Player Matchup

Pele
Pele
AniimatedDreamz
Pele
Level 87
God Stats
10W - 6L
1,464 SR
Queue Stats
401W - 383L
1,492 Elo+
Party 2
Ix Chel
Ix Chel
GladURdead
Ix Chel
Level 119
God Stats
4W - 7L
1,411 SR
Queue Stats
88W - 77L
1,532 Elo+
Party 2
Athena
Athena
RazAlGhoulz
Athena
Level 95
God Stats
4W - 5L
1,540 SR
Queue Stats
79W - 70L
1,503 Elo+
Party 2
Surtr
Surtr
TheManOutOfTime
Surtr
Level 87
God Stats
15W - 27L
1,537 SR
Queue Stats
469W - 460L
1,527 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
thebrochacho2002
Ah Muzen Cab
Level 139
God Stats
14W - 10L
1,765 SR
Queue Stats
32W - 33L
1,525 Elo+
Solo
Team Averages
Level 105
1,543 SR
1,516 Elo+

VS

Team Averages
Level 114
1,593 SR
1,493 Elo+
Kali
Kali
Comp Chonch
Kali
Level 50
God Stats
0W - 1L
1,500 SR
Queue Stats
125W - 150L
1,479 Elo+
Solo
Artemis
Artemis
Das Bamber
Artemis
Level 157
God Stats
3W - 1L
2,028 SR
Queue Stats
168W - 177L
1,449 Elo+
Party 1
Cabrakan
Cabrakan
Das Bebii
Cabrakan
Level 77
God Stats
0W - 2L
1,235 SR
Queue Stats
57W - 62L
1,471 Elo+
Party 1
Janus
Janus
Das lil uhly
Janus
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
128W - 142L
1,495 Elo+
Party 1
Vamana
Vamana
xSMNx herbanus
Vamana
Level 128
God Stats
1W - 1L
1,704 SR
Queue Stats
13W - 11L
1,571 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 2 / 2
6,380
638
7,485
10,496
3,567
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ix Chel
GladURdead
Ix Chel
10
2 / 3 / 2
6,057
606
5,071
6,085
2,200
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Athena
9
1 / 2 / 5
6,195
620
2,967
7,680
5,942
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

11
2 / 0 / 0
6,490
649
8,849
8,353
7,430
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Ah Muzen Cab
thebrochacho2002
Ah Muzen Cab
10
5 / 0 / 0
6,506
651
8,823
7,316
2,864
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 4 / 3
4,439
444
3,235
8,226
2,622
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Artemis
Das Bamber
Artemis
8
2 / 2 / 0
4,842
484
7,416
8,140
2,673
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cabrakan
Das Bebii
Cabrakan
7
0 / 3 / 3
4,764
476
1,576
9,275
6,740
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

11
5 / 4 / 0
6,487
649
7,935
7,309
2,344
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 2 / 0
5,546
555
5,271
11,932
8,090
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
13
15
Kills
7
7
Deaths
15
9
Assists
6
Player
Kills
Deaths
Assists
KDA
W
5
2
2
3
L
0
4
3
0.38
L
Artemis
Das Bamber
Artemis
2
2
0
1
L
Cabrakan
Das Bebii
Cabrakan
0
3
3
0.5
L
5
4
0
1.25
W
Ix Chel
GladURdead
Ix Chel
2
3
2
1
W
Athena
1
2
5
1.75
W
2
0
0
2
W
Ah Muzen Cab
thebrochacho2002
Ah Muzen Cab
5
0
0
5
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,195
Damage
25,433
39,930
Taken
44,882
22,003
Mitigated
22,469
10,839
Healing
9,600
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,485
2,531
0
2,200
10,496
3,567
0
2,696
7,800
0
42,189
L
3,235
1,797
0
1,127
8,226
2,622
577
2,323
5,903
0
16,522
L
Artemis
Das Bamber
Artemis
7,416
4,053
0
3,060
8,140
2,673
0
1,166
6,974
0
28,365
L
Cabrakan
Das Bebii
Cabrakan
1,576
229
0
1,240
9,275
6,740
0
1,903
7,372
10,632
0
L
7,935
812
0
702
7,309
2,344
0
2,674
4,635
42,889
0
W
Ix Chel
GladURdead
Ix Chel
5,071
130
367
675
6,085
2,200
42
3,823
2,262
41,659
0
W
Athena
2,967
853
162
1,377
7,680
5,942
247
1,447
6,233
16,264
0
W
8,849
4,671
0
3,291
8,353
7,430
0
0
8,353
365
50,174
W
Ah Muzen Cab
thebrochacho2002
Ah Muzen Cab
8,823
4,426
0
2,767
7,316
2,864
963
1,545
5,771
0
47,872
L
5,271
2,707
0
3,471
11,932
8,090
0
143
11,789
0
46,215

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,628
Gold Earned
26,078
309
Minions Killed
233
0
Camps Cleared
0
1,033,302
Distance Traveled
949,728
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
6,380
638
61
6
0
231,458
1
L
Kali
4,439
444
27
3
0
206,086
0
L
Artemis
4,842
484
51
5
0
190,262
0
L
Cabrakan
4,764
476
12
1
0
178,400
4
L
Janus
6,487
649
67
7
0
183,140
0
W
Ix Chel
6,057
606
67
7
0
189,839
0
W
Athena
6,195
620
32
3
0
207,120
0
W
Surtr
6,490
649
84
8
0
226,977
0
W
Ah Muzen Cab
6,506
651
65
7
0
177,908
1
L
Vamana
5,546
555
76
8
0
191,840
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role