Player Matchup

Cthulhu
Cthulhu
ChildishGold
Cthulhu
Level 5
God Stats
0W - 2L
1,335 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Tiamat
Tiamat
ChungoGigantis
Tiamat
Level 11
God Stats
0W - 1L
1,478 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Susano
Susano
RyumaTheGreat
Susano
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Discordia
Discordia
WooziCactus
Discordia
Level 100
God Stats
0W - 1L
1,631 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Chiron
Chiron
offdarksaga
Chiron
Level 146
God Stats
1W - 1L
1,500 SR
Queue Stats
140W - 148L
1,464 Elo+
Solo
Team Averages
Level 54
1,489 SR
1,493 Elo+

VS

Team Averages
Level 111
1,484 SR
1,466 Elo+
Anubis
Anubis
Khärn
Anubis
Level 87
God Stats
4W - 8L
1,561 SR
Queue Stats
9W - 18L
1,311 Elo+
Solo
Ishtar
Ishtar
ShinyCoder
Ishtar
Level 147
God Stats
12W - 11L
1,552 SR
Queue Stats
58W - 69L
1,434 Elo+
Solo
Mulan
Mulan
Val1787
Mulan
Level 129
God Stats
1W - 0L
1,311 SR
Queue Stats
5W - 6L
1,702 Elo+
Party 2
King Arthur
King Arthur
imS0SAd
King Arthur
Level 112
God Stats
2W - 0L
1,500 SR
Queue Stats
139W - 138L
1,404 Elo+
Party 2
Hel
Hel
youngmoneycbw
Hel
Level 81
God Stats
1W - 0L
1,497 SR
Queue Stats
68W - 87L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ChildishGold
Cthulhu
13
0 / 8 / 1
7,145
650
5,266
14,899
15,222
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
0 / 7 / 1
7,226
657
6,536
12,768
6,448
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

13
1 / 9 / 0
7,502
682
6,751
14,114
5,960
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Discordia
WooziCactus
Discordia
15
2 / 5 / 0
8,115
738
10,084
10,584
4,193
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chiron
16
2 / 3 / 1
8,789
799
11,831
11,383
4,517
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Khärn
Anubis
16
4 / 0 / 15
9,360
851
15,225
9,482
4,883
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ishtar
ShinyCoder
Ishtar
15
4 / 2 / 9
8,825
802
7,639
9,076
3,778
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Mulan
Val1787
Mulan
16
8 / 0 / 7
9,583
871
11,017
11,985
13,608
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
imS0SAd
King Arthur
16
6 / 0 / 5
9,482
862
9,904
13,941
15,976
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

17
10 / 3 / 8
10,111
919
12,195
14,820
7,512
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
76
5
Kills
32
32
Deaths
5
3
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
ChildishGold
Cthulhu
0
8
1
0.06
L
0
7
1
0.07
W
Anubis
Khärn
Anubis
4
0
15
11.5
L
1
9
0
0.11
W
Ishtar
ShinyCoder
Ishtar
4
2
9
4.25
W
Mulan
Val1787
Mulan
8
0
7
11.5
L
Discordia
WooziCactus
Discordia
2
5
0
0.4
W
King Arthur
imS0SAd
King Arthur
6
0
5
8.5
L
Chiron
2
3
1
0.83
W
10
3
8
4.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,468
Damage
55,980
63,748
Taken
59,304
36,340
Mitigated
45,757
4,020
Healing
17,739
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
ChildishGold
Cthulhu
5,266
1,094
0
32
14,899
15,222
0
6,706
7,725
13,602
0
L
6,536
627
0
363
12,768
6,448
87
5,075
7,262
11,974
0
W
Anubis
Khärn
Anubis
15,225
640
0
855
9,482
4,883
845
3,460
5,982
32,565
0
L
6,751
1,623
0
0
14,114
5,960
0
5,115
8,803
0
13,963
W
Ishtar
ShinyCoder
Ishtar
7,639
5,773
0
1,487
9,076
3,778
2,180
2,264
6,812
0
16,206
W
Mulan
Val1787
Mulan
11,017
974
0
1,005
11,985
13,608
428
4,710
7,237
254
26,087
L
Discordia
WooziCactus
Discordia
10,084
598
169
1,197
10,584
4,193
152
3,523
6,591
24,424
0
W
King Arthur
imS0SAd
King Arthur
9,904
950
0
625
13,941
15,976
0
3,584
10,312
0
33,309
L
Chiron
11,831
4,532
425
1,834
11,383
4,517
0
6,174
4,874
0
40,497
W
12,195
1,434
6,022
7,745
14,820
7,512
1,854
7,579
7,075
41,657
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,777
Gold Earned
47,361
150
Minions Killed
225
0
Camps Cleared
0
985,974
Distance Traveled
1,080,956
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,145
650
19
2
0
201,812
0
L
Tiamat
7,226
657
12
1
0
187,240
0
W
Anubis
9,360
851
51
5
0
226,757
0
L
Susano
7,502
682
20
2
0
183,264
0
W
Ishtar
8,825
802
26
2
0
199,113
0
W
Mulan
9,583
871
24
2
0
205,685
0
L
Discordia
8,115
738
29
3
0
206,883
0
W
King Arthur
9,482
862
51
5
0
235,588
0
L
Chiron
8,789
799
70
6
0
206,775
0
W
Hel
10,111
919
73
7
0
213,813
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role