Player Matchup

Sol
Sol
 
Sol
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tyr
Tyr
AbsoluteVodK
Tyr
Level 68
God Stats
15W - 26L
1,367 SR
Queue Stats
114W - 119L
1,484 Elo+
Party 3
Khepri
Khepri
DataFett
Khepri
Level 63
God Stats
6W - 13L
1,392 SR
Queue Stats
188W - 198L
1,378 Elo+
Solo
Ishtar
Ishtar
ThatPlatypus225
Ishtar
Level 61
God Stats
26W - 33L
1,414 SR
Queue Stats
99W - 114L
1,457 Elo+
Party 3
Ao Kuang
Ao Kuang
Venom2209
Ao Kuang
Level 129
God Stats
29W - 31L
1,494 SR
Queue Stats
435W - 404L
1,512 Elo+
Party 2
Team Averages
Level 93
1,433 SR
1,466 Elo+

VS

Team Averages
Level 89
1,478 SR
1,339 Elo+
Danzaburou
Danzaburou
DrrrrPhil
Danzaburou
Level 69
God Stats
2W - 0L
1,500 SR
Queue Stats
97W - 92L
1,499 Elo+
Party 1
Sun Wukong
Sun Wukong
LeGroose
Sun Wukong
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,253 Elo+
Solo
Xing Tian
Xing Tian
bevais
Xing Tian
Level 51
God Stats
1W - 0L
1,727 SR
Queue Stats
11W - 12L
1,125 Elo+
Solo
Janus
Janus
oOMrTwinkieOo
Janus
Level 79
God Stats
2W - 3L
1,348 SR
Queue Stats
4W - 10L
1,306 Elo+
Solo
Awilix
Awilix
ŽODD
Awilix
Level 99
God Stats
3W - 6L
1,314 SR
Queue Stats
253W - 243L
1,511 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
17
3 / 0 / 2
10,296
606
15,195
12,431
5,601
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
0 / 3 / 1
7,740
455
9,084
15,593
20,832
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mystical Earring

Mystical Earring

+15
Mp 5

Khepri
DataFett
Khepri
10
0 / 3 / 0
7,269
428
2,647
11,715
10,481
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

13
1 / 4 / 1
7,924
466
8,836
12,878
6,326
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ao Kuang
Venom2209
Ao Kuang
12
4 / 5 / 1
8,454
497
4,980
15,156
5,763
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DrrrrPhil
Danzaburou
15
5 / 1 / 4
9,319
548
16,450
13,557
6,343
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
LeGroose
Sun Wukong
16
1 / 0 / 3
9,427
555
9,905
16,006
19,091
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Xing Tian
bevais
Xing Tian
11
1 / 2 / 7
7,651
450
3,622
14,767
16,491
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
2 / 3 / 4
8,678
510
6,316
9,318
4,077
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Awilix
ŽODD
Awilix
15
6 / 2 / 5
9,184
540
8,870
15,328
6,912
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
38
8
Kills
15
15
Deaths
8
5
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
3
0
2
4
L
0
3
1
0.17
L
Khepri
DataFett
Khepri
0
3
0
0
W
Danzaburou
DrrrrPhil
Danzaburou
5
1
4
7
W
Sun Wukong
LeGroose
Sun Wukong
1
0
3
2.5
L
1
4
1
0.38
L
Ao Kuang
Venom2209
Ao Kuang
4
5
1
0.9
W
Xing Tian
bevais
Xing Tian
1
2
7
2.25
W
2
3
4
1.33
W
Awilix
ŽODD
Awilix
6
2
5
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,742
Damage
45,163
67,773
Taken
68,976
49,003
Mitigated
52,914
15,743
Healing
15,968
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
15,195
3,915
0
7,239
12,431
5,601
1,135
3,105
9,326
104,196
12,152
L
9,084
899
0
1,896
15,593
20,832
0
17
15,576
5,229
48,839
L
Khepri
DataFett
Khepri
2,647
267
193
2,312
11,715
10,481
104
2,429
9,286
19,725
0
W
Danzaburou
DrrrrPhil
Danzaburou
16,450
9,542
0
5,831
13,557
6,343
1,035
4,181
9,376
0
73,671
W
Sun Wukong
LeGroose
Sun Wukong
9,905
1,608
0
3,238
16,006
19,091
159
2,794
12,252
0
76,968
L
8,836
5,064
160
2,910
12,878
6,326
708
1,366
11,512
0
66,262
L
Ao Kuang
Venom2209
Ao Kuang
4,980
462
0
1,033
15,156
5,763
246
3,021
12,135
53,000
0
W
Xing Tian
bevais
Xing Tian
3,622
477
0
2,051
14,767
16,491
150
6,037
8,681
18,902
0
W
6,316
111
0
837
9,318
4,077
0
6,049
3,269
71,294
0
W
Awilix
ŽODD
Awilix
8,870
2,560
0
4,011
15,328
6,912
0
4,819
10,371
0
62,540

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,683
Gold Earned
44,259
458
Minions Killed
467
0
Camps Cleared
0
1,608,576
Distance Traveled
1,670,835
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
10,296
606
184
11
0
349,484
2
L
Tyr
7,740
455
76
4
0
337,521
0
L
Khepri
7,269
428
26
2
0
266,561
0
W
Danzaburou
9,319
548
92
5
0
278,112
0
W
Sun Wukong
9,427
555
128
8
0
307,778
0
L
Ishtar
7,924
466
101
6
0
305,272
0
L
Ao Kuang
8,454
497
71
4
0
349,738
0
W
Xing Tian
7,651
450
27
2
0
345,901
4
W
Janus
8,678
510
120
7
0
329,502
2
W
Awilix
9,184
540
100
6
0
409,542
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role