Player Matchup

Zhong Kui
Zhong Kui
Akimiru
Zhong Kui
Level 86
God Stats
1W - 1L
1,695 SR
Queue Stats
35W - 38L
1,545 Elo+
Party 3
Bacchus
Bacchus
Ercazz
Bacchus
Level 129
God Stats
0W - 1L
1,816 SR
Queue Stats
27W - 25L
1,545 Elo+
Party 3
Cernunnos
Cernunnos
Rabenzauber
Cernunnos
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 26L
1,476 Elo+
Party 1
Izanami
Izanami
VE__GE__TA
Izanami
Level 129
God Stats
0W - 2L
1,500 SR
Queue Stats
23W - 40L
1,504 Elo+
Party 1
Awilix
Awilix
cRaZy x Esc0
Awilix
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 44L
1,267 Elo+
Party 1
Team Averages
Level 108
1,602 SR
1,468 Elo+

VS

Team Averages
Level 69
1,539 SR
1,498 Elo+
Hercules
Hercules
 
Hercules
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
Hecroom
Jing Wei
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 2
Ganesha
Ganesha
MrPePe1100
Ganesha
Level 89
God Stats
6W - 4L
1,668 SR
Queue Stats
149W - 120L
1,537 Elo+
Solo
Surtr
Surtr
Pentiffic1
Surtr
Level 119
God Stats
10W - 1L
1,528 SR
Queue Stats
222W - 199L
1,476 Elo+
Solo
Danzaburou
Danzaburou
meliiiodaas
Danzaburou
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,478 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Akimiru
Zhong Kui
16
3 / 9 / 3
10,083
630
12,533
18,259
20,187
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
Ercazz
Bacchus
20
9 / 5 / 9
12,026
752
21,256
22,371
44,823
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Cernunnos
Rabenzauber
Cernunnos
16
0 / 6 / 7
9,097
569
13,319
15,469
6,892
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Izanami
VE__GE__TA
Izanami
18
2 / 7 / 5
10,431
652
10,564
23,773
12,352
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Awilix
18
5 / 6 / 4
10,435
652
6,527
15,032
8,997
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
19
5 / 5 / 22
11,871
742
16,829
23,674
30,945
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Jing Wei
Hecroom
Jing Wei
18
7 / 4 / 15
11,637
727
13,566
13,742
7,346
Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ganesha
MrPePe1100
Ganesha
20
1 / 2 / 29
11,064
692
21,717
14,249
9,610
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Surtr
20
12 / 3 / 17
12,623
789
17,544
22,548
37,401
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Danzaburou
meliiiodaas
Danzaburou
19
8 / 6 / 16
12,688
793
17,990
16,676
9,722
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
132
19
Kills
33
33
Deaths
20
28
Assists
99
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
5
5
22
3.2
L
Zhong Kui
Akimiru
Zhong Kui
3
9
3
0.5
L
Bacchus
Ercazz
Bacchus
9
5
9
2.7
W
Jing Wei
Hecroom
Jing Wei
7
4
15
3.63
W
Ganesha
MrPePe1100
Ganesha
1
2
29
7.75
W
Surtr
12
3
17
6.83
L
Cernunnos
Rabenzauber
Cernunnos
0
6
7
0.58
L
Izanami
VE__GE__TA
Izanami
2
7
5
0.64
L
Awilix
5
6
4
1.17
W
Danzaburou
meliiiodaas
Danzaburou
8
6
16
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,199
Damage
87,646
94,904
Taken
90,889
93,251
Mitigated
95,024
21,019
Healing
26,068
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
16,829
3,980
600
4,612
23,674
30,945
1,287
6,407
17,267
0
30,545
L
Zhong Kui
Akimiru
Zhong Kui
12,533
1,597
1,440
2,613
18,259
20,187
0
3,059
14,955
21,171
0
L
Bacchus
Ercazz
Bacchus
21,256
1,003
1,024
4,546
22,371
44,823
0
6,288
15,663
35,530
1,487
W
Jing Wei
Hecroom
Jing Wei
13,566
10,352
0
2,040
13,742
7,346
1,679
5,855
7,887
0
25,156
W
Ganesha
MrPePe1100
Ganesha
21,717
327
2,261
2,906
14,249
9,610
698
5,868
8,381
41,650
0
W
Surtr
17,544
4,477
2,397
7,376
22,548
37,401
480
7,210
15,338
4,689
25,056
L
Cernunnos
Rabenzauber
Cernunnos
13,319
5,199
603
2,628
15,469
6,892
0
5,151
10,110
0
32,007
L
Izanami
VE__GE__TA
Izanami
10,564
5,303
486
4,587
23,773
12,352
30
6,474
16,924
0
34,146
L
Awilix
6,527
2,189
1,126
1,966
15,032
8,997
0
2,745
12,111
0
15,291
W
Danzaburou
meliiiodaas
Danzaburou
17,990
11,576
1,729
2,147
16,676
9,722
4,583
6,962
9,714
0
32,869

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,072
Gold Earned
59,883
162
Minions Killed
158
0
Camps Cleared
0
1,297,423
Distance Traveled
1,392,724
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
11,871
742
38
2
0
256,790
0
L
Zhong Kui
10,083
630
18
1
0
230,359
0
L
Bacchus
12,026
752
22
1
0
261,826
0
W
Jing Wei
11,637
727
37
2
0
298,530
0
W
Ganesha
11,064
692
0
0
0
320,343
0
W
Surtr
12,623
789
38
2
0
287,290
0
L
Cernunnos
9,097
569
48
3
0
251,500
0
L
Izanami
10,431
652
56
4
0
234,153
0
L
Awilix
10,435
652
18
1
0
319,585
0
W
Danzaburou
12,688
793
45
3
0
229,771
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role