Player Matchup

Apollo
Apollo
Masters
JamesBestTwink
Apollo
Masters
Level 75
God Stats
48W - 32L
1,731 SR
Queue Stats
270W - 226L
2,835 MMR
Solo
Hou Yi
Hou Yi
Platinum V
JayyMaccc
Hou Yi
Platinum V
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
417W - 418L
1,803 MMR
Solo
Merlin
Merlin
Platinum I
Lvnaa
Merlin
Platinum I
Level 115
God Stats
4W - 9L
1,593 SR
Queue Stats
51W - 46L
1,943 MMR
Party 2
Cthulhu
Cthulhu
Platinum I
SoulTrain
Cthulhu
Platinum I
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
101W - 93L
1,819 MMR
Solo
Yemoja
Yemoja
Platinum II
notanopp5341
Yemoja
Platinum II
Level 122
God Stats
1W - 3L
1,416 SR
Queue Stats
223W - 204L
1,741 MMR
Party 2
Team Averages
Platinum I
Platinum I
Average Tier
Level 121
1,548 SR
2,028 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 151
1,709 SR
2,011 MMR
Ares
Ares
Platinum IV
Chain510soldier
Ares
Platinum IV
Level 157
God Stats
23W - 26L
1,547 SR
Queue Stats
470W - 461L
1,726 MMR
Party 1
He Bo
He Bo
Diamond II
KingK0opa
He Bo
Diamond II
Level 148
God Stats
13W - 6L
1,802 SR
Queue Stats
381W - 347L
2,324 MMR
Solo
Rama
Rama
Platinum III
YoungDahdah
Rama
Platinum III
Level 149
God Stats
34W - 23L
1,669 SR
Queue Stats
455W - 457L
1,796 MMR
Party 1
Yu Huang
Yu Huang
Platinum I
sl0bbydobby
Yu Huang
Platinum I
Level 143
God Stats
2W - 1L
1,894 SR
Queue Stats
241W - 238L
1,992 MMR
Solo
Hercules
Hercules
Diamond IV
Ángeℓ
Hercules
Diamond IV
Level 157
God Stats
24W - 32L
1,633 SR
Queue Stats
231W - 205L
2,217 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 5 / 0
6,822
525
6,824
11,288
4,801
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hou Yi
JayyMaccc
Hou Yi
11
1 / 4 / 0
6,571
505
2,704
10,756
4,376
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
Lvnaa
Merlin
12
0 / 3 / 1
6,986
537
6,029
6,381
2,588
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
SoulTrain
Cthulhu
13
0 / 1 / 0
7,091
545
4,248
9,246
7,262
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Yemoja
10
0 / 2 / 2
6,230
479
4,106
10,032
6,346
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Bans
VamanaChang'eMercuryAo Kuang

VS

Bans
MartichorasThorSerqetGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 0 / 4
7,540
580
5,673
9,788
9,189
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

He Bo
KingK0opa
He Bo
14
8 / 2 / 4
8,509
655
9,544
8,891
3,624
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
2 / 1 / 5
7,534
580
6,676
10,250
4,325
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Yu Huang
sl0bbydobby
Yu Huang
14
0 / 0 / 6
8,076
621
7,115
6,626
2,725
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
Ángeℓ
Hercules
14
0 / 0 / 2
8,152
627
6,002
8,899
7,054
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
36
3
Kills
15
15
Deaths
3
3
Assists
21
Player
Kills
Deaths
Assists
KDA
W
5
0
4
7
L
2
5
0
0.4
L
Hou Yi
JayyMaccc
Hou Yi
1
4
0
0.25
W
He Bo
KingK0opa
He Bo
8
2
4
5
L
Merlin
Lvnaa
Merlin
0
3
1
0.17
L
Cthulhu
SoulTrain
Cthulhu
0
1
0
0
W
2
1
5
4.5
L
Yemoja
0
2
2
0.5
W
Yu Huang
sl0bbydobby
Yu Huang
0
0
6
3
W
Hercules
Ángeℓ
Hercules
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,911
Damage
35,010
47,703
Taken
44,454
25,373
Mitigated
26,917
13,382
Healing
14,770
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,673
310
0
2,326
9,788
9,189
0
4,193
5,595
17,962
0
L
6,824
4,108
0
1,029
11,288
4,801
0
6,539
4,627
0
56,803
L
Hou Yi
JayyMaccc
Hou Yi
2,704
1,250
0
2,182
10,756
4,376
0
5,277
5,479
0
43,996
W
He Bo
KingK0opa
He Bo
9,544
1,184
0
2,677
8,891
3,624
0
1,889
7,002
71,911
0
L
Merlin
Lvnaa
Merlin
6,029
553
0
905
6,381
2,588
89
3,886
2,307
57,295
0
L
Cthulhu
SoulTrain
Cthulhu
4,248
448
83
4,502
9,246
7,262
0
1,021
8,214
62,261
0
W
6,676
5,669
0
4,489
10,250
4,325
583
2,964
7,286
0
57,678
L
Yemoja
4,106
1,366
1,928
2,753
10,032
6,346
0
5,212
4,744
21,681
0
W
Yu Huang
sl0bbydobby
Yu Huang
7,115
480
0
810
6,626
2,725
0
4,075
2,551
65,798
0
W
Hercules
Ángeℓ
Hercules
6,002
2,502
0
4,468
8,899
7,054
0
3,316
5,583
0
70,946

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,700
Gold Earned
39,811
436
Minions Killed
480
0
Camps Cleared
0
1,286,487
Distance Traveled
1,303,338
6
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
7,540
580
12
1
0
266,116
4
L
Apollo
6,822
525
93
7
0
265,539
0
L
Hou Yi
6,571
505
95
7
0
236,280
1
W
He Bo
8,509
655
103
8
0
283,041
4
L
Merlin
6,986
537
119
9
0
266,178
2
L
Cthulhu
7,091
545
110
8
0
249,126
0
W
Rama
7,534
580
106
8
0
237,154
4
L
Yemoja
6,230
479
19
1
0
269,364
3
W
Yu Huang
8,076
621
139
11
0
253,595
1
W
Hercules
8,152
627
120
9
0
263,432
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role