Player Matchup

Hercules
Hercules
Joskin
Hercules
Level 149
God Stats
51W - 45L
1,544 SR
Queue Stats
94W - 103L
1,397 Elo+
Party 1
Scylla
Scylla
Karlikk
Scylla
Level 49
God Stats
7W - 2L
1,758 SR
Queue Stats
30W - 27L
1,393 Elo+
Party 1
Bakasura
Bakasura
Marceliuss
Bakasura
Level 123
God Stats
11W - 3L
1,786 SR
Queue Stats
147W - 155L
1,364 Elo+
Party 1
Team Averages
Level 107
1,696 SR
1,385 Elo+

VS

Team Averages
Level 86
1,333 SR
1,434 Elo+
Ullr
Ullr
 
Ullr
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
KokainUA
Sol
Level 104
God Stats
3W - 4L
1,151 SR
Queue Stats
208W - 203L
1,482 Elo+
Solo
Bacchus
Bacchus
Вэтсанэксперт
Bacchus
Level 20
God Stats
2W - 12L
1,348 SR
Queue Stats
233W - 315L
1,320 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Joskin
Hercules
13
6 / 2 / 6
8,872
887
9,071
11,610
9,620
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Scylla
Karlikk
Scylla
12
2 / 4 / 8
7,465
747
11,871
8,131
3,124
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bakasura
Marceliuss
Bakasura
13
4 / 3 / 6
8,253
825
8,347
11,401
8,059
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
11
3 / 4 / 2
7,127
713
5,571
9,700
3,310
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
5 / 5 / 4
8,126
813
13,822
10,757
3,407
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
1 / 3 / 7
7,842
784
4,771
12,679
9,477
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
22
12
Kills
9
9
Deaths
12
20
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Ullr
 
Ullr
3
4
2
1
W
Hercules
Joskin
Hercules
6
2
6
4.5
W
Scylla
Karlikk
Scylla
2
4
8
1.5
L
5
5
4
1.4
W
Bakasura
Marceliuss
Bakasura
4
3
6
2.33
L
1
3
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,289
Damage
24,164
31,142
Taken
33,136
20,803
Mitigated
16,194
7,515
Healing
5,414
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
 
Ullr
5,571
1,936
0
80
9,700
3,310
0
3,240
5,908
0
22,079
W
Hercules
Joskin
Hercules
9,071
4,118
0
4,463
11,610
9,620
70
7,032
4,578
0
14,036
W
Scylla
Karlikk
Scylla
11,871
1,690
0
140
8,131
3,124
41
4,483
3,648
31,854
0
L
13,822
3,367
0
2,698
10,757
3,407
416
1,800
7,939
32,298
0
W
Bakasura
Marceliuss
Bakasura
8,347
5,895
0
2,912
11,401
8,059
708
7,171
4,230
0
19,743
L
4,771
249
0
2,636
12,679
9,477
0
6,870
5,498
15,866
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,590
Gold Earned
23,095
106
Minions Killed
97
0
Camps Cleared
0
582,954
Distance Traveled
517,599
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
7,127
713
29
3
0
175,660
4
W
Hercules
8,872
887
8
1
0
195,108
0
W
Scylla
7,465
747
46
5
0
178,134
0
L
Sol
8,126
813
46
5
0
166,083
3
W
Bakasura
8,253
825
52
5
0
209,712
0
L
Bacchus
7,842
784
22
2
0
175,856
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role