Player Matchup

Mercury
Mercury
Bedrang
Mercury
Level 33
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,178 Elo+
Party 1
Amaterasu
Amaterasu
ReinoSheil
Amaterasu
Level 13
God Stats
2W - 3L
1,273 SR
Queue Stats
2W - 4L
1,189 Elo+
Party 1
Cupid
Cupid
SNOOZEonPC
Cupid
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 12L
1,149 Elo+
Party 1
Team Averages
Level 30
1,424 SR
1,172 Elo+

VS

Team Averages
Level 27
1,500 SR
1,500 Elo+
Ullr
Ullr
Hemrr
Ullr
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
Omgzord
Cthulhu
Level 48
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 6L
1,500 Elo+
Party 2
Yemoja
Yemoja
Shozino
Yemoja
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Bedrang
Mercury
15
9 / 2 / 5
10,413
868
10,481
8,520
3,787
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Amaterasu
ReinoSheil
Amaterasu
16
4 / 1 / 10
9,625
802
7,946
14,356
14,609
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cupid
15
3 / 1 / 8
9,396
783
11,080
8,201
3,411
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
Hemrr
Ullr
12
3 / 6 / 1
8,750
729
6,727
11,216
4,599
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Mace

Mace

+10
Physical Power

Cthulhu
Omgzord
Cthulhu
11
1 / 5 / 0
7,849
654
8,376
13,832
20,608
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Yemoja
Shozino
Yemoja
11
0 / 5 / 2
7,443
620
3,648
9,482
8,245
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
7
16
Kills
4
4
Deaths
16
23
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Mercury
Bedrang
Mercury
9
2
5
5.75
L
Ullr
Hemrr
Ullr
3
6
1
0.58
L
Cthulhu
Omgzord
Cthulhu
1
5
0
0.2
W
Amaterasu
ReinoSheil
Amaterasu
4
1
10
9
W
Cupid
3
1
8
7
L
Yemoja
Shozino
Yemoja
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,507
Damage
18,751
31,077
Taken
34,530
21,807
Mitigated
33,452
7,251
Healing
1,239
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
Bedrang
Mercury
10,481
5,890
0
805
8,520
3,787
1,568
3,595
4,837
0
38,036
L
Ullr
Hemrr
Ullr
6,727
3,713
0
66
11,216
4,599
525
0
10,998
0
19,585
L
Cthulhu
Omgzord
Cthulhu
8,376
920
0
263
13,832
20,608
75
54
13,468
23,352
853
W
Amaterasu
ReinoSheil
Amaterasu
7,946
2,573
0
4,360
14,356
14,609
502
4,813
9,224
0
34,386
W
Cupid
11,080
6,448
194
1,892
8,201
3,411
715
2,654
5,335
0
44,864
L
Yemoja
Shozino
Yemoja
3,648
743
910
0
9,482
8,245
110
3
9,242
14,856
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,434
Gold Earned
24,042
148
Minions Killed
84
0
Camps Cleared
0
720,930
Distance Traveled
502,819
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
10,413
868
45
4
0
249,329
0
L
Ullr
8,750
729
33
3
0
161,638
0
L
Cthulhu
7,849
654
36
3
0
176,131
0
W
Amaterasu
9,625
802
54
5
0
235,011
0
W
Cupid
9,396
783
49
4
0
236,590
0
L
Yemoja
7,443
620
15
1
0
165,050
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role