Player Matchup

Hachiman
Hachiman
CHRIS CRASH
Hachiman
Level 89
God Stats
4W - 1L
1,500 SR
Queue Stats
229W - 229L
1,449 Elo+
Solo
Shiva
Shiva
HACKPRO
Shiva
Level 122
God Stats
2W - 1L
1,694 SR
Queue Stats
248W - 251L
1,521 Elo+
Party 2
He Bo
He Bo
Jadai02
He Bo
Level 111
God Stats
2W - 2L
1,495 SR
Queue Stats
209W - 194L
1,509 Elo+
Party 2
Vulcan
Vulcan
Terminatum
Vulcan
Level 108
God Stats
5W - 0L
1,698 SR
Queue Stats
54W - 40L
1,503 Elo+
Solo
Danzaburou
Danzaburou
sava_flavour
Danzaburou
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
117W - 118L
1,562 Elo+
Solo
Team Averages
Level 111
1,578 SR
1,509 Elo+

VS

Team Averages
Level 105
1,434 SR
1,516 Elo+
Geb
Geb
BazyLiusZ
Geb
Level 126
God Stats
2W - 4L
1,554 SR
Queue Stats
175W - 177L
1,510 Elo+
Solo
Chiron
Chiron
Opayk
Chiron
Level 108
God Stats
1W - 4L
1,224 SR
Queue Stats
159W - 152L
1,544 Elo+
Party 1
Gilgamesh
Gilgamesh
SweetEuthanasia
Gilgamesh
Level 105
God Stats
1W - 3L
1,360 SR
Queue Stats
176W - 182L
1,496 Elo+
Party 1
Olorun
Olorun
TheIZZIDark
Olorun
Level 68
God Stats
2W - 3L
1,531 SR
Queue Stats
357W - 366L
1,506 Elo+
Solo
Ishtar
Ishtar
TutiFrix
Ishtar
Level 117
God Stats
1W - 1L
1,500 SR
Queue Stats
87W - 93L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
CHRIS CRASH
Hachiman
19
7 / 3 / 13
12,405
775
17,199
14,374
8,032
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Shiva
HACKPRO
Shiva
20
3 / 4 / 23
11,851
741
11,986
18,375
20,685
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

He Bo
Jadai02
He Bo
16
3 / 6 / 17
10,835
677
14,209
14,720
6,530
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Vulcan
Terminatum
Vulcan
20
6 / 1 / 19
12,495
781
26,621
14,371
8,462
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
sava_flavour
Danzaburou
20
15 / 3 / 16
14,751
922
20,420
19,219
11,663
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 7 / 4
11,681
730
16,439
25,492
43,885
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Chiron
Opayk
Chiron
20
7 / 4 / 6
11,595
725
20,094
16,050
9,077
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Gilgamesh
SweetEuthanasia
Gilgamesh
17
0 / 5 / 9
9,667
604
15,199
19,377
26,317
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Olorun
16
3 / 9 / 4
9,428
589
9,225
19,726
11,019
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Ishtar
TutiFrix
Ishtar
16
1 / 9 / 5
9,901
619
9,516
17,746
9,108
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

122
Kill Participation
45
34
Kills
17
17
Deaths
34
88
Assists
28
Player
Kills
Deaths
Assists
KDA
L
6
7
4
1.14
W
Hachiman
CHRIS CRASH
Hachiman
7
3
13
4.5
W
Shiva
HACKPRO
Shiva
3
4
23
3.63
W
He Bo
Jadai02
He Bo
3
6
17
1.92
L
Chiron
Opayk
Chiron
7
4
6
2.5
L
Gilgamesh
SweetEuthanasia
Gilgamesh
0
5
9
0.9
W
Vulcan
Terminatum
Vulcan
6
1
19
15.5
L
Olorun
3
9
4
0.56
L
Ishtar
TutiFrix
Ishtar
1
9
5
0.39
W
Danzaburou
sava_flavour
Danzaburou
15
3
16
7.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,435
Damage
70,473
81,059
Taken
98,391
55,372
Mitigated
99,406
29,619
Healing
23,248
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
16,439
920
286
2,774
25,492
43,885
0
10,675
14,817
27,635
0
W
Hachiman
CHRIS CRASH
Hachiman
17,199
11,312
3,462
3,675
14,374
8,032
2,876
5,044
9,330
0
31,145
W
Shiva
HACKPRO
Shiva
11,986
1,116
2,675
2,656
18,375
20,685
271
4,915
13,460
0
17,716
W
He Bo
Jadai02
He Bo
14,209
272
411
1,955
14,720
6,530
1,166
5,684
9,036
23,406
0
L
Chiron
Opayk
Chiron
20,094
3,255
3,496
3,857
16,050
9,077
0
6,047
10,003
0
46,014
L
Gilgamesh
SweetEuthanasia
Gilgamesh
15,199
2,201
662
2,395
19,377
26,317
0
8,389
10,988
6,138
23,909
W
Vulcan
Terminatum
Vulcan
26,621
13,378
3,715
3,344
14,371
8,462
241
5,572
8,799
55,337
0
L
Olorun
9,225
3,462
5,579
3,479
19,726
11,019
0
10,963
8,763
24,342
1,466
L
Ishtar
TutiFrix
Ishtar
9,516
4,198
166
554
17,746
9,108
0
4,756
12,990
0
25,192
W
Danzaburou
sava_flavour
Danzaburou
20,420
10,815
1,082
6,644
19,219
11,663
4,530
8,335
10,884
0
51,585

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,337
Gold Earned
52,272
186
Minions Killed
175
0
Camps Cleared
0
1,588,894
Distance Traveled
1,180,275
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
11,681
730
8
1
0
275,390
0
W
Hachiman
12,405
775
41
3
0
291,653
0
W
Shiva
11,851
741
7
0
0
316,573
0
W
He Bo
10,835
677
17
1
0
281,915
4
L
Chiron
11,595
725
59
4
0
252,925
0
L
Gilgamesh
9,667
604
31
2
0
201,785
0
W
Vulcan
12,495
781
51
3
0
372,303
0
L
Olorun
9,428
589
36
2
0
218,359
0
L
Ishtar
9,901
619
41
3
0
231,816
0
W
Danzaburou
14,751
922
70
4
0
326,450
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role