Player Matchup

Medusa
Medusa
Bear714
Medusa
Level 27
God Stats
3W - 4L
1,492 SR
Queue Stats
10W - 13L
1,365 Elo+
Party 1
Loki
Loki
ForestSea
Loki
Level 112
God Stats
0W - 1L
1,788 SR
Queue Stats
10W - 11L
1,375 Elo+
Party 1
Cerberus
Cerberus
Rushage
Cerberus
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 16L
1,315 Elo+
Party 1
Team Averages
Level 88
1,593 SR
1,352 Elo+

VS

Team Averages
Level 52
1,376 SR
1,326 Elo+
Anubis
Anubis
Hfili
Anubis
Level 25
God Stats
30W - 21L
1,430 SR
Queue Stats
46W - 48L
1,317 Elo+
Party 2
Cerberus
Cerberus
MHAS-JAYZ
Cerberus
Level 71
God Stats
1W - 1L
1,202 SR
Queue Stats
91W - 90L
1,323 Elo+
Party 2
Sun Wukong
Sun Wukong
ZAYWITAPLAY
Sun Wukong
Level 59
God Stats
7W - 8L
1,497 SR
Queue Stats
23W - 23L
1,336 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Bear714
Medusa
14
1 / 6 / 3
8,626
719
10,813
13,874
4,469
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Loki
12
5 / 5 / 2
8,743
729
5,601
10,115
3,039
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Cerberus
Rushage
Cerberus
12
2 / 3 / 5
8,715
726
7,683
16,658
14,682
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Hfili
Anubis
16
7 / 4 / 6
10,564
880
16,588
11,497
5,674
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cerberus
MHAS-JAYZ
Cerberus
14
3 / 3 / 8
10,074
840
8,694
19,072
16,783
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Sun Wukong
ZAYWITAPLAY
Sun Wukong
14
4 / 2 / 9
9,589
799
7,047
10,716
12,656
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
37
8
Kills
14
14
Deaths
9
10
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Medusa
Bear714
Medusa
1
6
3
0.42
L
Loki
5
5
2
1.2
W
Anubis
Hfili
Anubis
7
4
6
2.5
W
Cerberus
MHAS-JAYZ
Cerberus
3
3
8
2.33
L
Cerberus
Rushage
Cerberus
2
3
5
1.5
W
Sun Wukong
ZAYWITAPLAY
Sun Wukong
4
2
9
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,097
Damage
32,329
40,647
Taken
41,285
22,190
Mitigated
35,113
5,788
Healing
7,668
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
Bear714
Medusa
10,813
6,121
0
1,548
13,874
4,469
0
9,095
4,779
0
35,641
L
Loki
5,601
1,160
0
0
10,115
3,039
0
5,722
4,390
0
23,426
W
Anubis
Hfili
Anubis
16,588
849
254
2,724
11,497
5,674
1,628
2,911
8,586
54,927
0
W
Cerberus
MHAS-JAYZ
Cerberus
8,694
377
1,816
2,112
19,072
16,783
398
2,851
16,221
29,865
861
L
Cerberus
Rushage
Cerberus
7,683
515
0
4,240
16,658
14,682
0
9,660
6,998
27,469
0
W
Sun Wukong
ZAYWITAPLAY
Sun Wukong
7,047
1,443
126
636
10,716
12,656
230
2,002
8,714
0
19,379

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,084
Gold Earned
30,227
132
Minions Killed
167
0
Camps Cleared
0
592,021
Distance Traveled
604,134
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
8,626
719
52
4
0
178,106
0
L
Loki
8,743
729
27
2
0
207,638
1
W
Anubis
10,564
880
76
6
0
194,714
0
W
Cerberus
10,074
840
62
5
0
217,519
0
L
Cerberus
8,715
726
53
4
0
206,277
0
W
Sun Wukong
9,589
799
29
2
0
191,901
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role