Player Matchup

Ra
Ra
 
Ra
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
BigDaddyDerbs
Maui
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
101W - 92L
1,585 Elo+
Party 2
Rama
Rama
BigPapiTorb
Rama
Level 120
God Stats
4W - 2L
1,597 SR
Queue Stats
94W - 90L
1,522 Elo+
Party 2
Ne Zha
Ne Zha
FlamingArrow9
Ne Zha
Level 123
God Stats
4W - 4L
1,332 SR
Queue Stats
195W - 174L
1,407 Elo+
Solo
Bellona
Bellona
GreyScorpio
Bellona
Level 138
God Stats
3W - 0L
1,798 SR
Queue Stats
187W - 174L
1,581 Elo+
Solo
Team Averages
Level 126
1,545 SR
1,519 Elo+

VS

Team Averages
Level 112
1,578 SR
1,491 Elo+
Nemesis
Nemesis
 
Nemesis
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
 
Athena
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Heimdallr
Heimdallr
Furiiuss
Heimdallr
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 35L
1,471 Elo+
Party 1
Anubis
Anubis
KissAKill
Anubis
Level 69
God Stats
3W - 2L
1,621 SR
Queue Stats
274W - 266L
1,462 Elo+
Solo
Anhur
Anhur
SkullCape
Anhur
Level 86
God Stats
0W - 2L
1,769 SR
Queue Stats
103W - 92L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
10
1 / 2 / 3
5,762
576
4,842
6,210
1,726
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

8
0 / 2 / 4
5,468
547
2,792
7,491
5,196
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
3 / 1 / 0
6,261
626
5,614
6,047
2,231
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
3 / 1 / 5
6,002
600
3,749
7,827
2,539
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Bellona
GreyScorpio
Bellona
12
3 / 0 / 1
7,015
702
2,235
4,652
2,537
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
9
3 / 2 / 1
5,929
593
4,304
7,749
3,010
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Athena
 
Athena
8
1 / 3 / 3
5,564
556
3,311
10,137
6,779
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Heimdallr
Furiiuss
Heimdallr
9
0 / 2 / 1
4,792
479
4,399
7,249
3,060
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
KissAKill
Anubis
10
2 / 1 / 2
5,771
577
6,060
4,696
2,372
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Anhur
SkullCape
Anhur
6
0 / 2 / 0
4,275
428
1,558
4,240
1,701
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
13
10
Kills
6
6
Deaths
10
13
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
1
2
3
1.25
L
Nemesis
 
Nemesis
3
2
1
1.75
L
Athena
 
Athena
1
3
3
0.83
W
0
2
4
1
W
3
1
0
3
W
3
1
5
5.5
L
Heimdallr
Furiiuss
Heimdallr
0
2
1
0.25
W
Bellona
GreyScorpio
Bellona
3
0
1
3.5
L
Anubis
KissAKill
Anubis
2
1
2
3
L
Anhur
SkullCape
Anhur
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,232
Damage
19,632
32,227
Taken
34,071
14,229
Mitigated
16,922
9,817
Healing
8,523
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
4,842
401
588
2,514
6,210
1,726
0
3,448
2,762
48,300
0
L
Nemesis
 
Nemesis
4,304
1,840
0
1,479
7,749
3,010
0
1,664
6,020
0
28,941
L
Athena
 
Athena
3,311
1,587
1,212
2,019
10,137
6,779
0
2,973
7,113
14,406
0
W
2,792
621
0
2,330
7,491
5,196
0
2,974
4,517
9,831
0
W
5,614
4,675
0
2,104
6,047
2,231
272
1,139
4,908
0
46,593
W
3,749
1,029
0
1,144
7,827
2,539
0
1,464
6,363
0
33,695
L
Heimdallr
Furiiuss
Heimdallr
4,399
2,652
0
1,464
7,249
3,060
0
668
6,581
0
30,549
W
Bellona
GreyScorpio
Bellona
2,235
411
0
1,137
4,652
2,537
0
346
4,306
0
48,778
L
Anubis
KissAKill
Anubis
6,060
211
0
840
4,696
2,372
0
2,119
2,483
47,758
0
L
Anhur
SkullCape
Anhur
1,558
848
0
1,509
4,240
1,701
0
0
4,240
0
17,840

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,508
Gold Earned
26,331
340
Minions Killed
224
0
Camps Cleared
0
1,095,953
Distance Traveled
881,369
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
5,762
576
90
9
0
203,170
4
L
Nemesis
5,929
593
57
6
0
235,746
0
L
Athena
5,564
556
15
2
0
198,549
0
W
Maui
5,468
547
6
1
0
210,311
3
W
Rama
6,261
626
96
10
0
235,594
0
W
Ne Zha
6,002
600
55
6
0
221,829
0
L
Heimdallr
4,792
479
47
5
0
173,947
1
W
Bellona
7,015
702
93
9
0
225,049
0
L
Anubis
5,771
577
76
8
0
188,623
0
L
Anhur
4,275
428
29
3
0
84,504
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role