Player Matchup

Sylvanus
Sylvanus
GothboyAdvance
Sylvanus
Level 142
God Stats
1W - 1L
1,200 SR
Queue Stats
23W - 23L
1,488 Elo+
Party 3
Sol
Sol
Jaxze--
Sol
Level 144
God Stats
178W - 210L
1,547 SR
Queue Stats
267W - 340L
1,432 Elo+
Party 3
Chiron
Chiron
Letskooden
Chiron
Level 62
God Stats
18W - 9L
1,807 SR
Queue Stats
112W - 100L
1,490 Elo+
Party 1
Serqet
Serqet
LittleJunkDog
Serqet
Level 147
God Stats
3W - 2L
1,725 SR
Queue Stats
449W - 400L
1,555 Elo+
Party 1
Vamana
Vamana
stoodis
Vamana
Level 114
God Stats
4W - 2L
1,548 SR
Queue Stats
157W - 139L
1,502 Elo+
Party 1
Team Averages
Level 122
1,565 SR
1,493 Elo+

VS

Team Averages
Level 93
1,481 SR
1,503 Elo+
Chaac
Chaac
ChosenOne241002
Chaac
Level 70
God Stats
0W - 6L
1,425 SR
Queue Stats
229W - 241L
1,518 Elo+
Party 2
Kali
Kali
HolyDoughnut830
Kali
Level 89
God Stats
3W - 7L
1,368 SR
Queue Stats
113W - 94L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Ivan0132
Danzaburou
Level 89
God Stats
31W - 26L
1,507 SR
Queue Stats
260W - 289L
1,481 Elo+
Party 2
Aphrodite
Aphrodite
KotiC1217
Aphrodite
Level 120
God Stats
86W - 56L
1,660 SR
Queue Stats
345W - 329L
1,487 Elo+
Solo
Janus
Janus
ZombieBeatle13
Janus
Level 98
God Stats
15W - 19L
1,443 SR
Queue Stats
275W - 277L
1,529 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
9
2 / 0 / 1
5,342
534
4,153
6,704
5,579
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Sol
9
4 / 1 / 0
5,930
593
6,292
8,540
2,171
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chiron
Letskooden
Chiron
10
2 / 0 / 2
5,508
551
4,479
4,749
1,849
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

10
1 / 0 / 2
5,826
583
4,152
6,333
2,584
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Vamana
stoodis
Vamana
12
4 / 0 / 1
6,978
698
7,129
7,445
4,490
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 2 / 0
4,513
451
3,775
8,188
6,351
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

9
1 / 1 / 0
5,592
559
3,111
7,852
2,525
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Danzaburou
Ivan0132
Danzaburou
9
0 / 3 / 0
5,067
507
2,488
5,793
1,884
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Aphrodite
KotiC1217
Aphrodite
9
0 / 3 / 0
5,407
541
2,997
8,133
2,696
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 4 / 1
5,292
529
4,400
6,486
2,270
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
2
13
Kills
1
1
Deaths
13
6
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
W
Sylvanus
2
0
1
2.5
L
1
1
0
1
L
Danzaburou
Ivan0132
Danzaburou
0
3
0
0
W
Sol
4
1
0
4
L
Aphrodite
KotiC1217
Aphrodite
0
3
0
0
W
Chiron
Letskooden
Chiron
2
0
2
3
W
1
0
2
2
L
0
4
1
0.13
W
Vamana
stoodis
Vamana
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,205
Damage
16,771
33,771
Taken
36,452
16,673
Mitigated
15,726
11,404
Healing
10,414
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,775
398
298
2,220
8,188
6,351
0
1,664
6,524
0
20,730
W
Sylvanus
4,153
1,592
592
1,744
6,704
5,579
141
251
6,139
25,398
10,756
L
3,111
1,250
0
1,654
7,852
2,525
343
2,370
5,301
0
25,948
L
Danzaburou
Ivan0132
Danzaburou
2,488
653
0
1,720
5,793
1,884
0
1,748
4,045
0
31,689
W
Sol
6,292
1,718
0
3,822
8,540
2,171
0
3,946
4,477
34,455
0
L
Aphrodite
KotiC1217
Aphrodite
2,997
294
0
4,322
8,133
2,696
0
0
8,133
35,205
0
W
Chiron
Letskooden
Chiron
4,479
1,718
495
1,106
4,749
1,849
252
0
4,635
0
33,514
W
4,152
1,556
0
619
6,333
2,584
0
203
6,092
0
40,885
L
4,400
455
0
200
6,486
2,270
392
4,342
2,144
37,344
0
W
Vamana
stoodis
Vamana
7,129
3,551
0
3,026
7,445
4,490
0
2,997
4,409
0
53,603

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,584
Gold Earned
25,871
334
Minions Killed
260
0
Camps Cleared
0
1,006,313
Distance Traveled
991,787
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
4,513
451
31
3
0
224,786
2
W
Sylvanus
5,342
534
53
5
0
168,834
2
L
Kali
5,592
559
42
4
0
221,512
0
L
Danzaburou
5,067
507
60
6
0
197,170
2
W
Sol
5,930
593
56
6
0
193,196
6
L
Aphrodite
5,407
541
63
6
0
141,666
4
W
Chiron
5,508
551
57
6
0
188,635
0
W
Serqet
5,826
583
69
7
0
240,707
0
L
Janus
5,292
529
64
6
0
206,653
0
W
Vamana
6,978
698
99
10
0
214,941
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role