Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ishtar
Ishtar
 
Ishtar
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
Chazm
Sobek
Level 125
God Stats
3W - 1L
1,602 SR
Queue Stats
268W - 252L
1,550 Elo+
Party 2
Sol
Sol
MACHETE 9504
Sol
Level 125
God Stats
19W - 28L
1,398 SR
Queue Stats
211W - 192L
1,459 Elo+
Party 2
Hercules
Hercules
new-36832393
Hercules
Level 120
God Stats
13W - 9L
1,531 SR
Queue Stats
243W - 226L
1,492 Elo+
Solo
Team Averages
Level 128
1,506 SR
1,500 Elo+

VS

Team Averages
Level 72
1,576 SR
1,391 Elo+
Scylla
Scylla
EnviiMee
Scylla
Level 64
God Stats
17W - 16L
1,547 SR
Queue Stats
178W - 178L
1,504 Elo+
Party 1
Vamana
Vamana
KingXIV
Vamana
Level 63
God Stats
2W - 2L
1,500 SR
Queue Stats
198W - 184L
1,545 Elo+
Party 1
Martichoras
Martichoras
SouthPaw47
Martichoras
Level 89
God Stats
1W - 1L
1,833 SR
Queue Stats
17W - 15L
1,554 Elo+
Solo
Maui
Maui
WayBack026
Maui
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 11L
1,055 Elo+
Party 3
Awilix
Awilix
chichi2702
Awilix
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 36L
1,299 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
13
6 / 1 / 2
7,235
658
6,803
9,863
3,711
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ishtar
 
Ishtar
11
4 / 0 / 3
6,749
614
7,873
6,671
2,859
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sobek
Chazm
Sobek
10
2 / 1 / 5
5,608
510
3,791
9,509
8,377
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

12
0 / 0 / 1
6,882
626
3,258
5,943
1,968
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hercules
new-36832393
Hercules
12
1 / 0 / 2
6,790
617
9,427
13,295
14,948
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
EnviiMee
Scylla
11
0 / 1 / 1
6,135
558
4,096
5,012
1,668
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Vamana
KingXIV
Vamana
10
0 / 2 / 0
6,189
563
9,739
12,364
8,103
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Martichoras
SouthPaw47
Martichoras
10
0 / 2 / 1
5,924
539
8,183
8,059
3,619
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

8
1 / 3 / 0
5,362
487
1,510
8,697
6,614
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Awilix
chichi2702
Awilix
11
1 / 5 / 0
6,521
593
4,134
10,217
3,964
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
4
13
Kills
2
2
Deaths
13
13
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
6
1
2
7
W
Ishtar
 
Ishtar
4
0
3
5.5
W
Sobek
Chazm
Sobek
2
1
5
4.5
L
Scylla
EnviiMee
Scylla
0
1
1
0.5
L
Vamana
KingXIV
Vamana
0
2
0
0
W
0
0
1
0.5
L
Martichoras
SouthPaw47
Martichoras
0
2
1
0.25
L
1
3
0
0.33
L
Awilix
chichi2702
Awilix
1
5
0
0.2
W
Hercules
new-36832393
Hercules
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,152
Damage
27,662
45,281
Taken
44,349
31,863
Mitigated
23,968
19,536
Healing
9,269
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
6,803
2,728
0
2,766
9,863
3,711
0
252
9,611
0
59,132
W
Ishtar
 
Ishtar
7,873
5,734
0
2,953
6,671
2,859
0
430
6,241
0
51,524
W
Sobek
Chazm
Sobek
3,791
262
0
2,786
9,509
8,377
0
1,050
8,459
12,845
0
L
Scylla
EnviiMee
Scylla
4,096
298
0
949
5,012
1,668
0
2,701
2,311
43,571
0
L
Vamana
KingXIV
Vamana
9,739
3,925
0
4,367
12,364
8,103
0
0
12,364
0
47,685
W
3,258
391
0
3,112
5,943
1,968
57
3,874
2,069
49,504
7,631
L
Martichoras
SouthPaw47
Martichoras
8,183
3,575
0
1,772
8,059
3,619
0
702
7,203
0
56,168
L
1,510
410
0
1,681
8,697
6,614
0
1,893
6,377
8,653
0
L
Awilix
chichi2702
Awilix
4,134
1,542
0
500
10,217
3,964
0
1,037
9,101
0
55,682
W
Hercules
new-36832393
Hercules
9,427
3,577
0
7,919
13,295
14,948
224
0
12,220
0
57,343

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,264
Gold Earned
30,131
405
Minions Killed
378
0
Camps Cleared
0
1,172,736
Distance Traveled
1,163,357
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
7,235
658
84
8
0
274,115
0
W
Ishtar
6,749
614
103
9
0
222,628
0
W
Sobek
5,608
510
15
1
0
220,764
0
L
Scylla
6,135
558
88
8
0
222,305
0
L
Vamana
6,189
563
91
8
0
246,553
0
W
Sol
6,882
626
105
10
0
214,160
0
L
Martichoras
5,924
539
103
9
0
206,968
0
L
Maui
5,362
487
14
1
0
243,043
2
L
Awilix
6,521
593
82
7
0
244,488
2
W
Hercules
6,790
617
98
9
0
241,069
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role