Player Matchup

Ne Zha
Ne Zha
FacelessBuddha
Ne Zha
Level 27
God Stats
2W - 4L
1,363 SR
Queue Stats
7W - 9L
1,535 Elo+
Party 1
Sol
Sol
Pervy Sage aF
Sol
Level 143
God Stats
4W - 3L
1,377 SR
Queue Stats
24W - 35L
1,433 Elo+
Party 1
Nu Wa
Nu Wa
godofwargasm
Nu Wa
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,567 Elo+
Party 1
Team Averages
Level 90
1,413 SR
1,512 Elo+

VS

Team Averages
Level 139
1,675 SR
1,623 Elo+
Terra
Terra
McLaren750LI
Terra
Level 146
God Stats
2W - 0L
1,705 SR
Queue Stats
16W - 4L
1,718 Elo+
Solo
Janus
Janus
TwoNubsDeep
Janus
Level 116
God Stats
32W - 22L
1,656 SR
Queue Stats
44W - 38L
1,585 Elo+
Solo
Bastet
Bastet
kman523
Bastet
Level 154
God Stats
23W - 16L
1,663 SR
Queue Stats
277W - 207L
1,567 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 1
7,087
644
9,677
11,334
4,568
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
0 / 4 / 1
6,604
600
7,567
9,943
3,444
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
1 / 6 / 0
7,026
639
8,547
9,997
3,270
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 0 / 9
9,448
859
7,200
13,624
15,273
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
7 / 1 / 7
9,752
887
11,790
8,468
3,654
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Bastet
kman523
Bastet
12
3 / 1 / 8
8,153
741
8,133
11,771
4,090
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
39
2
Kills
15
15
Deaths
2
2
Assists
24
Player
Kills
Deaths
Assists
KDA
L
1
5
1
0.3
W
5
0
9
9.5
L
0
4
1
0.13
W
7
1
7
10.5
L
1
6
0
0.17
W
Bastet
kman523
Bastet
3
1
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,791
Damage
27,123
31,274
Taken
33,863
11,282
Mitigated
23,017
3,679
Healing
6,988
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,677
2,087
0
1,760
11,334
4,568
0
5,403
5,765
0
32,583
W
7,200
737
2,301
3,088
13,624
15,273
186
7,638
5,986
20,260
0
L
7,567
3,378
0
1,503
9,943
3,444
239
6,990
2,833
22,554
0
W
11,790
401
0
625
8,468
3,654
379
4,091
4,377
49,621
0
L
8,547
1,497
0
416
9,997
3,270
194
6,121
3,630
23,573
0
W
Bastet
kman523
Bastet
8,133
1,447
0
974
11,771
4,090
174
4,419
7,352
0
25,432

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,717
Gold Earned
27,353
136
Minions Killed
149
0
Camps Cleared
0
566,386
Distance Traveled
694,957
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
7,087
644
45
4
0
203,644
3
W
Terra
9,448
859
20
2
0
235,219
0
L
Sol
6,604
600
46
4
0
182,425
0
W
Janus
9,752
887
97
9
0
226,120
0
L
Nu Wa
7,026
639
45
4
0
180,317
0
W
Bastet
8,153
741
32
3
0
233,618
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role