Player Matchup

Merlin
Merlin
Clouteli16
Merlin
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 71L
1,372 Elo+
Party 3
Tsukuyomi
Tsukuyomi
CorkChunkninja
Tsukuyomi
Level 83
God Stats
25W - 29L
1,426 SR
Queue Stats
265W - 287L
1,413 Elo+
Party 1
Chaac
Chaac
Jackmcwhinnie03
Chaac
Level 18
God Stats
1W - 1L
1,762 SR
Queue Stats
17W - 32L
1,371 Elo+
Party 1
Set
Set
KyleGarvie
Set
Level 81
God Stats
1W - 7L
1,500 SR
Queue Stats
345W - 378L
1,378 Elo+
Party 1
Heimdallr
Heimdallr
TabeticKnight21
Heimdallr
Level 15
God Stats
1W - 1L
1,155 SR
Queue Stats
4W - 7L
1,279 Elo+
Party 3
Team Averages
Level 48
1,469 SR
1,363 Elo+

VS

Team Averages
Level 53
1,441 SR
1,436 Elo+
Serqet
Serqet
D-shot-cha
Serqet
Level 67
God Stats
3W - 0L
1,279 SR
Queue Stats
34W - 23L
1,452 Elo+
Party 2
Cernunnos
Cernunnos
IMBN1NZ
Cernunnos
Level 35
God Stats
23W - 26L
1,475 SR
Queue Stats
156W - 159L
1,403 Elo+
Solo
Baron Samedi
Baron Samedi
ItisDirt
Baron Samedi
Level 45
God Stats
2W - 1L
1,633 SR
Queue Stats
44W - 31L
1,441 Elo+
Party 2
Hercules
Hercules
TxrysedFelynie
Hercules
Level 91
God Stats
4W - 5L
1,320 SR
Queue Stats
58W - 46L
1,467 Elo+
Party 2
Cthulhu
Cthulhu
murder_boy_yt
Cthulhu
Level 27
God Stats
7W - 3L
1,500 SR
Queue Stats
40W - 37L
1,418 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Clouteli16
Merlin
11
2 / 5 / 1
6,306
573
4,554
7,635
2,593
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tsukuyomi
CorkChunkninja
Tsukuyomi
9
2 / 4 / 0
5,621
511
6,681
9,702
3,439
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

7
0 / 6 / 2
4,723
429
3,441
12,721
5,777
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
2 / 6 / 2
5,723
520
5,442
9,345
3,730
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Heimdallr
TabeticKnight21
Heimdallr
6
2 / 5 / 0
4,782
435
4,578
8,675
3,120
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
D-shot-cha
Serqet
10
8 / 2 / 2
6,500
591
6,655
7,601
2,610
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cernunnos
IMBN1NZ
Cernunnos
10
6 / 1 / 5
6,768
615
9,603
7,154
2,650
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
ItisDirt
Baron Samedi
11
3 / 3 / 3
6,912
628
4,206
6,873
2,639
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Hercules
12
3 / 1 / 0
7,192
654
4,771
9,363
5,882
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cthulhu
10
4 / 1 / 8
7,568
688
7,556
8,378
4,517
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
42
8
Kills
24
26
Deaths
8
5
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Merlin
Clouteli16
Merlin
2
5
1
0.5
L
Tsukuyomi
CorkChunkninja
Tsukuyomi
2
4
0
0.5
W
Serqet
D-shot-cha
Serqet
8
2
2
4.5
W
Cernunnos
IMBN1NZ
Cernunnos
6
1
5
8.5
W
Baron Samedi
ItisDirt
Baron Samedi
3
3
3
1.5
L
0
6
2
0.17
L
2
6
2
0.5
L
Heimdallr
TabeticKnight21
Heimdallr
2
5
0
0.4
W
Hercules
3
1
0
3
W
Cthulhu
4
1
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,696
Damage
32,791
48,078
Taken
39,369
18,659
Mitigated
18,298
7,109
Healing
12,321
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Clouteli16
Merlin
4,554
0
0
1,000
7,635
2,593
0
3,477
3,990
37,551
0
L
Tsukuyomi
CorkChunkninja
Tsukuyomi
6,681
1,958
0
1,769
9,702
3,439
0
254
9,359
0
35,531
W
Serqet
D-shot-cha
Serqet
6,655
2,026
0
0
7,601
2,610
0
761
6,840
0
20,806
W
Cernunnos
IMBN1NZ
Cernunnos
9,603
5,476
0
2,105
7,154
2,650
1,286
0
7,154
0
40,657
W
Baron Samedi
ItisDirt
Baron Samedi
4,206
343
259
2,130
6,873
2,639
308
3,793
3,080
39,429
0
L
3,441
274
640
1,284
12,721
5,777
0
4,260
8,461
0
16,644
L
5,442
3,402
0
432
9,345
3,730
0
1,359
7,942
0
25,574
L
Heimdallr
TabeticKnight21
Heimdallr
4,578
2,695
0
1,984
8,675
3,120
0
2,412
6,263
0
17,025
W
Hercules
4,771
2,317
0
5,078
9,363
5,882
0
0
9,363
0
48,738
W
Cthulhu
7,556
1,087
1,492
1,257
8,378
4,517
234
0
8,378
34,279
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,155
Gold Earned
34,940
183
Minions Killed
314
0
Camps Cleared
0
963,491
Distance Traveled
1,153,263
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,306
573
62
6
0
188,585
0
L
Tsukuyomi
5,621
511
55
5
0
233,188
0
W
Serqet
6,500
591
29
3
0
262,510
0
W
Cernunnos
6,768
615
55
5
0
254,401
0
W
Baron Samedi
6,912
628
80
7
0
199,365
3
L
Chaac
4,723
429
10
1
0
204,866
0
L
Set
5,723
520
35
3
0
212,441
0
L
Heimdallr
4,782
435
21
2
0
124,411
0
W
Hercules
7,192
654
93
8
0
222,566
0
W
Cthulhu
7,568
688
57
5
0
214,421
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role