Player Matchup

Ganesha
Ganesha
BrickyWater
Ganesha
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Sol
Sol
LadyxCaprisun
Sol
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
Trumpet_god8555
Baron Samedi
Level 81
God Stats
1W - 2L
1,735 SR
Queue Stats
58W - 70L
1,395 Elo+
Solo
Mulan
Mulan
darksword0
Mulan
Level 146
God Stats
2W - 4L
1,461 SR
Queue Stats
71W - 69L
1,511 Elo+
Party 2
Mercury
Mercury
eeh2112
Mercury
Level 87
God Stats
3W - 3L
1,638 SR
Queue Stats
83W - 72L
1,514 Elo+
Party 2
Team Averages
Level 109
1,567 SR
1,484 Elo+

VS

Team Averages
Level 68
1,458 SR
1,434 Elo+
Cernunnos
Cernunnos
Asclepius Rod
Cernunnos
Level 74
God Stats
7W - 10L
1,037 SR
Queue Stats
322W - 298L
1,461 Elo+
Party 1
Bakasura
Bakasura
CoffeeCape5462
Bakasura
Level 37
God Stats
4W - 2L
1,795 SR
Queue Stats
18W - 23L
1,475 Elo+
Solo
Ymir
Ymir
StupidNvrDie
Ymir
Level 29
God Stats
4W - 1L
1,820 SR
Queue Stats
19W - 15L
1,443 Elo+
Party 1
Poseidon
Poseidon
ULTRA ARCHON
Poseidon
Level 62
God Stats
8W - 4L
1,511 SR
Queue Stats
78W - 65L
1,459 Elo+
Party 1
He Bo
He Bo
extraroco
He Bo
Level 139
God Stats
2W - 7L
1,128 SR
Queue Stats
19W - 44L
1,333 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
BrickyWater
Ganesha
12
0 / 4 / 5
8,539
474
4,625
15,642
16,674
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

12
0 / 4 / 3
7,595
422
7,049
11,740
4,140
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baron Samedi
Trumpet_god8555
Baron Samedi
15
2 / 2 / 4
9,191
511
11,863
7,909
4,204
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mulan
16
4 / 5 / 1
9,827
546
10,104
19,354
21,623
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Mercury
eeh2112
Mercury
16
4 / 7 / 2
9,739
541
6,081
18,660
6,999
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Asclepius Rod
Cernunnos
16
2 / 1 / 3
9,974
554
10,649
11,787
5,099
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bakasura
19
13 / 1 / 1
12,259
681
15,669
16,638
8,860
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

12
0 / 3 / 5
8,609
478
4,888
13,989
15,011
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Poseidon
ULTRA ARCHON
Poseidon
14
0 / 2 / 6
9,296
516
3,258
7,577
2,715
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

He Bo
extraroco
He Bo
16
6 / 3 / 2
10,816
601
16,150
11,419
4,846
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
38
10
Kills
21
22
Deaths
10
15
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
Asclepius Rod
Cernunnos
2
1
3
3.5
L
Ganesha
BrickyWater
Ganesha
0
4
5
0.63
W
Bakasura
13
1
1
13.5
L
0
4
3
0.38
W
0
3
5
0.83
L
Baron Samedi
Trumpet_god8555
Baron Samedi
2
2
4
2
W
Poseidon
ULTRA ARCHON
Poseidon
0
2
6
1.5
L
Mulan
4
5
1
0.9
L
Mercury
eeh2112
Mercury
4
7
2
0.71
W
He Bo
extraroco
He Bo
6
3
2
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,722
Damage
50,614
73,305
Taken
61,410
53,640
Mitigated
36,531
15,802
Healing
17,494
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
Asclepius Rod
Cernunnos
10,649
3,993
0
5,957
11,787
5,099
3,040
6,233
5,554
0
92,861
L
Ganesha
BrickyWater
Ganesha
4,625
627
242
2,672
15,642
16,674
0
3,084
11,719
27,223
0
W
Bakasura
15,669
11,811
0
6,224
16,638
8,860
0
7,024
9,614
0
105,343
L
7,049
2,045
409
4,726
11,740
4,140
0
581
11,037
57,896
0
W
4,888
370
367
1,843
13,989
15,011
203
6,832
7,108
23,809
0
L
Baron Samedi
Trumpet_god8555
Baron Samedi
11,863
695
860
3,050
7,909
4,204
0
2,547
5,252
73,762
0
W
Poseidon
ULTRA ARCHON
Poseidon
3,258
678
0
1,750
7,577
2,715
582
3,065
4,460
57,356
0
L
Mulan
10,104
565
0
2,906
19,354
21,623
240
12,348
7,006
0
66,010
L
Mercury
eeh2112
Mercury
6,081
4,988
0
937
18,660
6,999
0
6,555
11,545
0
73,780
W
He Bo
extraroco
He Bo
16,150
817
0
1,353
11,419
4,846
0
698
10,156
78,552
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,891
Gold Earned
50,954
458
Minions Killed
571
0
Camps Cleared
0
1,695,005
Distance Traveled
1,868,573
3
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
9,974
554
135
8
0
308,532
4
L
Ganesha
8,539
474
4
0
0
348,470
3
W
Bakasura
12,259
681
185
10
0
469,929
3
L
Sol
7,595
422
124
7
0
313,144
0
W
Ymir
8,609
478
30
2
0
349,536
6
L
Baron Samedi
9,191
511
122
7
0
329,757
0
W
Poseidon
9,296
516
101
6
0
388,413
6
L
Mulan
9,827
546
106
6
0
338,666
0
L
Mercury
9,739
541
102
6
0
364,968
0
W
He Bo
10,816
601
120
7
0
352,163
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role