Player Matchup

Skadi
Skadi
Manjii_Gang
Skadi
Level 27
God Stats
8W - 9L
1,557 SR
Queue Stats
37W - 56L
1,461 Elo+
Party 1
Ix Chel
Ix Chel
Skdxs
Ix Chel
Level 123
God Stats
6W - 5L
1,807 SR
Queue Stats
103W - 94L
1,581 Elo+
Solo
Hercules
Hercules
T-rav2771
Hercules
Level 120
God Stats
1W - 4L
1,500 SR
Queue Stats
214W - 216L
1,498 Elo+
Solo
Bacchus
Bacchus
imstillsincere
Bacchus
Level 14
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 30L
1,234 Elo+
Party 1
Hun Batz
Hun Batz
o2R6JFK
Hun Batz
Level 78
God Stats
1W - 3L
1,500 SR
Queue Stats
127W - 135L
1,426 Elo+
Party 1
Team Averages
Level 72
1,573 SR
1,440 Elo+

VS

Team Averages
Level 95
1,504 SR
1,473 Elo+
Ravana
Ravana
CheapGinganator
Ravana
Level 157
God Stats
2W - 1L
1,583 SR
Queue Stats
97W - 112L
1,495 Elo+
Solo
Discordia
Discordia
EwGoths
Discordia
Level 44
God Stats
18W - 5L
1,756 SR
Queue Stats
148W - 130L
1,521 Elo+
Solo
Neith
Neith
Its August Ames
Neith
Level 97
God Stats
23W - 22L
1,594 SR
Queue Stats
78W - 75L
1,514 Elo+
Solo
Thanatos
Thanatos
alvarezcuellar
Thanatos
Level 141
God Stats
2W - 4L
1,359 SR
Queue Stats
189W - 165L
1,559 Elo+
Solo
Hachiman
Hachiman
uriel_el-Ass_XD
Hachiman
Level 34
God Stats
1W - 1L
1,228 SR
Queue Stats
9W - 13L
1,275 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 3 / 1
8,595
506
6,583
11,601
3,870
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ix Chel
Skdxs
Ix Chel
7
1 / 4 / 1
6,390
376
3,282
4,782
1,555
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Hercules
T-rav2771
Hercules
16
6 / 1 / 0
9,721
572
11,863
17,499
21,880
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
0 / 7 / 4
7,422
437
5,252
17,005
20,483
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hun Batz
o2R6JFK
Hun Batz
13
2 / 7 / 1
8,197
482
5,164
17,520
6,660
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 4 / 2
8,780
516
8,953
11,685
11,948
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Discordia
EwGoths
Discordia
16
5 / 3 / 7
9,968
586
8,734
7,986
2,830
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
6 / 1 / 5
9,824
578
8,788
11,269
5,196
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thanatos
17
8 / 2 / 4
11,086
652
12,935
12,762
6,041
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Hachiman
14
3 / 4 / 3
8,745
514
6,484
10,590
3,998
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
43
14
Kills
22
22
Deaths
14
7
Assists
21
Player
Kills
Deaths
Assists
KDA
W
0
4
2
0.25
W
Discordia
EwGoths
Discordia
5
3
7
2.83
W
6
1
5
8.5
L
5
3
1
1.83
L
Ix Chel
Skdxs
Ix Chel
1
4
1
0.38
L
Hercules
T-rav2771
Hercules
6
1
0
6
W
Thanatos
8
2
4
5
L
0
7
4
0.29
L
Hun Batz
o2R6JFK
Hun Batz
2
7
1
0.36
W
Hachiman
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,144
Damage
45,894
68,407
Taken
54,292
54,448
Mitigated
30,013
17,149
Healing
21,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,953
4,078
0
3,695
11,685
11,948
548
0
11,685
0
60,164
W
Discordia
EwGoths
Discordia
8,734
798
0
2,690
7,986
2,830
516
2,835
5,151
67,125
0
W
8,788
4,075
125
2,928
11,269
5,196
1,406
1,775
9,494
0
80,145
L
6,583
3,171
0
1,932
11,601
3,870
0
2,318
9,283
0
50,413
L
Ix Chel
Skdxs
Ix Chel
3,282
669
0
595
4,782
1,555
0
2,111
2,671
20,161
0
L
Hercules
T-rav2771
Hercules
11,863
5,498
0
8,220
17,499
21,880
0
0
17,499
0
70,314
W
Thanatos
12,935
5,400
0
9,728
12,762
6,041
0
627
12,135
0
91,737
L
5,252
639
0
3,258
17,005
20,483
0
1,048
15,957
24,804
0
L
Hun Batz
o2R6JFK
Hun Batz
5,164
1,715
0
3,144
17,520
6,660
0
3,257
14,263
0
61,188
W
Hachiman
6,484
5,478
0
2,315
10,590
3,998
1,000
4,144
6,446
0
37,934

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,325
Gold Earned
48,403
350
Minions Killed
496
0
Camps Cleared
0
1,378,682
Distance Traveled
1,598,124
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
8,780
516
96
6
0
281,696
1
W
Discordia
9,968
586
89
5
0
321,833
2
W
Neith
9,824
578
122
7
0
302,681
0
L
Skadi
8,595
506
80
5
0
301,471
3
L
Ix Chel
6,390
376
26
2
0
116,312
0
L
Hercules
9,721
572
112
7
0
321,926
5
W
Thanatos
11,086
652
131
8
0
374,608
0
L
Bacchus
7,422
437
27
2
0
299,172
0
L
Hun Batz
8,197
482
105
6
0
339,801
2
W
Hachiman
8,745
514
58
3
0
317,306
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role