Player Matchup

Raijin
Raijin
 
Raijin
Level 191
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
MusicBender
Zeus
Level 182
God Stats
7W - 6L
1,902 SR
Queue Stats
337W - 307L
1,527 Elo+
Party 1
Medusa
Medusa
VanillaWeis13
Medusa
Level 128
God Stats
1W - 1L
1,616 SR
Queue Stats
45W - 41L
1,573 Elo+
Party 1
Arachne
Arachne
sh4rk6ait78
Arachne
Level 110
God Stats
1W - 0L
1,500 SR
Queue Stats
180W - 189L
1,476 Elo+
Solo
Cupid
Cupid
soulstarved
Cupid
Level 160
God Stats
3W - 2L
1,500 SR
Queue Stats
321W - 293L
1,564 Elo+
Party 1
Team Averages
Level 154
1,604 SR
1,528 Elo+

VS

Team Averages
Level 121
1,454 SR
1,561 Elo+
Hachiman
Hachiman
Basildalil
Hachiman
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 16L
1,742 Elo+
Solo
Ishtar
Ishtar
Ezebre
Ishtar
Level 63
God Stats
2W - 8L
1,486 SR
Queue Stats
517W - 505L
1,484 Elo+
Solo
Hera
Hera
I_AM_ANT_MAN_
Hera
Level 150
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 39L
1,553 Elo+
Solo
Atlas
Atlas
Julioarg9413
Atlas
Level 170
God Stats
8W - 4L
1,464 SR
Queue Stats
814W - 802L
1,526 Elo+
Solo
Artio
Artio
yahayabusa
Artio
Level 159
God Stats
5W - 9L
1,319 SR
Queue Stats
708W - 685L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
16
7 / 2 / 12
9,401
855
12,797
10,220
4,248
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

17
11 / 1 / 11
9,953
905
22,598
8,460
3,740
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
1 / 4 / 12
7,900
718
5,905
10,343
4,070
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
sh4rk6ait78
Arachne
13
1 / 2 / 11
7,713
701
4,051
8,114
6,913
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
4 / 2 / 11
9,276
843
6,891
10,298
4,212
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Basildalil
Hachiman
13
2 / 6 / 3
8,033
730
8,833
11,903
4,925
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ishtar
Ezebre
Ishtar
12
0 / 6 / 3
7,290
663
5,527
11,568
4,949
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
4 / 4 / 3
9,666
879
10,885
9,609
4,533
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

17
3 / 2 / 4
8,658
787
8,861
11,101
11,003
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Artio
12
2 / 6 / 3
7,496
681
5,707
13,228
14,469
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
27
24
Kills
11
11
Deaths
24
57
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
7
2
12
6.5
L
Hachiman
Basildalil
Hachiman
2
6
3
0.58
L
Ishtar
Ezebre
Ishtar
0
6
3
0.25
L
4
4
3
1.38
L
3
2
4
2.5
W
11
1
11
16.5
W
1
4
12
1.75
W
Arachne
sh4rk6ait78
Arachne
1
2
11
3.25
W
4
2
11
4.75
L
Artio
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,242
Damage
39,813
47,435
Taken
57,409
23,183
Mitigated
39,879
18,355
Healing
14,660
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
12,797
873
127
1,098
10,220
4,248
285
6,455
3,594
30,275
0
L
Hachiman
Basildalil
Hachiman
8,833
3,786
0
2,205
11,903
4,925
848
6,015
5,844
0
21,885
L
Ishtar
Ezebre
Ishtar
5,527
2,227
504
571
11,568
4,949
228
7,753
3,789
0
13,223
L
10,885
1,778
2,690
1,920
9,609
4,533
450
6,633
2,938
22,876
0
L
8,861
2,321
1,309
2,981
11,101
11,003
185
7,584
3,457
25,830
0
W
22,598
2,478
538
1,005
8,460
3,740
300
4,798
3,502
32,504
0
W
5,905
1,829
165
1,107
10,343
4,070
175
4,291
5,969
0
16,699
W
Arachne
sh4rk6ait78
Arachne
4,051
3,361
899
825
8,114
6,913
758
2,880
5,111
0
8,233
W
6,891
3,253
8,229
4,362
10,298
4,212
397
6,187
3,806
0
19,143
L
Artio
5,707
577
829
1,651
13,228
14,469
140
7,140
5,986
7,432
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,243
Gold Earned
41,143
126
Minions Killed
131
0
Camps Cleared
0
1,062,472
Distance Traveled
842,217
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
9,401
855
39
4
0
214,456
0
L
Hachiman
8,033
730
28
3
0
152,190
0
L
Ishtar
7,290
663
26
2
0
173,231
0
L
Hera
9,666
879
38
3
0
176,771
0
L
Atlas
8,658
787
32
3
0
184,828
0
W
Zeus
9,953
905
24
2
0
210,896
0
W
Medusa
7,900
718
25
2
0
220,378
0
W
Arachne
7,713
701
8
1
0
210,362
0
W
Cupid
9,276
843
30
3
0
206,380
0
L
Artio
7,496
681
7
1
0
155,197
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role