Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
CptYoinks
Artio
Level 64
God Stats
11W - 1L
1,979 SR
Queue Stats
81W - 82L
1,493 Elo+
Party 1
Rama
Rama
DiviineLion
Rama
Level 139
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 10L
1,434 Elo+
Party 2
Ravana
Ravana
XGN_Charlie
Ravana
Level 83
God Stats
5W - 4L
1,741 SR
Queue Stats
119W - 136L
1,517 Elo+
Party 1
Ra
Ra
insanelycryptic
Ra
Level 11
God Stats
1W - 1L
1,731 SR
Queue Stats
8W - 10L
1,458 Elo+
Party 2
Team Averages
Level 82
1,690 SR
1,480 Elo+

VS

Team Averages
Level 102
1,440 SR
1,452 Elo+
Sol
Sol
AB0RWINT0UR
Sol
Level 119
God Stats
8W - 4L
1,521 SR
Queue Stats
30W - 16L
1,567 Elo+
Solo
Sylvanus
Sylvanus
HollowlionHS
Sylvanus
Level 69
God Stats
5W - 6L
1,579 SR
Queue Stats
229W - 208L
1,388 Elo+
Solo
Yu Huang
Yu Huang
Viloreo
Yu Huang
Level 158
God Stats
20W - 19L
1,513 SR
Queue Stats
676W - 710L
1,419 Elo+
Solo
Thanatos
Thanatos
beatblaster357
Thanatos
Level 122
God Stats
6W - 9L
1,211 SR
Queue Stats
179W - 172L
1,425 Elo+
Solo
Vamana
Vamana
franrlt
Vamana
Level 44
God Stats
4W - 7L
1,377 SR
Queue Stats
175W - 174L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
9
0 / 1 / 0
5,213
434
2,262
6,548
2,593
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Artio
CptYoinks
Artio
8
0 / 3 / 0
5,551
463
2,218
12,277
8,644
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
0 / 1 / 0
5,956
496
2,677
9,196
2,920
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ravana
12
2 / 0 / 0
6,848
571
5,187
5,083
1,980
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

10
0 / 5 / 0
5,662
472
3,453
7,943
2,690
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 0 / 1
6,802
567
6,633
4,994
1,573
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Sylvanus
HollowlionHS
Sylvanus
11
2 / 1 / 4
6,464
539
5,453
9,242
6,418
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Yu Huang
Viloreo
Yu Huang
13
5 / 0 / 2
7,704
642
6,559
5,269
2,273
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Thanatos
10
2 / 1 / 1
6,480
540
6,668
8,062
3,588
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Vamana
franrlt
Vamana
12
1 / 0 / 2
7,776
648
4,516
6,498
4,115
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
20
2
Kills
10
10
Deaths
2
0
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
0
1
0
0
W
0
0
1
0.5
L
Artio
CptYoinks
Artio
0
3
0
0
L
0
1
0
0
W
Sylvanus
HollowlionHS
Sylvanus
2
1
4
4
W
Yu Huang
Viloreo
Yu Huang
5
0
2
6
L
Ravana
2
0
0
2
W
Thanatos
2
1
1
2.5
W
Vamana
franrlt
Vamana
1
0
2
2
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,797
Damage
29,829
41,047
Taken
34,065
18,827
Mitigated
17,967
8,754
Healing
16,727
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
2,262
518
0
1,677
6,548
2,593
0
884
5,631
25,182
0
W
6,633
1,874
0
2,783
4,994
1,573
604
200
4,794
59,376
0
L
Artio
CptYoinks
Artio
2,218
192
120
2,036
12,277
8,644
0
6,736
5,413
14,339
0
L
2,677
1,688
0
3,266
9,196
2,920
0
4,529
4,539
0
47,649
W
Sylvanus
HollowlionHS
Sylvanus
5,453
2,465
1,588
2,926
9,242
6,418
603
3,259
5,813
24,728
8,107
W
Yu Huang
Viloreo
Yu Huang
6,559
365
0
250
5,269
2,273
847
1,297
3,972
62,590
0
L
Ravana
5,187
1,519
0
827
5,083
1,980
0
712
4,222
0
61,760
W
Thanatos
6,668
1,407
0
7,482
8,062
3,588
84
366
7,696
0
41,168
W
Vamana
franrlt
Vamana
4,516
1,265
0
1,698
6,498
4,115
94
2,641
3,857
0
57,615
L
3,453
562
240
588
7,943
2,690
0
5,254
2,656
39,126
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,230
Gold Earned
35,226
327
Minions Killed
411
0
Camps Cleared
0
1,209,747
Distance Traveled
1,183,602
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
5,213
434
41
3
0
226,815
0
W
Sol
6,802
567
90
8
0
240,888
2
L
Artio
5,551
463
22
2
0
253,321
0
L
Rama
5,956
496
89
7
0
212,796
3
W
Sylvanus
6,464
539
44
4
0
201,859
0
W
Yu Huang
7,704
642
114
10
0
218,242
0
L
Ravana
6,848
571
110
9
0
291,934
0
W
Thanatos
6,480
540
50
4
0
283,058
1
W
Vamana
7,776
648
113
9
0
239,555
0
L
Ra
5,662
472
65
5
0
224,881
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role