Player Matchup

Hel
Hel
 
Hel
Level 168
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
Belzebueb
Neith
Level 211
God Stats
8W - 11L
1,389 SR
Queue Stats
822W - 846L
1,522 Elo+
Solo
Kukulkan
Kukulkan
DOB6I
Kukulkan
Level 146
God Stats
0W - 2L
1,268 SR
Queue Stats
157W - 112L
1,656 Elo+
Party 2
Xing Tian
Xing Tian
Gigaroad
Xing Tian
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 11L
1,428 Elo+
Party 2
Anhur
Anhur
Luka_The_Bee
Anhur
Level 87
God Stats
0W - 2L
1,500 SR
Queue Stats
82W - 95L
1,492 Elo+
Solo
Team Averages
Level 135
1,432 SR
1,519 Elo+

VS

Team Averages
Level 104
1,523 SR
1,562 Elo+
Discordia
Discordia
A-F-L--159
Discordia
Level 122
God Stats
4W - 3L
1,701 SR
Queue Stats
346W - 346L
1,559 Elo+
Solo
Hou Yi
Hou Yi
Lissn
Hou Yi
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
193W - 191L
1,567 Elo+
Party 1
Yemoja
Yemoja
RaideriousCZ
Yemoja
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 10L
1,518 Elo+
Solo
Thoth
Thoth
Spediik
Thoth
Level 117
God Stats
5W - 0L
1,554 SR
Queue Stats
36W - 29L
1,612 Elo+
Solo
Odin
Odin
hispanobwolf
Odin
Level 146
God Stats
3W - 3L
1,362 SR
Queue Stats
280W - 287L
1,554 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
19
2 / 6 / 5
10,915
606
12,577
27,340
25,366
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Neith
Belzebueb
Neith
17
4 / 7 / 3
10,647
592
17,053
23,614
12,269
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kukulkan
DOB6I
Kukulkan
20
2 / 4 / 4
11,749
653
16,066
16,463
8,956
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Xing Tian
Gigaroad
Xing Tian
18
1 / 5 / 5
10,180
566
5,838
26,685
37,370
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

17
1 / 7 / 4
10,441
580
5,751
19,927
9,073
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
A-F-L--159
Discordia
20
3 / 1 / 17
12,327
685
22,852
11,355
7,201
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Hou Yi
Lissn
Hou Yi
20
4 / 4 / 14
12,873
715
26,386
16,403
11,452
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Yemoja
18
0 / 0 / 17
12,503
695
3,807
11,887
12,759
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Thoth
Spediik
Thoth
20
13 / 3 / 10
14,259
792
33,958
16,119
8,792
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

20
9 / 2 / 19
13,465
748
23,041
23,723
31,929
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
106
10
Kills
29
29
Deaths
10
21
Assists
77
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
2
6
5
0.75
W
Discordia
A-F-L--159
Discordia
3
1
17
11.5
L
Neith
Belzebueb
Neith
4
7
3
0.79
L
Kukulkan
DOB6I
Kukulkan
2
4
4
1
L
Xing Tian
Gigaroad
Xing Tian
1
5
5
0.7
W
Hou Yi
Lissn
Hou Yi
4
4
14
2.75
L
1
7
4
0.43
W
Yemoja
0
0
17
8.5
W
Thoth
Spediik
Thoth
13
3
10
6
W
9
2
19
9.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,285
Damage
110,044
114,029
Taken
79,487
93,034
Mitigated
72,133
46,660
Healing
42,877
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
12,577
135
21,950
13,076
27,340
25,366
0
12,766
13,935
32,974
0
W
Discordia
A-F-L--159
Discordia
22,852
620
2,806
2,074
11,355
7,201
1,681
4,646
6,466
47,711
0
L
Neith
Belzebueb
Neith
17,053
5,473
1,141
3,732
23,614
12,269
152
15,317
7,878
0
32,919
L
Kukulkan
DOB6I
Kukulkan
16,066
1,119
861
1,245
16,463
8,956
90
10,057
6,267
51,225
0
L
Xing Tian
Gigaroad
Xing Tian
5,838
472
741
2,967
26,685
37,370
0
10,259
15,444
11,357
0
W
Hou Yi
Lissn
Hou Yi
26,386
12,079
973
2,146
16,403
11,452
4,300
8,291
7,540
0
63,815
L
5,751
2,834
125
822
19,927
9,073
0
12,218
7,409
0
11,793
W
Yemoja
3,807
409
13,911
5,449
11,887
12,759
530
6,417
5,057
8,671
0
W
Thoth
Spediik
Thoth
33,958
310
1,992
2,326
16,119
8,792
1,159
5,964
9,908
69,040
0
W
23,041
1,663
4,217
6,983
23,723
31,929
0
6,943
16,035
0
28,197

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,932
Gold Earned
65,427
200
Minions Killed
218
0
Camps Cleared
0
1,569,326
Distance Traveled
1,787,983
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
10,915
606
57
3
0
355,736
0
W
Discordia
12,327
685
40
2
0
372,318
0
L
Neith
10,647
592
38
2
0
275,581
0
L
Kukulkan
11,749
653
90
5
0
336,821
0
L
Xing Tian
10,180
566
5
0
0
349,106
0
W
Hou Yi
12,873
715
77
4
0
329,882
0
L
Anhur
10,441
580
10
1
0
252,082
0
W
Yemoja
12,503
695
8
0
0
348,344
0
W
Thoth
14,259
792
76
4
0
377,055
0
W
Odin
13,465
748
17
1
0
360,384
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role