27
3
0
157,431
0
L
Fafnir
5,746
638
7
1
0
167,853
0
L
Set
6,570
730
21
2
0
163,604
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role