Player Matchup

Geb
Geb
Bidenator1333
Geb
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 65L
1,302 Elo+
Party 1
Lancelot
Lancelot
Konpeki-no-Gekai
Lancelot
Level 29
God Stats
2W - 4L
1,320 SR
Queue Stats
13W - 26L
1,310 Elo+
Party 1
Sol
Sol
Saphir_Moon
Sol
Level 123
God Stats
0W - 1L
1,702 SR
Queue Stats
10W - 16L
1,332 Elo+
Party 1
Team Averages
Level 53
1,508 SR
1,314 Elo+

VS

Team Averages
Level 119
1,528 SR
1,433 Elo+
Nu Wa
Nu Wa
funkilla213
Nu Wa
Level 154
God Stats
73W - 63L
1,490 SR
Queue Stats
572W - 590L
1,421 Elo+
Solo
Fenrir
Fenrir
paparoach121314
Fenrir
Level 56
God Stats
255W - 262L
1,535 SR
Queue Stats
710W - 771L
1,402 Elo+
Solo
Anubis
Anubis
v DeLiRi0uS x
Anubis
Level 148
God Stats
27W - 14L
1,559 SR
Queue Stats
391W - 384L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 5 / 2
7,061
785
4,571
13,852
6,827
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
1 / 6 / 1
6,603
734
3,556
8,711
2,288
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
1 / 3 / 1
6,657
740
4,784
8,279
2,148
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 0 / 10
8,093
899
8,192
6,171
2,323
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
4 / 2 / 9
7,566
841
5,592
7,490
3,351
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

13
6 / 1 / 7
8,382
931
11,539
7,389
3,652
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
40
3
Kills
14
14
Deaths
3
4
Assists
26
Player
Kills
Deaths
Assists
KDA
L
1
5
2
0.4
L
1
6
1
0.25
L
1
3
1
0.5
W
4
0
10
9
W
4
2
9
4.25
W
6
1
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,911
Damage
25,323
30,842
Taken
21,050
11,263
Mitigated
9,326
3,749
Healing
8,626
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,571
118
1,227
1,053
13,852
6,827
0
7,590
6,262
13,672
0
L
3,556
366
0
70
8,711
2,288
0
5,849
2,862
0
21,077
L
4,784
1,419
0
1,399
8,279
2,148
0
6,452
1,827
32,546
0
W
8,192
3,550
405
2,798
6,171
2,323
1,535
2,790
3,381
36,081
0
W
5,592
883
281
966
7,490
3,351
431
3,260
4,230
0
12,253
W
11,539
216
0
4,176
7,389
3,652
736
3,542
3,847
47,082
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,321
Gold Earned
24,041
105
Minions Killed
120
0
Camps Cleared
0
458,005
Distance Traveled
540,279
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
7,061
785
10
1
0
147,519
0
L
Lancelot
6,603
734
36
4
0
157,102
0
L
Sol
6,657
740
59
7
0
153,384
0
W
Nu Wa
8,093
899
61
7
0
168,936
0
W
Fenrir
7,566
841
7
1
0
197,912
0
W
Anubis
8,382
931
52
6
0
173,431
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role