Player Matchup

Vulcan
Vulcan
Glorfindel71
Vulcan
Level 41
God Stats
25W - 41L
1,355 SR
Queue Stats
128W - 227L
1,402 Elo+
Party 2
Set
Set
HotSauce2727
Set
Level 87
God Stats
20W - 11L
1,787 SR
Queue Stats
141W - 237L
1,404 Elo+
Party 2
King Arthur
King Arthur
SutenerAKA71
King Arthur
Level 69
God Stats
6W - 25L
1,172 SR
Queue Stats
155W - 263L
1,426 Elo+
Party 2
Team Averages
Level 66
1,438 SR
1,411 Elo+

VS

Team Averages
Level 43
1,504 SR
1,456 Elo+
Anubis
Anubis
FinC24
Anubis
Level 55
God Stats
1W - 1L
1,500 SR
Queue Stats
196W - 188L
1,471 Elo+
Party 1
Arachne
Arachne
TheJoanPro15
Arachne
Level 46
God Stats
3W - 2L
1,513 SR
Queue Stats
18W - 15L
1,430 Elo+
Solo
Apollo
Apollo
WILKO666
Apollo
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
102W - 112L
1,468 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
14
2 / 6 / 3
9,261
712
8,244
10,391
4,225
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

13
3 / 6 / 2
9,219
709
9,977
14,678
7,918
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

King Arthur
SutenerAKA71
King Arthur
13
2 / 7 / 3
9,146
704
7,794
18,529
16,076
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
FinC24
Anubis
16
5 / 1 / 12
10,704
823
15,936
10,522
5,606
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Arachne
TheJoanPro15
Arachne
18
11 / 3 / 6
12,380
952
15,259
14,181
7,825
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Apollo
WILKO666
Apollo
16
3 / 3 / 14
10,397
800
6,533
9,053
3,768
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
51
7
Kills
19
19
Deaths
7
8
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Anubis
FinC24
Anubis
5
1
12
11
L
Vulcan
2
6
3
0.58
L
3
6
2
0.67
L
King Arthur
SutenerAKA71
King Arthur
2
7
3
0.5
W
Arachne
TheJoanPro15
Arachne
11
3
6
4.67
W
Apollo
WILKO666
Apollo
3
3
14
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,015
Damage
37,728
43,598
Taken
33,756
28,219
Mitigated
17,199
1,743
Healing
10,820
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
FinC24
Anubis
15,936
704
0
5,084
10,522
5,606
704
1,926
8,596
65,460
0
L
Vulcan
8,244
3,070
0
130
10,391
4,225
0
3,478
6,913
39,973
0
L
9,977
5,074
0
1,208
14,678
7,918
0
5,851
8,827
0
27,253
L
King Arthur
SutenerAKA71
King Arthur
7,794
840
0
405
18,529
16,076
0
6,652
11,877
0
36,599
W
Arachne
TheJoanPro15
Arachne
15,259
11,658
0
4,002
14,181
7,825
1,080
3,186
10,995
5
65,743
W
Apollo
WILKO666
Apollo
6,533
3,470
0
1,734
9,053
3,768
1,088
3,452
5,601
0
27,819

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,626
Gold Earned
33,481
164
Minions Killed
227
0
Camps Cleared
0
710,500
Distance Traveled
789,161
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
10,704
823
85
7
0
232,801
0
L
Vulcan
9,261
712
78
6
0
241,596
4
L
Set
9,219
709
39
3
0
244,858
0
L
King Arthur
9,146
704
47
4
0
224,046
0
W
Arachne
12,380
952
76
6
0
286,810
3
W
Apollo
10,397
800
66
5
0
269,550
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role