Player Matchup

Ix Chel
Ix Chel
DamageTaker
Ix Chel
Level 15
God Stats
9W - 6L
1,500 SR
Queue Stats
97W - 33L
1,915 Elo+
Party 1
Cthulhu
Cthulhu
GhostTank8
Cthulhu
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 0L
1,765 Elo+
Party 1
Bakasura
Bakasura
Opiüm
Bakasura
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 0L
2,030 Elo+
Party 1
Team Averages
Level 35
1,500 SR
1,903 Elo+

VS

Team Averages
Level 42
1,638 SR
1,551 Elo+
Ix Chel
Ix Chel
Hexomancer
Ix Chel
Level 62
God Stats
13W - 9L
1,732 SR
Queue Stats
484W - 474L
1,533 Elo+
Solo
Thor
Thor
Naгибатор228
Thor
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 49L
1,551 Elo+
Party 2
Neith
Neith
qyjvqamksfmalfas
Neith
Level 39
God Stats
9W - 10L
1,682 SR
Queue Stats
183W - 158L
1,570 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
DamageTaker
Ix Chel
13
1 / 1 / 2
7,178
718
8,729
6,015
2,391
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
GhostTank8
Cthulhu
12
0 / 1 / 3
6,696
670
4,415
4,836
3,877
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bakasura
Opiüm
Bakasura
12
2 / 1 / 1
7,332
733
5,660
7,870
5,428
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Hexomancer
Ix Chel
10
1 / 1 / 1
6,577
658
3,770
4,606
1,607
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

11
0 / 2 / 2
6,530
653
2,885
10,328
7,711
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
2 / 1 / 1
7,121
712
7,008
8,324
3,025
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
7
3
Kills
3
3
Deaths
4
6
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
DamageTaker
Ix Chel
1
1
2
2
W
Cthulhu
GhostTank8
Cthulhu
0
1
3
1.5
L
Ix Chel
Hexomancer
Ix Chel
1
1
1
1.5
L
0
2
2
0.5
W
Bakasura
Opiüm
Bakasura
2
1
1
2.5
L
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,804
Damage
13,663
18,721
Taken
23,258
11,696
Mitigated
12,343
5,966
Healing
3,895
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
DamageTaker
Ix Chel
8,729
1,057
813
1,632
6,015
2,391
0
551
5,265
33,716
0
W
Cthulhu
GhostTank8
Cthulhu
4,415
324
261
651
4,836
3,877
216
1,269
3,494
13,460
0
L
Ix Chel
Hexomancer
Ix Chel
3,770
583
100
770
4,606
1,607
0
2,581
1,577
26,921
0
L
2,885
201
0
1,043
10,328
7,711
0
4,908
3,377
0
16,472
W
Bakasura
Opiüm
Bakasura
5,660
4,307
0
2,609
7,870
5,428
1,013
2,049
5,750
0
24,216
L
7,008
4,004
0
1,982
8,324
3,025
150
5,083
2,676
0
25,240

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,206
Gold Earned
20,228
134
Minions Killed
126
0
Camps Cleared
0
657,033
Distance Traveled
548,210
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
7,178
718
57
6
0
208,728
0
W
Cthulhu
6,696
670
28
3
0
225,441
0
L
Ix Chel
6,577
658
54
5
0
156,783
0
L
Thor
6,530
653
28
3
0
189,478
0
W
Bakasura
7,332
733
49
5
0
222,864
0
L
Neith
7,121
712
44
4
0
201,949
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role